Newgrounds - Moderators and Administration

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Since this is the Newgrounds thread, I assume Madness Combat is worth talking about. That is a community that hit the shitter a while ago. They released an official game called Madness: Project Nexus, which has been in development for a long time. It was released a year after Flash died. Madness started to gain a fanbase again after FNF and now the majority of its fans are a bunch of pronouns-using autists.


If someone hasn't created a communitywatch thread of the Madness community, then I might. Some pretty cuckoo stuff happening on their forums.
 
Since this is the Newgrounds thread, I assume Madness Combat is worth talking about. That is a community that hit the shitter a while ago. They released an official game called Madness: Project Nexus, which has been in development for a long time. It was released a year after Flash died. Madness started to gain a fanbase again after FNF and now the majority of its fans are a bunch of pronouns-using autists.


If someone hasn't created a communitywatch thread of the Madness community, then I might. Some pretty cuckoo stuff happening on their forums.
i can't wait for you to talk about the pedophiles in the community like banthuathua or seancglover or even the horsefucker cethic
 
Saw this shit and just knew I had to post about it here. It doesn't look like it's going to be a good collab judging by some of the art that's being submitted.

iu_1546087_25784678.webpiu_1534185_17067275.webpiu_1533905_8411028.png
 
Fun Fact: That "Newgrounds Zeen" from a few pages back is just a parody of the still-to-be-released ACTUAL "Newgrounds Zine"
It's their equivalent of "Snoot Game" ...if Simgirls doesn't count.
 
Someone claims to have made a new flash alternative and has set up a Patreon for its continued development.
It looks promising but my advice is to hold your wallet until we can actually play with it.
Those promising features in full:

Core​

  1. Multi-document tabs — Open multiple projects simultaneously in docked or floating windows.
  2. Auto-save — Periodically saves project progress automatically.
  3. Project serialization — Save/load as folder-based or compressed .anim files using JSON + SkiaSharp.
  4. Scene management — Supports multiple scenes per document.
  5. Stage configuration — Customizable canvas dimensions, background color, and frame rate.

Drawing Tools (17)​

  1. Selection Tool — Move, transform, and merge-on-drop objects.
  2. Subselection Tool — Edit individual bezier control points and path endpoints.
  3. Brush Tool — Freehand drawing with pressure sensitivity, smoothing, and five paint modes (Normal, Fills, Behind, Selection, Inside).
  4. Pencil Tool — Precise pen-like stroke drawing.
  5. Line Tool — Draw straight lines with optional angle-lock increments.
  6. Rectangle Tool — Create rectangles with optional corner radius.
  7. Circle Tool — Draw circles and ellipses.
  8. Arc Tool — Create arcs with customizable start angle, end angle, and radius.
  9. Eraser Tool — Erase content with adjustable brush size.
  10. Free Transform Tool — Move, scale, rotate, and skew objects with interactive handles.
  11. Paint Bucket Tool — Fill regions with color and sample via Alt+click.
  12. Eyedropper Tool — Sample colors from any drawn element.
  13. Text Tool — Create and edit text objects with live preview.
  14. Hand Tool — Pan the canvas by dragging.
  15. Zoom Tool — Click to zoom in or drag-to-rect zoom.
  16. Lasso Tool — Free-form selection of multiple objects.
  17. Camera Tool — Control a virtual camera with pan, zoom, and rotation per frame.

Object Types​

  1. Shape Objects — Vector shapes with fill/stroke properties composed of VectorPath segments.
  2. Text Objects — Editable text with font, size, color, and alignment options.
  3. Rich Text Objects — Text rendered as glyph outlines with per-character gradient/pattern fills.
  4. Bitmap Objects — Imported raster images with transform support.
  5. Symbol Instances — Reusable instances of library symbols with independent transforms.

Symbol System​

  1. Graphic Symbols — Reusable symbols whose timelines sync to the parent timeline.
  2. MovieClip Symbols — Self-contained symbols with independently playing timelines.
  3. Button Symbols — Interactive buttons with Up, Over, Down, and Hit states.
  4. RichText Symbols — Specialized symbols for rich text rendering with animation.
  5. Symbol Library — Centralized repository of all reusable project assets.
  6. Convert to Symbol — Dialog to turn selected objects into new reusable symbols.

Timeline & Animation​

  1. Multi-layer timeline — Layer organization with visibility toggling and locking.
  2. Layer types — Normal, Guide, Mask, Folder, Camera, and Sound layers.
  3. Layer folders — Parent-child hierarchy with expand/collapse.
  4. Keyframe system — Multiple keyframes per layer at arbitrary frames.
  5. Classic Tween — Smooth property interpolation between keyframes.
  6. Motion Tween — Path-based animation with optional rotation alignment to path.
  7. Shape Tween — Morphing between shapes using mesh/SDF-based interpolation.
  8. Easing functions — Linear, Quad, Cubic, Sine, Expo, Back, Bounce, Elastic (In/Out/InOut).
  9. Custom easing — Cubic-bezier control points (CSS-style).
  10. Frame-by-frame animation — Individual frame labeling and navigation.
  11. Motion path editing — Visualize and edit motion tween paths with bezier handles.
  12. Camera animation — Animate zoom, pan, and rotation across frames on a camera layer.
  13. Sound layers — Attach audio with sync modes (Event, Start, Stop, Stream) and repeat counting.
  14. Sound playback — Frame-accurate audio synchronization during animation preview.
  15. Guide layers — Reference content that doesn't appear in final output.
  16. Mask layers — Mask content on layers below.

Styling​

  1. Fill styles — Solid colors, linear gradients, radial gradients, and pattern fills.
  2. Stroke styles — Configurable width, color, line cap, line join, and miter limit.
  3. Alpha transparency — Per-object opacity values.
  4. Color picker — HSV wheel with saturation/value square.

Filters & Effects​

  1. Blur filter — Separate X/Y blur with quality settings.
  2. Drop Shadow — Configurable color, angle, distance, blur, and strength.
  3. Glow filter — Color and blur intensity for glow effects.
  4. Bevel filter — 3D embossed effects.
  5. Adjust Color — Hue, saturation, brightness, and contrast adjustments.
  6. Filter chaining — Compose multiple filters per object.

Selection & Transformation​

  1. Marquee selection — Rectangle selection with add/remove/intersect modes.
  2. Lasso selection — Free-form multi-object selection.
  3. Object transform — Move, scale, rotate, and skew individual objects.
  4. Group transform — Batch transformation of selected objects.
  5. Path bending — Curve manipulation on selected paths.
  6. Endpoint snapping — Connected endpoint snapping when dragging path endpoints.

Alignment & Distribution​

  1. Alignment — Align left, center, right, top, middle, bottom.
  2. Distribution — Distribute spacing horizontally and vertically.
  3. Align reference — Align to stage or to current selection.

Undo/Redo​

  1. Undo/Redo — Full history with up to 100 undo steps.
  2. Mergeable commands — Group similar operations (e.g., continuous dragging) into one undo step.
  3. Batch commands — Group multiple operations into a single undo entry.

Import/Export​

  1. XFL import — Parse and load Adobe Flash .fla files (ZIP with XML).
  2. Flash edge/style mapping — Convert Flash shapes to FlashSuccessor's internal format.
  3. SWF export — Compile project to Flash SWF binary format.
  4. HTML5/Canvas export — Export to self-contained HTML5 with JavaScript Canvas 2D playback.
  5. Shape compiler — Convert vector paths to SWF shape records.
  6. Tween baking — Pre-compute animation frames at export time.
  7. Bezier conversion — Cubic-to-quadratic bezier conversion for SWF compatibility.

Scripting & Automation​

  1. C# scripting engine — Author scripts (JSFL-equivalent) compiled with Roslyn.
  2. Frame scripts — C# code executed when the playhead enters a keyframe.
  3. Document API — Script access to document properties, scenes, and library.
  4. Timeline API — Script control of playback, frame navigation, and keyframe manipulation.
  5. Layer API — Script access to layer properties and organization.
  6. Selection API — Programmatic object selection and manipulation.
  7. Element API — Script creation and property modification of display objects.
  8. Graphics API — Vector drawing commands from script.
  9. Library API — Script access to symbols and assets.
  10. Frame API — Frame labeling and navigation from script.
  11. AS3 to C# transpiler — Convert ActionScript 3 code to C# for backward compatibility.
  12. AS3 lexer/parser — Full ActionScript 3 syntax analysis.
  13. Script playback engine — Runtime globals for animation testing during playback.
  14. Input API — Detect keyboard and mouse input during playback.
  15. Output panel — Script logging and debug message display.

Audio​

  1. Sound editor panel — Waveform display with zoom and selection.
  2. Audio buffer editing — Cut/copy/paste with undo/redo.
  3. Audio playback preview — Timeline-synced audio controls.
  4. Waveform rendering — Visual waveform feedback.
  5. NAudio integration — Audio I/O and playback via NAudio library.

Rich Text & Formatting​

  1. Text field properties — Font family, size, color, bold, italic.
  2. Text alignment — Left, center, right, justify.
  3. Character properties — Letter spacing and auto-kerning.
  4. Paragraph properties — Line spacing, paragraph spacing, and margins.
  5. Block layout engine — Text wrapping and multi-line rendering.
  6. Glyph path rendering — Convert text to vector outlines for animation.

UI/UX​

  1. Docking panel system — VS-style docking with left, right, and bottom zones.
  2. Floating windows — Detach any panel into a separate window.
  3. Auto-hide strips — Quick-access panel strips that slide out on hover.
  4. Tabbed documents — Manage multiple open projects via tabs.
  5. Properties panel — View and edit selected object properties.
  6. Library panel — Manage symbols and assets visually.
  7. Tools panel — Tool selection and per-tool options.
  8. Timeline panel — Visual keyframe scrubbing and frame navigation.
  9. Zoom dropdown — Preset zoom levels including fit-to-stage and 100%.
  10. Color picker panel — Integrated color selection UI control.
  11. Width profile editor — Edit stroke centerline width curves visually.
 
Those promising features in full
That's a metric fuckton of features. Sure, it would be possible to implement them eventually, but I think it's much more realistic to use a different animation software, that's already been in development for many years, like, I dunno, OpenToonz?
 
That's a metric fuckton of features. Sure, it would be possible to implement them eventually, but I think it's much more realistic to use a different animation software, that's already been in development for many years, like, I dunno, OpenToonz?
Apparently that's an "already implemented" list ...there's just no public version yet.
As I said, very odd.
 
Newgrounds used to be a SOVLful website, unfortunately it always had a gooncave and maybe other degeneracies since the beginning
All social media is full of porn and degeneracy. Any site without porn and degeneracy is locked up tight like fort knox. So porn is just the natural biproduct of letting people do whatever they want with few rules. Hence the saying. If you have 0 rules every website becomes a cesspool of gooner nazis overnight. Because people ultimately just want to be entertained. And porn and nazis are two things we're biologically engineered to find fun. Dominance over lesser people and sex are both primal urges in every creature, never mind humans, desiring survival. Your only true goal in life is to reproduce offspring and subjugate the competition. Your dna tells you this every day. Porn is a bad vice, but it's common because people naturally want sex and can't just fuck everyone they see all the time. I know, weird but the same societal stigmas which regulate porn also create its desire. Because society is ultimately counter to nature. And that's why dumb fucks outnumber intelligent people by 7-1. Because the retarded chimps who fuck like rabbits are ultimately biologically more successful than the smart man who might have 2 kids.

And yet, despite Christians limiting ourselves with this massive biological handicap we still outnumber everyone else. USA. USA.
 
Back
Top Bottom