Most overrated games.

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Yeah New Vegas has better writing than Bethesda Fallout, and some better ideas, but I think people give it too much credit when it was just a hair better than Cyberpunk on the list of broken pieces of shit at launch.

I can always tell when someone is fairly new to New Vegas when they start talking about how Bethesda screwed them by not giving them the bonus or whatever cause they got an 84 metacritic instead of an 85. I just want to be like 84 was too much for that game at launch.

If I remebee correctly that bug where if you put items in that Express Mailbox on the 360 and beat a quest and tried to retire those items. It would cause an endless crashing bug because of how the game chached memory.

This bug was so bad it considered to be bad that was considered to be a malicious software on the 360 that the FCC had to look into it. This is one of the reasons Bethesda never mentions new vegas or obsidian.

Never forget the shit show that was Alpha Protocol. That was all on them. Sega gave them plenty of time plus plenty of extentions to finish the game and it still came out half finished.
 
Probably all Obsidian games.
I haven't tried New Vegas, but played Outer Worlds and Pillars of Eternity 2 to the end, both are crap.

As a huge lover of isometric games, PoE2 is bad in almost every areas, including story. Horrendous self indulgent writing and a totally uninteresting game and combat mechanics. I bought it on sale and I regret it.

Outer Worlds is not the Fallout saviour, not even close, the story is an exaggerated caricature of capitalism, the tone all over the place. The world is bland, and the loot is so terrible, it's either ammo of another common gun with higher stats. Playing the 1st area meams you have played the entire game, because everything plays out the same without any interesting mix up at all.

Everytime people say Obsidian is a master at storytelling, I remember these 2 terrible games.
New Vegas' writers have long moved on from Obsidian Entertainment, the only person who's stuck around is Josh Sawyer, John Gonzalez and Chris Avellone work on different projects now, the "original creators of Fallout" shtick they had in the advertising was the equivalent of YouTube clickbait and it shows.
 
Never forget the shit show that was Alpha Protocol. That was all on them. Sega gave them plenty of time plus plenty of extentions to finish the game and it still came out half finished.
All its problems aside, I liked Alpha Protocol because when you play it smug/snarky the dude is such a pretentious dick I have a hard time not liking him. It also has one of the most memorable bosses with the drug king guy, who snorts cocaine and chases you around while dual-wielding knives while 80's rock plays. Outside of the OP ability to stop time and put 5 bullets wherever you want them, mostly forgettable.
 
New Vegas' writers have long moved on from Obsidian Entertainment, the only person who's stuck around is Josh Sawyer, John Gonzalez and Chris Avellone work on different projects now, the "original creators of Fallout" shtick they had in the advertising was the equivalent of YouTube clickbait and it shows.
I do not remember the writer for Outer World, but i think the writer for PoE 2 was Josh Sawyer.

The most self indulgent writing ever done in a videogame. Imagine someone speaking to you in english and with every sentence they swap a word with chinese/german so you have to stop and ask what does that mean, that's how annoying PoE 2 writing was. They have 3-4 different words spoken by 3 different tribes for the name of 1 god. I haven't even mention how idiotic the plot was.

Yes, I get it, you want to people to feel immersion as if they are a living place with their own language, but that's a stupid method. We've played science fiction games with aliens speaking english and it still felt immersive because we don't have to stop every few seconds to find out what they were saying.
 
The Outer Worlds. The game is like 20 hours long and the choices you can make are a joke. Fallout killer my ass.

I tried really hard to enjoy that game but ended up shelving it once I finished the first world, still can't understand how that game get's so much praise. Found it pretty boring and tedious plus the writing was horrendous.

Also what's with the character creator? Every time I made a white character they would appear as black or very brown skin once you actually start the game and land on the first planet. The character looks totally different to the one I created at the start of the game.

I heard other's had the same thing happen to them. What's the point of adding the function to adjust your skin colour if you are just going to make everyone black, maybe it is some kind of 'subversion of expectations' thing? lol
 
Most popular mainstream games are flash in the pan distractions. It’s almost more fun when they fail because then everyone can bitch about them. Few games have enduring appeal that exists because they capture the human imagination.

i will be bold and say Morrowind is overrated. I just don’t get it outside of retro charm and a wish that modern TES could be as unafraid.
 
Stardew Valley. The gameplay is not that awful but all the characters are pretentious little shits.
Also typical Capitalism Bad throughout the game (even though you're selling your crops for you know, profit), just like Outer Worlds, another disappointment of a game.
I absolutely couldn't stand the way the game makes you feel bad for not enabling Linus the hobo to be a dirty freeloading bum
 
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Spec Ops: The Line, it isn't a bad game but man, people sucking it of WAY to much.

The biggest thing that pisses me off is the pretentious "Do you feel like a hero yet?" it's all horse shit, because the game does forces you to do horrible shit, and blames you for said horrible shit that you don't have control over like the White Phosphorus moment, you don't get the option to not use the White Phosphorus, you MUST use it just to progress through the story.

I had someone said and I'm paraphrasing it "That's the point, it isn't about fun, it's about how miserable the war is, and how you should feel miserable doing the actions, hence why there aren't any good endings"

Games are meet to be fun, if the game isn't fun then what's the fucking point?
This is also why I also dislike "Art-house" as a genre (even if spec ops isn't really one), because it ends up being an excuse for a media being "good" because "you don't understand it"
No nigga, it just boring pretentious shit.

TLDR: You can enjoy Spec Ops: The Line, but don't tell me it the "disturbing well crafted masterpiece storytelling" because it ain't it chief.
 
Games are meet to be fun, if the game isn't fun then what's the fucking point?
I think you can literally timestamp when Silent Hill died. It’s the moment some exec said, “what if this was more fun?”

Of course this applies to games with a psychological aspect. That whole drone war backdrop makes it current. There’s no boots on the ground, so politically the last three Presidents can brag “we ended war." So that is the feeling of dread Spec Ops offers.
 
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