Monster Hunter Wilds

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Will you play it at launch?


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    238
Which one was that again?
Nergigante, Vaal Hazak, Bazelgeuse, and Deviljho (and if you wanna stretch it, Xeno was replaced by Safi) were all absent from G rank, replaced by a variant, with 5 other monsters from the base game ALSO being absent from G rank (plus, Kulve Taroth was initially cut for the purposes of being added back in during a title update). Savage Jho is fine, since it was an actual existing monster already, but Blackveil and Ruiner Niggergante are both extremely underwhelming, and Seethelgeuse is just an embarrassment.
 
I guess you could say it really makes you seeth
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The majority of World/IB roster is flying wyverns, and elder dragons. It made is rather bland roster, especially the base game. Variants are fine, but they did nothing interesting with them visually or functionally. Maybe I'd rather see subspecies more. Then, even with the very few skeletons they had created they still leaned heavy into flying wyverns, sprinkle a few brutes and bird wyverns in between.
The thing I'd be hoping for is the MH dev team will expand the monster skeletons they have made for the engine and just keep bloating the roster much like previous titles. So far in Wilds we have 5 new monsters and only 1 is using the flying wyvern skeleton.
 
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Nergigante, Vaal Hazak, Bazelgeuse, and Deviljho
...fuck that's right. I'm biased towards Savage Deviljho but replacing the normal one entirely? Gay.
Xeno was replaced by Safi
Not even a stretch, also the fact that Xeno turns into Safi to begin with is so boring. Safi is boring in general. Oh another generic European dragon trying to outcool Fatalis. Even Fatalis has sick variants, Safi is just out of place. Xeno was...alien looking, as the name implies, incredibly creative and if it wasn't such a shit fight it would have probably been one of my favorite monsters.
Kulve Taroth was initially cut for the purposes of being added back in during a title update
I haven't heard of that, interesting. Silly thing to do regardless unless it was just straight up incomplete, but I doubt it.
Blackveil and Ruiner Niggergante are both extremely underwhelming, and Seethelgeuse is just an embarrassment.
Blackveil was just awful, one of my favorite armors on one of the worst fights I've ever experienced. Ruiner was just-lol Niggergante I just read that-unrememberable, Seething Bagel is also just unrememberable, more annoying than the original if anything.
The majority of World/IB roster is flying wyverns, and elder dragons. It made is rather bland roster, especially the base game. Variants are fine, but they did nothing interesting with them visually or functionally. Maybe I'd rather see subspecies more. Then, even with the very few skeletons they had created they still leaned heavy into flying wyverns, sprinkle a few brutes and bird wyverns in between.
The thing I'd be hoping for is the MH dev team will expand the monster skeletons they have made for the engine and just keep bloating the roster much like previous titles. So far in Wilds we have 5 new monsters and only 1 is using the flying wyvern skeleton.
I believe every MH game has mostly one specific type of monster. Gen 1 had a lot of bird and flying wyverns, Gen 3 has a lot of Leviathans except for Portable 3rd which went back to Bird and Flying with the occasional Brute and Fanged. If you count the subspecies, 3G added more Brutes, Fanged, and 1 Leviathan. 4 added Snake Wyverns (technically one), Amphibians, and Temnocerans and really felt more varied compared to the large amounts of Bird and Flying wyverns. Same with 4u, Generations also had a good mix with some new and interesting monsters thrown in too, and now we have Worldborne. Yeah, you're right, lots of Flying compared to the others. However I don't mind that, what I do mind is the skeletons and movesets. Makes it feel like you're fighting the same monster with a different skin sometimes. With the variants just adding on to that because...well, they're just variants. Some slight difference and that's it. You can have a game with only Flying and Bird Wyverns, so long as they each feel different enough to make it feel like I'm fighting something largely different I'm sure a lot of people wouldn't mind it too much.
 
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The thing I'd be hoping for is the MH dev team will expand the monster skeletons they have made for the engine and just keep bloating the roster much like previous titles. So far in Wilds we have 5 new monsters and only 1 is using the flying wyvern skeleton.
Monster skeletons do not work like this. Every monster has a unique skeleton, there is no flying wyvern skeleton or brute wyvern skeleton or elder dragon skeleton or whatever. Animations can be reused between monsters that have similar builds but they don't work perfectly one-to-one, they'd have to be adapted to properly suit their rig because their animation skeletons are different. You can give Tigrex Rathalos's animations but there would be a lot of clipping despite both monsters being flying wyverns because their skeletons are not the same. Monster's with similar builds are going to follow the same general rules of locomotion so that's why you'll see a lot of shared animations between them to save time in development, but even then those animations are still tailored individually to suit the rig so that there aren't any deformities in the model that the player can see. Base World having a lot of flying wyverns was a conscious decision to save time in development because Rathalos was one of the first monsters they worked on, meaning they could reuse a lot of the animation work they did with him as a base, not because they couldn't port over some mythical temnoceran skeleton to an updated version of MT Framework.
 
The majority of World/IB roster is flying wyverns, and elder dragons. It made is rather bland roster, especially the base game. Variants are fine, but they did nothing interesting with them visually or functionally. Maybe I'd rather see subspecies more. Then, even with the very few skeletons they had created they still leaned heavy into flying wyverns, sprinkle a few brutes and bird wyverns in between.
The thing I'd be hoping for is the MH dev team will expand the monster skeletons they have made for the engine and just keep bloating the roster much like previous titles. So far in Wilds we have 5 new monsters and only 1 is using the flying wyvern skeleton.
Variants CAN be great, it's just that worldborne's were usually lazy at best. I'm a monster hunter fan, I can handle a bit of padding, but it's never been this blatant before since MHG/Freedom 1. Scarred Yian Garuga is just tempered YG, just given an entire slot. At best, you could call it Arch Tempered Yian Garuga. Are we adding the one horned Diablos from Freedom Unite as a variant next, too? Shrieking Legiana is a joke, Frostfang is ok... just not as the second to last monster in the game, and I've already been over Blackveil, Ruiner, and Seethelgeuse. Yet, somehow, in the same game we get the frankly excellent rework of Raging Brachydios when they could have easily just ported it over as-is.
 
Nooooo! Fine i'll just go back to playing Tri then fuck you Capcom world was okay and rise was trash.
I mean.. isn't that a good thing? Underwater combat wasn't great, but having water as a design mechanic allows more realistic designs. You're carrying around 3 tons of equipment; avoiding the water (albeit able to swim, likely) will give you some danger zones. One thing I always hated about MH is that everything is flat as shit and everything feels like a flat arena. No ups and downs, things to hide behind. Imagine cornering a wounded non-swimming monster on the beach or something.
 
I mean.. isn't that a good thing? Underwater combat wasn't great, but having water as a design mechanic allows more realistic designs. You're carrying around 3 tons of equipment; avoiding the water (albeit able to swim, likely) will give you some danger zones. One thing I always hated about MH is that everything is flat as shit and everything feels like a flat arena. No ups and downs, things to hide behind. Imagine cornering a wounded non-swimming monster on the beach or something.

No underwater combat was great you were entering the monster's lair and fighting on their terms. It made you more vulnerable and forced you to either fight it in water which was harder or try to lead it out of the water to turn the tables as most underwater monsters were weaker and lost a lot of abilities on land.

It added yet another layer within the world and allowed for more variation on how you want to fight. The newer games are all about speed and charging in not thinking about much as you are so much more maneuverable than the monsters. I love the slower more methodical MH games as you know you are suppose to be a hunter.
 
After DD2, I feel kind of retarded for wanting to buy another product from Capcom, but there's a good chance I'll get Monster Hunter Wilds.
As a newcomer to the series, is there some list of "things I wish I knew before I started"?
Do I need to co-op, because I'd rather not group with random niggers?
From what I've seen in trailers, I'm thinking Dual Blades + Bow. Is this any good or is it dead on arrival?
 
Do I need to co-op, because I'd rather not group with random niggers?
From what I've seen in trailers, I'm thinking Dual Blades + Bow. Is this any good or is it dead on arrival?
No, you can play 100% solo, they made that viable since World.
It will probably be the biggest lunch of a Capcom game since World broke their previous sales records.
 
After DD2, I feel kind of retarded for wanting to buy another product from Capcom, but there's a good chance I'll get Monster Hunter Wilds.
As a newcomer to the series, is there some list of "things I wish I knew before I started"?
Do I need to co-op, because I'd rather not group with random niggers?
From what I've seen in trailers, I'm thinking Dual Blades + Bow. Is this any good or is it dead on arrival?

DD2 was testing grounds for MH Capcom would not mess up one of their flagship games that is extremely population in Japan. As Tears said before you can solo the entire game though certain events will be extremely difficult solo.

No harm in waiting and letting others Test the game as if you want to play solo the most you'll miss is maybe a event item that will eventually roll back around or you can add back in later if you are playing on PC. Personally I am going to wait even though I love MH I do not trust companies and I can always continue playing the older games even if Tri is a bit lacking when it comes to monsters.
 
No harm in waiting and letting others Test the game as if you want to play solo the most you'll miss is maybe a event item that will eventually roll back around or you can add back in later if you are playing on PC.
What do you mean?
Does the event have a mandatory requirement for party? Btw how big is a party in this game?
Or is the event so hard that it can't be done solo?
 
What do you mean?
Does the event have a mandatory requirement for party? Btw how big is a party in this game?
Or is the event so hard that it can't be done solo?
No there are no mandatory party stuff in Wilds as have been shown thus far. Parties in MH are a group of 4 players.
I believe Liao is referring to the raid events in World where it took full lobbies (16 players split into groups of 4) to take down a single monster.
There was also the Final Fantasy Behemoth collab that suggested you have a full team much like a MMO Raid party with tank, dps and healer.

As of right now there is no news whether raids like that will be in Wilds. Both those raids were free update DLCs and not really mandatory to progress to the end game.
You WILL be able to play the game alone, they even added the pause button for solo play back into the game.
 
No underwater combat was great you were entering the monster's lair and fighting on their terms. It made you more vulnerable and forced you to either fight it in water which was harder or try to lead it out of the water to turn the tables as most underwater monsters were weaker and lost a lot of abilities on land.
Not really, you can't really lead the monster out of the water outside of maybe spamming dung bombs? But you could always do that with landlocked monsters so its hardly unique to underwater. The player doesn't really have that much agency over whether the monster goes on land or underwater. Being underwater also didn't make us more vulnerable, if anything we had more maneuverability since we could evade across the entire 3D axis. Monsters like Lagiacrus were actually easier to fight underwater since you could just stick to his left armpit and attack his chest and he wouldn't really have an answer to that since his coil had a generous hitbox underwater. He's harder on land ironically since he just flails his hitbox around. And if you really want to break underwater fights you can just become poseidon by equipping a lance. Plesioth was easier to hit underwater on top of his beam being easier to dodge, royal ludroth is about equal, and dire miralis is much stronger on land because hes just an upscaled Crimson Fatalis that chips you to death. It's really just Gobul (the best underwater monster) that gets crippled from being on land.
 
What do you mean?
Does the event have a mandatory requirement for party? Btw how big is a party in this game?
Or is the event so hard that it can't be done solo?

No as I said before events and raids will be much harder to do solo. Are they necessary to beat the game no, but a lot of the raid/event stuff is really good. It is entirely possible to solo raids enemies and events though in worlds like Tears mentioned has things designed around parties. I personally was never a fan of those event especially behemoth as I don't want to play FF14.

However I did enjoy the Jhen Mohran event (Yes I will keep referencing Tri you can't stop me). That was also designed around a party, but totally doable solo. Some of my best times was partying with Randoms hunting Jhen though that was when MH players were more sociable one of the issues with games that become more widely known to the public.

Though if you are having trouble with an event I am sure you'll find someone that can help or ask here as it seems like plenty of the members that post here are long time players that more than likely take on anything the game can throw at them.
 
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If you hop right into 4th Gen Monster Hunter like Generations Ultimate on the Switch, or 4 Ultimate on a emulator or 3DS, or previous titles in earlier gens like 3 Ultimate of course you will struggle to solo the Hub content because it's all scaled to 4 players. Is it impossible? No, but it's a slog.
5th gen is by far the most accessible and easy when it comes to solo play. I personally find the KT raid really boring, while KT is cool. The RNG weapons are just not worth it unless you're trying to min max elemental attacks.
 
Is the little brown boy the new side character we watch slowly grow in to a big hunter with each installment like the ginger.
 
Best batch of monsters wilds has showed off so far, but they spent more time showing off the story, and that aspect looks so fucking bad. Worse than literally no story at all. Voice acting can at least be switched to japanese, but fuck me, this sounds worse than the worst of world's and rise's voice acting combined. Whoever decided to give palicos voice acting deserves public execution.
 
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