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Legend of Zelda: Ocarina of Time is one of the most boring games I have ever played. Maybe it's because I played Brave Fencer Musashi, and I like to interact and actively fight in video games, but Link to the Past is a much better game than this. Ocarina of Time is legit just a glorified puzzle game in the form of an action adventure game, with very boring padding and little to keep you interested from playing the game again, unless you're one of those players who enjoys "immersion factor", to which I say GO OUTSIDE.
genuinely confused as to how this didn't get rated autisticLeague of Legends. Why anyone would enjoy wasting 20 minutes to an hour doing almost the exact same role on the exact same map over and over again is beyond me.
I'm tempted to say Ocarina Of Time but... yeah no, we are no longer in the mid 2000's, OoT may have been overrated as shit at some point, but nowadays, i think nobody seems to remember the game, don't get me wrong, in the 2000s OoT was everywhere, it was considered by a loud and obnoxious group of 20-somethings who played the game when they were kids as the pinnacle of gaming, a timeless masterpiece that no game could ever top, those people were the 2000s equivalent to the ones who say movie-games or walking simulators are the next step of gaming evolution, that's how things were back in the day, but today?, in a time where open world games, RPGs, ARPGs, Hack&Slash are common in all gaming platforms, nobody seems to believe that a little N64 game to be better than GTA 5, Far Cry 5, Skyrim or any Witcher game, granted, maybe i'm in the wrong since i no longer browse any gaming sites, so there's probably still a large number of people still sucking OoT's cock to this day, but i doubt they're as many as the were 15 years ago
An fps game with only 6 guns also sounds boring. I like my vidya to have some form of variety.genuinely confused as to how this didn't get rated autistic
"why do people like playing fps games when you only have access to 6 guns???" is on par with what you just said
I'm tempted to say Ocarina Of Time but... yeah no, we are no longer in the mid 2000's, OoT may have been overrated as shit at some point, but nowadays, i think nobody seems to remember the game, don't get me wrong, in the 2000s OoT was everywhere, it was considered by a loud and obnoxious group of 20-somethings who played the game when they were kids as the pinnacle of gaming, a timeless masterpiece that no game could ever top, those people were the 2000s equivalent to the ones who say movie-games or walking simulators are the next step of gaming evolution, that's how things were back in the day, but today?, in a time where open world games, RPGs, ARPGs, Hack&Slash are common in all gaming platforms, nobody seems to believe that a little N64 game to be better than GTA 5, Far Cry 5, Skyrim or any Witcher game, granted, maybe i'm in the wrong since i no longer browse any gaming sites, so there's probably still a large number of people still sucking OoT's cock to this day, but i doubt they're as many as the were 15 years ago
It's still #1 on Metacritic's best games of all time list so it still gets brought up from time to time. There was also a rerelease on 3DS s a launch title.
Something I've wondered for years is if Ocarina was never released as a Zelda game, but remade into some movie tie-in, retaining the exact same maps, gameplay, equivalent weapons, everything like that, how popular would it be? The Zelda franchise was on fire by '98 with how well Link to the Past and Link's Awakening were received, and I know Nintendo marketed the hell out of it. That was also a time when Nintendo's marketing was at the top of their game, considering how inescapable Pokémon was. But if it didn't have the Zelda name and theme, how would it have been received?
I love Ocarina Of Time but even I can admit it's overrated.
The dungeons are frequently tedious (that water temple, ugh) and the open world aspects, mind blowing at the time, are definitely dated today.
It's funny how impressive Hyrule field and the day and night cycle was at the time, considering how empty Hyrule field seems today and obviously a day night cycle is no longer something special, but these things still stood out from games at the time.
Where Ocarina Of Time really excels though is the vibe, the music alone elevates the game a lot and the story line truly feels like a legend or fairy tale, it's the Zelda that most captured the feeling of being a "legend", given the game's sizable length it's hard not to feel at the end like you've truly been on an epic journey.
So I do think it's an all time great game, just not the all time greatest game like some say.
OoT was definitely good for its day. And I don't mind the pastoral feel of it at all because I feel the whole point of the game was exploration and finding out little secrets here and there.
The issue with it is, that it was made during a transitional period, from 2D to 3D. A lot of the tropes and mechanics around 3D were first getting settled and, of course. lots of huge improvements have been made. Mario 64 may have aged better because it had a larger variety of gameplay, but both Mario and OoT look blocky when compared to today's 3D models.
Stardew Valley. I loved the game when I first played it but over time I fell out of love with it because as I got older the characters began to grate my nerves. The writing is awful and the marriage candidates are extremely immature Millennials that are only appealing if you are in your 20’s. People praise it because it has mature themes but mature themes=/= better writing. The adult themes everyone raves about are so clumsily handled and too edgy for my taste. It tries way too hard to be a “grown up” HM game.
I hate seeing people bash the newer HM games and complaining about them having shallow characters while simultaneously putting SDV on a pedestal despite the one dimensional characters and poorly hamfisted plot. Speaking of which the newer HM/SoS games get really unfairly shat on and the constant unfavorable comparisons to SDV in reviews for them do not help. Then you have the fans who use the “one man indie game”excuse every time the game gets criticized. There are several one man indie games with better writing and characters than SDV. There are also fans who reject the HM games because you can’t be gay except for the the Mineral Town Switch remake.
it really sucks when you enjoy a game and eventually fall out of love with it because of its fanbase and being too over praised.
It's funny how impressive Hyrule field and the day and night cycle was at the time, considering how empty Hyrule field seems today and obviously a day night cycle is no longer something special, but these things still stood out from games at the time.
Also fuck that stupid ass annoying as fuck minigame that keeps you from getting all the trophies/achievements.I agree 100%. Everything about Stardew Valley seems stretched thin, like there isn't the depth that a larger team could've put into it, and the characters aren't, for lack of a better word, charming like HM. It all is very surface level, even if the developer put a lot of love into it.
Kudos to the one man team but it really shows where the effort went in (the pixel art) and where it didn't.
I fully agree, (especially in regards to openworlds like BOTW only having large lands only to be walked in and nothing more) but I feel that GTA5 felt just as meh initially until the DLC kind of balanced it out and gave more things to do. But I think the greatest offender of large openworlds with nothing to do other than walking was the massively overhyped Death Stranding.After playing so many bloated open-world games with vast empty spaces that only exist to be walked across repeatedly in order to inflate playing time (BotW is the single worst offender I've ever played in this regard), I've come to appreciate OoT's overworld more than ever. It's tight. Nothing is wasted. It's exactly as big as it needs to be. Every single part is meaningfully used for a story beat, item, side-objective, or something else. Navigating it is never a chore. It's a masterwork of economical game design. Compare that to recent AC's or (again) BotW. You could cut their open worlds in half and it would only improve the experience.
In terms of recent games, only GTA5, Red Dead 2, and Witcher 3 really come close to balancing absolute size and point-of-interest density as well as OoT, but even they have some bloat.
I fully agree, (especially in regards to openworlds like BOTW only having large lands only to be walked in and nothing more) but I feel that GTA5 felt just as meh initially until the DLC kind of balanced it out and gave more things to do.
No I mean those updates for online and the bonus shit added later in the enhanced version for Xbox One.Are you sure you're not confusing GTA5 with GTA4 or some other game? GTA5 never got any single-player DLC.