Apologies if I'm beating a dead horse, but freakin' Skyrim.
The combat is just a mindless slapping contest, hardly any strategy involved.
Just guzzle potions and squeeze the triggers (or click the mouse buttons.) Or, you can get your bow out, duck and take advantage of the game's inept AI:
A common event during stealth combat, is an enemy can witness their ally being shot in the face right in front of him, and seconds later shrug it off, saying it "must have been the wind," or they were "just hearing things."
Main story as far as plot and writing go is fine I guess, but incredibly unlikable characters such as Delphine hinder it greatly.
The Thieves' Guild is a disaster of a quest-line. The plot is convoluted and uninteresting. Almost no actual thieving involved.
Dark Brotherhood is clearly trying to bring back the charm of Oblivion's, but in my opinion tries too hard and falls flat. I personally find Cicero obnoxious.
The progression of the quest lines typically feel unnatural and rushed. You start out as a whelp in the Companions, but before you know it you're already top-dog.
In the College of Winterhold quest line, you're hardly required to do any magic, let alone learn about it before you've become arch-mage.
The game introduces a system called "Radiant" quests, meaning that there are some quests with certain variables randomized, and as a result are cookie-cutter and lack any depth. Many of the hand-crafted quests can be described this way, too.
Role-playing elements are lacking immensely.
There are hardly any choices for player dialog to fit different kinds of character personalities, or even simple morals. No statistics such as character strength, luck or intelligence, just skills. Very few skill checks, meaning your character's skills give them next to no additional relevant insight in dialog...or even just simple Speech skill checks.
I will give the game props for making your character a blank slate, without any predefined morals, and next to no backstory.
Looking at you, Fallout 4...
All the scripted sequences feel incredibly awkward and stiff. It doesn't even seem to try and feel dynamic or lifelike. For instance, during the introduction when people are shouting whist the executions, they don't ever shout over each other like a real crowd, it's always one after another, like an assembly line.
The game engine in general feels very archaic and clunky. NPC's feel cheap and robotic. Dragons rigidly interpolate from one place to another as they fly around. Player movement is stop-and-go. Even the more recent "Special Edition" is locked and loaded with more bugs than you can shake a stick at.
Take away the pretty graphics and the Jeremy Soule soundtrack and you're left with...not much, other than an overall shallow experience with mediocre quest lines.