Monster Hunter Wilds

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Will you play it at launch?


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They really need to balance wounds a bit, you can stunlock monsters incredibly easy if you abuse the shit out of them.
Someone in my close circle was gifted the game today, said basically the same thing about the wound system. Also said the stop, start, stop, start walking talking segments were so bad he made the person who gifted it refund it lol
 
The game sold a fuckton and despite the beta running like shit people still bought the PC release, all this does is tell Capcom and other companies that they don't need to actually care about performance.
I'm tired of ray tracing, frame gen, and the most expensive hardware being the crutch for why companies can release broken shit while the retarded customers buy it anyways.
Not only seeing the shit optimization in the demo-sorry, "beta," they bought that shit by the millions day 1. It's the full game now so there's more shit to lag your game and take up your storage space, not to mention them finally adding their double DRM and shitty anti-cheat on top of that which lag the game out even more. They don't need to care, especially now that the sweepers are in full force.
Reading the reviews, the negative reviews from what I can see are still glazing the shit out of Wilds and only point out the poor optimization, some even claim that it's amazing. Niggercattle at their finest. First post I saw on the piracy subplebbit is Wilds related, lol (I hate these faggots, like all redditors, with a passion).
Someone in my close circle was gifted the game today, said basically the same thing about the wound system. Also said the stop, start, stop, start walking talking segments were so bad he made the person who gifted it refund it lol
It's baffling how many people are glazing it despite these major issues, performance aside this is easier than any MH, very slow with minimal action for large segments of the game, less interesting monster design than any MH game, barely playable on PC and probably making consoles suffer, and probably other issues. What, someone tell me what is keeping so many people engaged this time? It's like with KCD2, it's still an anti-normie game yet so many are playing it, that I just assume most of these people are bots or are even more utterly mindless that if they're told to buy a game and enjoy it, it's like a spell in that their brain forces them to enjoy it. I know it's obvious (insert Uncle Terry Niggercattle clip here) but still it still intrigues me.
 
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Reading the reviews, the negative reviews from what I can see are still glazing the shit out of Wilds and only point out the poor optimization. Niggercattle at their finest...
I imagine killing monsters even if the game is easy is still going to be enjoyable to a large amount of people. I imagine more discontent will occur when more people reach the end of all available content and they grow bored of never having any actual thrill if it's true that high rank is also a cake walk.
 
Tbh despite all the shit talk in this thread, since the game runs fine on my machine, Wilds has probably been my favorite MH game. I don't think MH has ever had a good story, in any game and they have tried it several times, So I've just been focusing on KRUNK SMASH. Very satisfying and a lot of the armour/weapons are lovely looking. Haven't beaten the main story segment yet since I got in from work not terribly long ago, but the difficulty is.... about as expected for LR. No idea where some of the expectations that Monster hunters games have ever been difficult to start came from, since only ones that was CBT were the Ps2 era ones.
I think I'd much more enjoy the game if it ran at a reasonable framerate and didn't crash every hour or so, but there's still a lot I really don't enjoy.

Start mission, autopath to monster, whale on monster until it dies. This (so far) seems to be a perfectly valid strategy with no need to actually hunt the monster down, or work out any weakness as you just hit it until you break parts then shred weakpoints. It's early days though, i hope it picks up in it's complexity.
 
I imagine killing monsters even if the game is easy is still going to be enjoyable to a large amount of people. I imagine more discontent will occur when more people reach the end of all available content and they grow bored of never having any actual thrill if it's true that high rank is also a cake walk.
I really hate the idea that we have to wait until Master Rank to have anything remotely difficult, Rise was the exact same way, I could minmax the shit out of my Rampage Weapon in the base game but it didn't matter because there was nothing remotely difficult to use it on.
 
I really hate the idea that we have to wait until Master Rank to have anything remotely difficult, Rise was the exact same way, I could minmax the shit out of my Rampage Weapon in the base game but it didn't matter because there was nothing remotely difficult to use it on.
I mean, they're event quests, but the emergency apex quests shit on just about anything from base world, including arch tempered monsters.
 
I come from the days of 4U, it's still incredibly brutal with the likes of Gore Magala and Pink Rathian, heck even World had THREE major walls with Anjanath, Kushala and Nergigante (most of the shit that came out afterwards is difficult for the wrong reasons).

I think Rise was when I first noticed a massive shift in terms of difficulty, the monster I saw new players struggle with the most in the base game was basically babies' first DPS check (Magnamalo).
I dont know what world you live in where Ajanth was a wall, Kushala is less a wall and just annoying (I miss poison disabling the wind...) since pre-nerf the solution was just flashbang chains and Nergigante was kinda a joke too, but I can understand that one being considered a wall since world was a lot of peoples first entry and learning the brutality of multi-hitbox attacks (that actually do damage), and why one must learn to love the superman dive. The only time things like these are a wall is if it's your first entry into the game, once you have the shared knowledge of how they work it's an easybreeze across all the titles.

Rise was extra easy though, yeah. I straight up hated it until Sunbreak sped the monsters up and inflated the HP pools to not fall over in sub 1 minute. My first attempt at Valstrax on Rise was such a let down since it died in literally 2 mins 30 seconds lmao. Such a shame because I was hyping myself up for a fun time, such a cool design/fight concept wasted on that title... Absolutely not worth the 100 HR wait.
But yeah 4U was alright since some of the olders titles had a slight spice since it was always scaled for 2.5 players even if solo, but it's less spice and more just "basic buildcraft 101: stop stacking attack"

I haven't spoken for Wilds endgame yet, but I don't see it changing from previous titles LR>HR pipeline of being a breeze until G-rank, then the game actually kind of begins.
I mean, at that point, you could have just saved $68 bucks and bought a set of those jangly keys they make for babies and have been just as entertained.

Majority of videogames are mindless fun, especially Monster Hunter games, more news at 11.
 
I really hate the idea that we have to wait until Master Rank to have anything remotely difficult, Rise was the exact same way, I could minmax the shit out of my Rampage Weapon in the base game but it didn't matter because there was nothing remotely difficult to use it on.
I don't really get mad about it because the intended purpose of low rank is to teach new players how the game works and to show off the monsters and their move sets.
I think the biggest issue is the decision to lower the difficulty of lower ranks each game because I see no reason for it considering they managed to onboard a very large amount of players though World which means they already made it easy enough.
 
I really hate the idea that we have to wait until Master Rank to have anything remotely difficult
Even in the older games when G rank was separated between two games there was still shit to cut your teeth on in the first game before buying the "real" game. I've said this plenty of times but I've had a great time in Tri before 3U was released...fuck I never did finish 3U, the 3DS/WiiU shit left a sour taste in my mouth but I should really get back on it.
Wilds has probably been my favorite MH game
I see someone has never played a MH game before. In an effort to not be a total jackass I highly recommend 4U or GU if you don't want to go too far back. If Wilds runs well on your PC, Citra and Ryujinx should work well too. If you have played those games, you might just be a niggercattle.
No idea where some of the expectations that Monster hunters games have ever been difficult to start came from, since only ones that was CBT were the Ps2 era ones.
Yeah no, you definitely never touched a MH game before maybe World, if even then. And just like the sweepers you're pretending to know what you're talking about. Complete with gaslighting.
 
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it's still an anti-normie game
Monster Hunter stop being a niche game in the west after Worlds.
Did SBI play a role in this game? All these strong women, brown people, and there's a fucking tranny in the spider mission.
You aren't go to get people to care about strong women in MH when you could be a female killing the strongest beasts imaginable since forever. It's also not like Capcom doesn't have a strong woman in almost every franchise they have for decades.
The tranny part does sound horrifying.
 
Did SBI play a role in this game? All these strong women, brown people, and there's a fucking tranny in the spider mission.
Nah, they do it for free. Well, they don't pay/get paid by SBI at least, Jap companies with western audiences are falling for that shit hook, line, and sinker.
 
Nah, they do it for free. Well, they don't pay/get paid by SBI at least, Jap companies with western audiences are falling for that shit hook, line, and sinker.
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Capcom has been sipping the kool-aid to appeal to the "western market" since around the time World came out. There was more to this leaked memo they sent out but this is the only slide I have saved.
 
Monster Hunter stop being a niche game in the west after Worlds.
Oh no, I know that, was referring to KCD2 still being "anti-normie" like the first game. Less? More? Depends on who you ask.
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Capcom has been sipping the kool-aid to appeal to the "western market" since around the time World came out. There was more to this leaked memo they sent out but this is the only slide I have saved.
It's painful seeing this slide again. I'm aware they've been pozzing out for...God knows how long, and it will continue to get worse for a while before enough people with actual talent start tipping the scale slighter, before the usual suspects pull all the stops to tip the scale even harder to their side.
 
Reminds me what the handler in Worlds could have been and the potential that they would have been less annoying is the funniest part.
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Oh yeah, the femboy. I'm honestly not against this design compared to the final Handler, but I'm not fully with it. Ultimately, Serious Handler is the best going by World.
 
Fuck it, I'm gonna request a refund even though I've played nine hours. This is genuinely the worst monster hunter game I've ever played. It is insultingly easy. You don't even have to try. The new monsters are so cool looking but I don't even get to enjoy their fights because they die within minutes. It gets even worse in multiplayer too. I think they genuinely didn't scale the monster HP at all. I fought the lightning dragon with my friends online and we literally killed him in 4 minutes. He didn't even have the chance to run away. This is supposed to be a super badass apex predator too. Just pathetic.

Speaking of multiplayer, this is the worst it has ever been. It's so needlessly convoluted. I thought it was bad in World but this is even worse. There's like three different types of friend menus and different types of parties, and none of it makes any sense or is very clear in how it works. Remember the cool open world feature they advertised about the game? Nope, you can't do that with your friends, only quests.

I wanted to fight the worm monster with my friend, who is just chilling out in the open world from the very start of the game, but because he hadn't gotten to the part of the story where you're supposed to go kill him, he can't join my quest. Madness.

There are so many issues with this game that AREN'T the dog shit PC performance that I truly cannot understand the people who are saying this would be the best monster hunter ever if it just ran well.

boring maps, too easy, everything is automated, shitty story shoved in your face, unskippable walking simulator moments, dogshit multiplayer ugh... I am so disappointed

edit: oh yeah, and the game crashed so hard I had to restart my entire PC. Multiple times!
 
Fuck it, I'm gonna request a refund even though I've played nine hours. This is genuinely the worst monster hunter game I've ever played.
You can argue that the game is unfinished, buggy, and causes issues with your PC as you mentioned in your edit.
edit: oh yeah, and the game crashed so hard I had to restart my entire PC. Multiple times!
Could be using so much of your PC's resources that it doesn't know what to do anymore.
There's like three different types of friend menus and different types of parties, and none of it makes any sense or is very clear in how it works. Remember the cool open world feature they advertised about the game? Nope, you can't do that with your friends, only quests.
:story: I figured it would be like that, seriously if it can barely run period why would anyone think it would work as an open world? Once again Tri is peak multiplayer for being incredibly simple.
I wanted to fight the worm monster with my friend, who is just chilling out in the open world from the very start of the game, but because he hadn't gotten to the part of the story where you're supposed to go kill him, he can't join my quest. Madness.
Don't even think MHW did that so long as you were the right HR. Dunno I rarely ever played World with anyone, I just know that you can have people join you until you finish the initial cutscene.
There are so many issues with this game that AREN'T the dog shit PC performance that I truly cannot understand the people who are saying this would be the best monster hunter ever if it just ran well.

boring maps, too easy, everything is automated, shitty story shoved in your face, unskippable walking simulator moments, dogshit multiplayer ugh... I am so disappointed
Sounds like average normie crap shit to me, standards have dropped to critically low levels for a long time now, even then it still somewhat surprises me sometimes.
 
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