- Joined
- Jul 30, 2013
No I mean those updates for online and the bonus shit added later in the enhanced version for Xbox One.
Oh, I was only referring to the single-player game. I don't play the online at all so I can't speak to that.
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No I mean those updates for online and the bonus shit added later in the enhanced version for Xbox One.
I haven't played it since 2017 but I had more fun with it than the single player. A lot more content, more interiors, whales, hammerheads, more heists, etc. Only downside was the other players and that they canceled new single player content for more focus on online.Oh, I was only referring to the single-player game. I don't play the online at all so I can't speak to that.
Mario 64 may have aged better because it had a larger variety of gameplay, but both Mario and OoT look blocky when compared to today's 3D models.
After playing so many bloated open-world games with vast empty spaces that only exist to be walked across repeatedly in order to inflate playing time (BotW is the single worst offender I've ever played in this regard), I've come to appreciate OoT's overworld more than ever. It's tight. Nothing is wasted. It's exactly as big as it needs to be. Every single part is meaningfully used for a story beat, item, side-objective, or something else. Navigating it is never a chore. It's a masterwork of economical game design. Compare that to recent AC's or (again) BotW. You could cut their open worlds in half and it would only improve the experience.
In terms of recent games, only GTA5, Red Dead 2, and Witcher 3 really come close to balancing absolute size and point-of-interest density as well as OoT, but even they have some bloat.
The amount of Shrines and Seeds were a bit much, they could have cut the Shrines down by about half and had real Dungeons for the beasts.I agree Hyrule field still has a lot of charm, but I disagree about BOTW, BOTW has one of the best open worlds I've ever seen, it was massive in size but nothing felt like "bloat" or copy paste to me, everything felt purposely designed and interesting to explore.
The amount of Shrines and Seeds were a bit much, they could have cut the Shrines down by about half and had real Dungeons for the beasts.
Man, I was never one of those people who praised a game like it was designed by God himself, like Final Fantasy 7 on the PS1. However, I do enjoy Ocarina of Time despite its faults. My point being is that Majora's Mask was much more fun because it encompassed what I liked best about Zelda Games: Puzzle solving and addicted game play. Ocarina of Time was too similar for A Link to the Past but it was in 3D and for Nintendo's N64.Fuckin' A, dude. The internet loves to suck that game's dick but never talks about just how empty and bland so many of its environments are. And personally I never liked how the controls feel, Link autistically can't jump but he can do his little backflip when you're doing Z-targeting, and the game could have benefited greatly from having Link run just a little faster. It's got that really stupid problem where his roll thing is marginally faster than his running speed, but he shouts every time you do it, so you'll hear Link shout over and over and over and over
The song’s title is Total Eclipse of the Heart.I just set up a private server to do shit with friends and can change the values of anything.
WoW is an incredibly fun sandbox to dick around in.
Setting up a private server also kills your interest in retail real quick because with a few GM commands you can eradicate timesinks.
Also Dire Maul has the same layout as the building in Bonnie Tyler's video "Turn Around Bright Eyes"I just wanted to point that out.
Man, I was never one of those people who praised a game like it was designed by God himself, like Final Fantasy 7 on the PS1. However, I do enjoy Ocarina of Time despite its faults. My point being is that Majora's Mask was much more fun because it encompassed what I liked best about Zelda Games: Puzzle solving and addicted game play. Ocarina of Time was too similar for A Link to the Past but it was in 3D and for Nintendo's N64.
Well, it was more fun than Super Mario 64.
Tell me about it. Without the guide, I would have never completed the whole game. Since there were only four main dungeons for the player to complete in order to fight the final boss, the player had to capture stray fairies too, which would unlock features like enhanced defense and double magic meter. Fortunately the player had access to the Great Fairy mask which attracts stray fairies without you having to move.The trouble with Majora's Mask is while I love the over world and the time loop mechanic, I find the dungeons in that one painfully tedious.
Like the water temple where you have to keep changing the flow of water back and forth and back and forth and back and forth and back and forth or the stone tower temple where you have to actually leave the dungeon to solve a puzzle.
At least the boss fights were cool.
Donkey Kong '94 really is a drastically underlooked gem and I only got to play it on an emulator. They were retarded to just name it "Donkey Kong", making customers think it was just the same few levels from the 80's game instead of a really intricate puzzle platformer.Donkey Kong Country, simply because Donkey Kong '94 on the Game Boy was a far better game, and it didn't get any advertising or promotion that Donkey Kong Country did.
I've tried so hard to get hooked on on JRPGs like Final Fantasy and Dragon Quest and can never grasp their "greatness", if i want a grindfest or a convoluted combat/spells system i'd rather play Path of Exile.
Try going back in time and playing those JRPGs as a child. There's just something to so many JRPGs that made my child mind love them so much that just doesn't click with my adult mind. Any that I didn't play as a child are just impenetrable, like I'll never get more than a couple of hours through Final Fantasy V, but I can play through Earthbound any time. I really think it has to do with how few open world games there were, and how so many games in general were just really difficult. You could coast through most JRPGs with a little bit of grinding and still get a long, entertaining experience no matter how bad you were at video games, whereas so many others were really difficult and you may never see past the second level.
You’re also forgetting that the N64 had nearly no software support and everything for it was delayed months or years, which built fanboy hype to 6-foot erection levels.It's still #1 on Metacritic's best games of all time list so it still gets brought up from time to time. There was also a rerelease on 3DS s a launch title.
Something I've wondered for years is if Ocarina was never released as a Zelda game, but remade into some movie tie-in, retaining the exact same maps, gameplay, equivalent weapons, everything like that, how popular would it be? The Zelda franchise was on fire by '98 with how well Link to the Past and Link's Awakening were received, and I know Nintendo marketed the hell out of it. That was also a time when Nintendo's marketing was at the top of their game, considering how inescapable Pokémon was. But if it didn't have the Zelda name and theme, how would it have been received?
I could mull over hype over the N64 for hours, but I think a lot of it came from Nintendo's marketing being just incredible at the time. 1998 was already a really great year for video games, what with Half-Life, Starcraft, and Metal Gear Solid all releasing that year, but Nintendo also released Pokemon Red & Blue, a game with such long legs that it ended up leaving a mark on society as a whole with how you couldn't go anywhere without seeing someone playing Pokemon Go for a couple of weeks after its launch, 18 years after Red & Blue.You’re also forgetting that the N64 had nearly no software support and everything for it was delayed months or years, which built fanboy hype to 6-foot erection levels.