Most overrated games.

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anything by nintendo
anything by rare going all the way back to sabre wulf, goldeneye the one honorable exception
all thise sjw walking simulators that win awards
witcher 3, its a great game by not as much as people say, still prefer the first.
nier automata, god that was boring
metal gear solid, just dont see the appeal.
hellblade, its really just a walking simulator
undertale, biggest POS ever, see evey other modern game with 8bit art style
 
Pretty much every single game people claim are "the greatest of all time". Most of the time it's based on nostalgia and being unwilling to accept that games that were "God tier" 10-20 years ago don't hold up today. A good example is games like LoZ: OoT/MM and the Sonic Adventure series. Not bad games, but nowhere near as good as the nostalgia blinded claim. There's plenty of old obscure games that give a lot of modern games a run for their money (i.e. Phantom Dust).

I really hate how when you say a game is overrated, the mouth breathers think your saying it's objectively terrible. Overrated doesn't always equate to "bad". Minecraft is the perfect example, it's easily one of my favorite games of the past decade, but it's not the greatest game of all time by any means.
 
GoldenEye for the N64, it was popular for being the first console FPS that wasn't garbage, but nowadays it controls like ass, yet i dont think it's totally the game's fault.
I think this about Half-Life 1:
  • It's just Goldeneye 007 with a physics engine tech demo
  • Gordon Freeman is a Gary Stu (silent protagonist that everyone knows, has a Ph. D in physics at 27, goes from a nerd scientist to a one-man army in a matter of minutes, the only one who can save us from the Combine)
  • fanboys praise it's supposedly great story, but when asked "what story?", they immediately fall back on punting to I.O.U. One Plot "indirect" or "environmental" storytelling.
 
Undertale. The soundtrack is great, but fuck me, was the gameplay ever blown out of proportion
Amazing soundtrack. The combat gameplay was unique, but after you've beat Sans at least once there's really nothing left. The whole "morals" thing was just too preachy. You either fondle everyone's balls like a little bitch, or you're a bad guy because you dared to defend yourself.

Don't even get me started on the fanbase.

Edit: Fighting O.Flowey and Asriel is pointless, they're just cutscenes disguised as boss fights, Asriel especially.
 
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Fallout 2.

Now, I do think it's a very good game in many ways. The way companions were handled was a big step up from 1, and I honestly can't play New Vegas without a mod that emulates that system. That being said though, 2 I feel was a pretty massive and unfocused slog in a lot of places. The main story took a big backseat to pretty much everything else that was going on, and of course there was the over-reliance on pop culture references.

Fallout 1 I feel was much better for it's pacing and overall cohesiveness. And yeah, you're more limited in terms of roleplaying, but I always kinda felt a lot of the stuff you could do in 2 didn't really add a whole lot to the grand scheme of things in terms of character development and plot.

New Reno in particular I can't help but feel was just Black Isle's attempt at being super edgy and controversial. Oh hey! You get to be a pornstar! Woop dee doo.

But I guess what I hate the most was the fucking Oil Rig.

Who in the world thought that electric floor room was in any way a good idea? Also, what's the point of gassing the place with the FEV if I still have to kill the President directly to get the keycard I need to take out Frank Horrigan without having to deal with his turrets? Part of what made 1 so great was that you could play as a pacifist and not have to kill anyone directly, In 2, you either have to kill the Prez or have to deal with Frank, his turrets, and if you don't have good Speech, a whole bunch of Enclave soldiers.

On top of that, if you're playing the Resoration Patch, I think you also need a high Science skill to even access the console for the turrets. So in general, the whole place punishes players who don't tag Speech and Science so you better hope to god you're armed to the teeth and have tons of Stimpaks. Whereas the Cathedral in 1 was specifically designed so that the three pre-made characters, all of which represent the three major playstyles, all had an equal and viable shot at getting through.

I also can't help but feel like there was supposed to be an option to disable the turrets as I remember there being an option that "disables the security systems". But nothing seemed to happen.
Fallout 2 is the Rick and Morty of vidya. It would probably be enjoyable on its own, if it wasn't also the kind of thing Redditards enjoy.
 
I think this about Half-Life 1:
  • It's just Goldeneye 007 with a physics engine tech demo
  • Gordon Freeman is a Gary Stu (silent protagonist that everyone knows, has a Ph. D in physics at 27, goes from a nerd scientist to a one-man army in a matter of minutes, the only one who can save us from the Combine)
  • fanboys praise it's supposedly great story, but when asked "what story?", they immediately fall back on punting to I.O.U. One Plot "indirect" or "environmental" storytelling.
>Battlefield is just Call of Duty with vehicles and aircraft.
Come up with something better please.
 
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This a necro? I dunno lol. I miss the Dragon Age 2 memes, fucking hilarious. From an EA rep saying they wanted to reduce combat to "button=awesome" to that fat bitch Hepler comparing her own writing to Shakespeare, Jesus christ.
games hamburger hepler UbsVi.jpg
hamburger helper ggHvm.png
 
MGSV...
  1. is a glorified tech demo
  2. there's a lot to enjoy in terms of weapon specs, but they're easy to cheese
  3. the cutscenes are long-winded
  4. everyone acts wildly out-of-character for the sake of plot.
  5. they couldn't afford to re-hire Jim Piddock, WTF? (:_(
 
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Great. i'm gonna puke up my dinner. Damn me and my cat-like curiosity.

You know, I assume most people only speed through dialog because they already played the game or had to reload a save because they messed up. Sounds like she'd be happier with visual novels. She just wants DA and other games to be romances and other cut scenes with no worry that she might die. I remember this. Everyone made fun of her.
 
I think this about Half-Life 1:
  • It's just Goldeneye 007 with a physics engine tech demo
  • Gordon Freeman is a Gary Stu (silent protagonist that everyone knows, has a Ph. D in physics at 27, goes from a nerd scientist to a one-man army in a matter of minutes, the only one who can save us from the Combine)
  • fanboys praise it's supposedly great story, but when asked "what story?", they immediately fall back on punting to I.O.U. One Plot "indirect" or "environmental" storytelling.
A lot of this makes sense, but I disagree about the Gary Stu part mostly because Gordon Freeman has to BE a character in the first place in order to be a Gary Stu. The whole silent protagonist thing in HL1 gives him no characterization at all. All we get is that he's 27 and has a PhD (this is more than possible -- go to grad school right after undergrad, most get B.S. at 22, so 5 years for a PhD is do-able). He could've been a 2A fan/gun enthusiast as well (the Southwest USA is very pro-2A and he could've easily been his hobby in his off time). Other than that, he has the HEV suit, which is the only reason he didn't become a headcrab zombie 5 minutes after the resonance cascade. The suit is what made him the one-man army. If anything, the HEV suit is the Gary Stu, but THAT's not a character either.

Because of this, Ross Scott's "Freeman's Mind" series (an all-time favorite of mine) makes Gordon out to be a paranoid almost-prepper asshole, which is just perfect given what he is able to do in the game. Maybe this non-cannon version of Freeman is a Gary Stu, but again, he actually is a character (unlike the game).

HL2, on the other hand, really ups his Messiah-like image and I would say he's definitely a Gary Stu there (that's the game where he fights the Combine). HL1, he's just in the wrong place at the wrong time and thrown into shit for the sake of the game.

You can probably tell, I'm biased towards this game, but I agree the story is vague -- it's not great and tells you almost nothing, which is part of the charm. HL1 is a thrill ride (think a ride at Disneyland/Universal or whatever -- not Citizen Kane) and any "fan" who says otherwise is just dumb IMO.

Lastly, the Goldeneye 007 comment is odd, mostly because the control scheme in HL1 is WAY better -- you can play HL1 and it feels like an FPS, while Goldeneye feels like an old game. I think the control scheme and how well it was setup (hence why it aged well) makes it more than just Goldeneye 007 with a physics engine. I'll admit this is a more contentious point.

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An overrated game for me is a little tricky for me. If I had to pick, I would say Fatal Frame mostly because it's really not that scary (especially since the Silent Hill series was out at around the same time). Gameplay was also fairly repetitive once you learned the mechanics.
 
A lot of this makes sense, but I disagree about the Gary Stu part mostly because Gordon Freeman has to BE a character in the first place in order to be a Gary Stu. The whole silent protagonist thing in HL1 gives him no characterization at all. All we get is that he's 27 and has a PhD (this is more than possible -- go to grad school right after undergrad, most get B.S. at 22, so 5 years for a PhD is do-able). He could've been a 2A fan/gun enthusiast as well (the Southwest USA is very pro-2A and he could've easily been his hobby in his off time). Other than that, he has the HEV suit, which is the only reason he didn't become a headcrab zombie 5 minutes after the resonance cascade. The suit is what made him the one-man army. If anything, the HEV suit is the Gary Stu, but THAT's not a character either.
Valve devs kept blogs around the time that explained why the game was like that. For Freeman being silent their reasoning was him actually being a player self-insert. They also drew inspiration and ideas for level design from Mario 64, oddly enough, I think gaben had a revelation on a flight or something.
 
You know, I assume most people only speed through dialog because they already played the game or had to reload a save because they messed up.
I do it because I can read a fuckload faster than the shitty voice actors can mumble through their lines. I miss the days before every RPG had to be fully voiced.
 
Valve devs kept blogs around the time that explained why the game was like that. For Freeman being silent their reasoning was him actually being a player self-insert. They also drew inspiration and ideas for level design from Mario 64, oddly enough, I think gaben had a revelation on a flight or something.
I wonder why people don't use SM64 as inspiration more often, because it seems to work pretty well.

Also on a differemt type of overrated it's probably Helltaker sadly, especially with the Examtaker bullshit. I like puzzle games that allow a bit of wiggle room and require more than just trial and error, or planning things out mentally for a while. The Examtaker one being also timed makes it a lot less fun and is the reason I stopped playing, apart from the shitty story. To be fair, I have a general distaste for puzzle games because I only find the first few stages interesting, before they just mash elements up and make you do more of it instead of actually twisting mechanics around. The hardest jigsaw puzzles and in my opinion, the most entertaining, have weird/uncommon pieces, not three thousand pieces. Helltaker is the worst because the mechanics are pretty dull (its just a sliding puzzle with turns), and the puzzles just get longer, which makes it too tedious for me to sit through.
 
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