Monster Hunter Community Thread - A thread for discussing the Monster Hunter games and its community.

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FInally managed to push a friend to learn how to set up an emulator to play MH GU with me. This 60 fps mod is lovely
. Speaking of which, do you think Capcom will ever release MH GU (or any of the old world MHs) to PC?
 
FInally managed to push a friend to learn how to set up an emulator to play MH GU with me. This 60 fps mod is lovely https://youtube.com/watch?v=iacY54dZF8k. Speaking of which, do you think Capcom will ever release MH GU (or any of the old world MHs) to PC?
No Capcom and Japanese companies in general hate PC as they can't have full control of what you can do with their product. They only release their new games and older games they don't care about on PC as they know that there is a lot of money in PC gaming.
 
No Capcom and Japanese companies in general hate PC as they can't have full control of what you can do with their product. They only release their new games and older games they don't care about on PC as they know that there is a lot of money in PC gaming.
It seems like more Japanese developers are releasing titles (including their older catalog) on Steam, outside of nintendo of course. While I can't see Capcom putting in the effort to port most of the older MHs to steam, MH GU doesn't seem entirely out of the question given that it has a Switch release. It's a bit of a long shot but a man is entitled to his optimism :optimistic: .
 
Disappointing. The game doesn't really have a whole lot of content at the moment and the content that IS there is extremely easy. There are a lot of ass backwards decisions like having an open world just to have it be instanced to single players. Multiplayer being a shitshow (as always since world), and the Sekiret which is a "Get Out of Federal Prison After Shooting Up A Nursing Home" card with how much it can let you get away with, the pack feature being extremely half baked with only like two or three monsters allowing for it to happen. You can obviously tell that the game was rushed out of the door AND was trying to casualize an already casualized series. Also the game runs like shit on PC and with every subsequent update the game runs worse.

I will say, the new monsters (minus one in the ice area i can't remember) are all solid. Cephalopods were a great addition as a monster type and they were fun to fight.
I've heard it called "what world was to oldgen, wilds is to world". The wound system just seems to power you up even more with little downside. You initially could only fight the final boss once outside of helping out in multiplayer, with a quest and armor being added later. Of course on release there was no gathering hub, and I believe there is no personal room still (so catching endemic life is pretty much useless). Initially, the late game grind for decorations was by grabbing a flower for trading, rather than hunting monsters. Didn't help that the only monster worth hunting at that point was tempered arkveld.

Reason for the negative reviews is that most people probably stopped playing after the 10 hour campaign, so you are left with Monster Hunter addicts realizing the game will probably not feel done until maybe the DLC. You've had updates and the game still isn't stable, so it seems like just another Capcom IP where they string along some minor content. You'd think they would've done a ton considering the sales numbers, but they got the money already I suppose.
 
It seems like more Japanese developers are releasing titles (including their older catalog) on Steam, outside of nintendo of course. While I can't see Capcom putting in the effort to port most of the older MHs to steam, MH GU doesn't seem entirely out of the question given that it has a Switch release. It's a bit of a long shot but a man is entitled to his optimism :optimistic: .
I like your optimism. So yea with how most console are doing excluding the Switch 2 Japanese companies will be forced to put more of their games on PC as we can already emulate their games anyway might as well put them up on stream or other platforms. I believe it's only 12 or so percent of gamers that are based enough to pirate or emulate so that's still a majority of the customer base that will buy the ports.

Nintendo will be the only ones that will be able to remain console exclusive as their fans are zealous and will spend insane amounts of money on a company that actively rips them off.
 
Monster Hunter Stories 3 was announced today.

https://youtube.com/watch?v=XszCdDNI-ls
Now see, I want to look forward to this, because this looks actually really sick. Real hunter vs hunter war too? It actually looks...serious and mature? Fuck me I might actually be hyped a bit, after all disappoint I had with Risebreak and Wilds, it saddens me that the spin-off renews my interest in MH.
 
I've beaten both World and Iceborne, and now I've ordered a copy of Tri to try out it's bowgun system.

I'm thinking of either purchasing 4U or 3U next. What should I choose?
 
I've beaten both World and Iceborne, and now I've ordered a copy of Tri to try out it's bowgun system.

I'm thinking of either purchasing 4U or 3U next. What should I choose?
If you're playing Tri I'd say go for 4U since 3U is largely the same game but with more shit and G rank. If you can get pretendo running you might be able to find people playing online too.
 
now I've ordered a copy of Tri
I love Tri, but my nigga you might as well just emulate it. It also kills me to say this but you also might as well just skip to 3U, Tri's online was the best part of Tri and private servers just ain't it. Especially when every faggot is on dicksword and whatnot, if not just antisocial entirely. 4u is easily one of the best in the series so definitely play that.
And since this and the Wilds thread is largely dead (at least until Stories 3) is super slow, folks I want you to rate the MH games by a scale of whether it's worth playing to completion or not.
 
folks I want you to rate the MH games by a scale of whether it's worth playing to completion or not.

From most worth it to least worth it:

GU > 3U > 4U > Worldborne/Risebreak > FU > Dos > MH1 > Wilds

GU is self explanatory, it's the most fully packed game in the series with a fun combat system and it's easy to play with friends.

3U (and tri) offer a very unique experience with underwater that is worth experiencing, and the 3rd gen roster introduced a lot of great monsters.

4U is like the middle ground between 3U and GU (both figuratively and literally) in terms of mechanics. Its roster is a bit too bloated with shitty subspecies and the maps can be annoying to play around, but the newcomers in 4th gen are all great. Good for people who want combat that's faster than 3U but less flashy than GU.

The 5th generation games are make or break for some people. I think World handled exploration really well, and Rise's combat and monsters are really fun, at the expense of streamlining exploration and survival elements. Still think they're worth playing, but keep in mind that the experience they offer are both very different from the three games above.

Dos and MH1 were both antiquated games even at the time of release. To shed some perspective, by the time Dos came out, we had action games like DMC3 and God of War. Even if you wanted really slow combat against big baddies, Shadow of the Colossus had already come out by that time. Mechanically the games are more annoying than they are fun or immersive, having every small monster aggro onto you the second you enter an area isn't really that fun or interesting to deal with. Both games have really good atmospheres within the maps, but I wouldn't really recommend playing them to completion beyond that. Arguably the series didn't start to find its footing until Freedom Unite, so I'd say play that instead if you're looking for a super old school experience.

Wilds handles all of the returning elements worse than its contemporaries. Its combat is worse than GU and Rise, it has far worse exploration than World, the unique experience it offers with its story and "seamless" world is shit and far less interesting than underwater, most of the new monsters are shit and don't hold a candle to 3rd or 4th gen monsters, and the atmosphere is worse than MH1/Dos because the maps don't have a color gradient 2/3rds of the time. It is not worth your time and it is definitely not worth your money.
 
I love Tri, but my nigga you might as well just emulate it. It also kills me to say this but you also might as well just skip to 3U, Tri's online was the best part of Tri and private servers just ain't it. Especially when every faggot is on dicksword and whatnot, if not just antisocial entirely. 4u is easily one of the best in the series so definitely play that.
And since this and the Wilds thread is largely dead (at least until Stories 3) is super slow, folks I want you to rate the MH games by a scale of whether it's worth playing to completion or not.

So, here are the ones I've played, ranked with 1 being the best and 4 being the worst:

1. Monster Hunter World/Iceborne - It's the best I've played so far, with exploration and combat being the best in the series.
2. Monster Hunter Generations - I've only just started to play this, but I like what I'm playing so far.
3. Monster Hunter Frontier - Once you get used to the controls and how the weapons work, it's a decent experience.
4. Monster Hunter Now - Not bad per se, but it is a watered down experience compared to everything else.
 
Won't count MH1/2 since it wouldn't be fair, but just know that without them we wouldn't have MH...for better or worse:
  1. G/GU - While Tri is my favorite, the amount of overall content and how it's implemented is second to none. I could talk about the amount of weapons and armor-new and returning-or the amount of monsters-new and returning-or the amount of quests that could easily take you months to complete most of them...but I think personally what really sells me is the styles and hunter arts. Everyone can use the same exact weapon but differently.
    Want to play like normal? You can do that with Guild Style. Want to sacrifice some moves for more Hunter Arts and faster? Striker Style. How about a style based on aerial attacks and vaulting? Aerial Style. What about a style based entirely on proper positioning, timing, and perfect dodging to unleash a disgusting amount of damage? Adept Style. How about risking tanking weaker moves (along with just attacking) to fill up a gauge that will allow you gain new moves or even changing how the weapon functions entirely? Valor baby, love that style. Want to be the support to end all supports, being a walking hunting horn (on top of having a hunting horn if you so desire) that ensures your team is always at their peak? Alchemist is such an underappreciated style.
    I could go on about how good MHGU is but I'll be here all day.
  2. Tri/3U - Technically 3U is "better" but I had a far better time with Tri since I didn't know anyone with 3U on the 3DS and I didn't own a WiiU by the time 4U dropped. Moga village is easily my favorite, I'm a sucker for ocean based settlements, especially more "primitive" (for a lack of better words) and boy does it really hit the spot. The music helps a bunch, feels like you just got back home full of people who appreciate your existence, at least more than the other village themes. One of nicer features was going outside the village and casually exploring the main island, hunting and gathering at your own pace for as long as you want, different monsters appearing as you rank up so it feels more like a living ecosystem the more you progress, the day and night cycle adding to this as well. Plus it felt like you were contributing to the growth of the village more than just finishing a quest to slay this one monster.
    The swimming mechanics, while controversial, did spin the game on its head by allowing for omnidirectional movement, overall movement changes including attack animations, among other mechanics...and while I didn't mind the underwater combat I can see why people dislike it. It was clunky at times (no shit, you're underwater), you had to constantly move the camera, weapons suffered more than others, etc. I will say, every time I've seen people complain about underwater monsters being harder...underwater, I want to smack a bitch.
    Oh and Cha-Cha is better than any Palico and I will die on that hill. It felt like an actual companion that grows with you rather than just some employee you hire only to forget about and never use or even fire when you find someone better or you just have no use for them. Their personality, their customization, their aesthetic, I can find no faults. Lastly, Brachidious
  3. 4U - I think it hit that perfect middle spot of streamlining combat to be faster while not stepping too far away from the original combat system, felt right. The story was also more memorable than most of the other MH games (that intro though) with some of the best set of characters (Guildmarm my beloved), the "big bad" felt more serious than the other threats from previous games and didn't pull the "but here comes the real big bad of the story" as it's still the same monster but matured. The frenzy virus mechanic and implications behind it is still my favorite to this day. While the game does suffer from monster bloat due to the artificial increase to the monster count via subspecies (which did occasionally bring a nice change of pace, fighting familiar monsters but with a twist), the actual new monsters it brought were some of my favorites. Gore Magala, Seltas, Seregios (no I'm not calling it Steve), Dalamadur, and of course Gogmazios. They also chose great picks for returning monsters such as Congalala, Deviljho (of course), Kirin, Daora, Monoblos, MF Rajang, the Black and White Gods Akantor and Ukanlos, Khezu, and Zinogre among other. The subspecies were also pretty alright too, I find it funny how Tigrex got 2 subspecies like the Raths but honestly...I like his more. Like GU, I could go on but fuck there's just so much to talk about. Oh and whoever came up with the Wyporium, thank you.

    Alright, semi-rapid fire since I'm getting tired:

  4. Portable 3rd - Peak aesthetic, introduced Zinogre, the farm was one of the best in the series imo, good weapon changes, upgraded dodge mechanics, that hotspring, that intro cinematic, difficulty was great even without G rank, overall variety was good too.
  5. MHFU - Peak 2nd generation. Going back to it is a bit tricky if you haven't played it in a while and only played the newer games but it still holds up. Pretty sure it had at least most of the monsters and maps from the previous games so that's a plus. The hitboxes are a bit poor but manageable for the most part (lol Plesioth). It's a slower game but I like that, teaches you to be patient and makes you feels like an actual hunter rather than a slayer if that makes sense. You learn the monster, you don't rush in like a retard unless you're faster stronger than it. If you mess up, don't expect to be forgiven so easily. You will get your ass kicked but you will learn far more than other MH games, or die. To me, that what makes MHFU so good. Use everything you got because you sure as shit need it. It's not insanely hard, just different enough to throw people off if they're expecting something more casual.
  6. Frontier - Admittedly, not played as much. But what I do like about it is that it's just so over the top. The weapons (especially the new ones), the monsters (those one hits man), the length which is a given since it's an MMO with 12 years under it's belt, God damn. Here's a good example of the "over the top" nature of it, the Espinas. Motherfucker you think you fought this fucker in Sunbreak? Nah son. Here's how Espinas works. You think you're hot shit since you think you finished the tutorial (lol not even close) and this will be the fight that will test the culmination of your skills...only to find it sleeping in the middle of the arena. Thinking it'll be an easy fight since you get the jump on it, you'll find most of your attack bouncing off. Even if you hit its weakest spots, it still sleep for the first few hits. It'll wake up...and not give a fuck about you. It'll attack, yes, but don't expect it to put any effort in it. Hell it doesn't even roar at you. Best part is, it'll still kick your ass if you're not careful. Eventually it'll get tired of you and enter it's rage mode, now it'll go ape shit and attack with incredible speed and strength. You'll still bounce off it's scales too, plus you'll have to deal with not only fireballs and shit but poison AND paralysis. Not to mention it has the moveset of a Rath and a Diablos, so you're essentially fighting two monsters.
    If you do eventually beat it, congrats and good luck because the difficulty spike is vertical and you'll start seeing more monsters that'll make you do a double take with how much they just barely fit in a MH game. I mean look at this shit:
    Very hit or miss, if you think you'll have a standard MH experience, you're signing yourself up to fail. Here be monsters? Here be fucking Gods. There's a monster that'll hit you so hard that it flings you out of its arena, and you'll probably die when you land too like most of these monsters!
  7. MHO - No
Will probably do Worldborne at another time, and I don't play Risebreak or Wilds.
 
I read a patch note saying they increased fps by 40% in Wilds. I open it up, and while it seems smoother, the smudgy AI bullshit filters and the sheer density of every fucking view had me turning it off again. God I miss games just being simple. MH has been a boss rush arena fighter for so long, even World somewhat made it tolerable despite the density, but Wilds just.. Fucks me up. The auto-taxi mounts don't help. I close my eyes and scream til I arrive and I can struggle to get a slight sense of the 'arena' and ignore everything else.
 
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