Jarch6
kiwifarms.net
- Joined
- Sep 20, 2021
I imagine Crapcom is afraid of geting KyoAni'd, they best be fixing that PC performance then."slander and harassment"
Alright, TU2 review time:
Lagi and Seregios were good, neither surpassed gore 8✰ 5✧ in difficulty but it's still going in the right direction. Lagi's water section was better than I thought it'd be, so much so I think that a true water fight like in Tri could be done nowadays without sucking ass (I imagine they didn't do it here for the sake of development time which makes sense given it'd only be for lagi). Though it's a trivial feat, I'm pleased they've added layered weapons once again—seems they're using everything in the toolbox to placate the masses. I'm still bursting a vein that they haven't added player housing—It would require trivial development time, it has wide appeal especially favoring the coveted casual crowd, it would offer another avenue for microtransaction jewry—what the fuck is their problem?
S&S: Making perfect rush more relevant and nerfing sliding slash/guard slash were good changes. The toolkit feels good overall. I don't think any weapon changes are needed moving forward.
DB: Good damage buffs. I don't think much is needed moving forward.
LS: Changes largely irrelevent, I'm okay with the state LS is in.
Hammer: The prior damage buffs were a much needed change and the additional offset options alongside an offset follow-up make Hammer the offset king. No changes needed moving forward.
HH: Adding a bubble to the focus strike attack and buffing the bubble range were good changes. Other than perhaps buffing HH's damage a tad bit I wouldn't change anything.
Lance: No real changes, the moveset is in a perfect place I'd just like a damage buff.
GL: No real changes, truthfully ought to be nerfed a bit but I'm personally fine with GL being a little over-tuned given how dogshit it was in the previous games.
SA: Minor changes of little note, I'd like to see more value given towards ZSD and ED (whether damage or safety) to at least give them niche use cases as opposed to FRS.
CB: Much like the HH bug fix in TU1, it's embarrassing they waited this long to make GPs act as PGs given that that behavior was evident for all other weapons. Regardless, I'm very well pleased with the change alongside the SA nerfs and SAED buffs, the two modes feel as balanced as they've ever been and CB feels quite good overall. I can't think of any needed changes moving forward (maybe a buff for the sword charge state).
HBG and LBG: No changes, both feel fine to me though I know mains of both have their complaints. I can't help but feel it's whining that "my weapon isn't the most OP bullshit ever like in the prior games!" but I could very well be wrong.
Bow: No changes, could probably use some rebalancing to make the full toolkit useful, but largely seems to be in a fine state.
IG: no changes, other than rebalancing the damage to disfavor RSS spam not much is needed.
DB: Good damage buffs. I don't think much is needed moving forward.
LS: Changes largely irrelevent, I'm okay with the state LS is in.
Hammer: The prior damage buffs were a much needed change and the additional offset options alongside an offset follow-up make Hammer the offset king. No changes needed moving forward.
HH: Adding a bubble to the focus strike attack and buffing the bubble range were good changes. Other than perhaps buffing HH's damage a tad bit I wouldn't change anything.
Lance: No real changes, the moveset is in a perfect place I'd just like a damage buff.
GL: No real changes, truthfully ought to be nerfed a bit but I'm personally fine with GL being a little over-tuned given how dogshit it was in the previous games.
SA: Minor changes of little note, I'd like to see more value given towards ZSD and ED (whether damage or safety) to at least give them niche use cases as opposed to FRS.
CB: Much like the HH bug fix in TU1, it's embarrassing they waited this long to make GPs act as PGs given that that behavior was evident for all other weapons. Regardless, I'm very well pleased with the change alongside the SA nerfs and SAED buffs, the two modes feel as balanced as they've ever been and CB feels quite good overall. I can't think of any needed changes moving forward (maybe a buff for the sword charge state).
HBG and LBG: No changes, both feel fine to me though I know mains of both have their complaints. I can't help but feel it's whining that "my weapon isn't the most OP bullshit ever like in the prior games!" but I could very well be wrong.
Bow: No changes, could probably use some rebalancing to make the full toolkit useful, but largely seems to be in a fine state.
IG: no changes, other than rebalancing the damage to disfavor RSS spam not much is needed.
