Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


  • Total voters
    47
  • Poll closed .
Yes.

Stuck on mana-drainy moon-man with a mid team. Breezed till the boss. Counters my every tactic and is impossible. Store good abilities and line up the hands and try to make a good combo? He drains all my mana! Burst him? Man in the moon is immune to anything unless you fight him the way it's intended. I think Mana Drain Man in the Moon is genuinely unbeatable and I'm considering abandoning. I'm 10 resets in at this point.

I hate act 2 bosses. They're all gimmick that need a specific team to be beaten.
Absorbent is the worst champion modifier ever and Man in the moon is just tedium incarnate making it even worse, my strategy for the boss in general is always have a tanky cat that regenerates at minimun 10 mana pet turn so i cast "stop hitting yourself" and dont have to deal with lining up the hands and the other cats just focus on raping him, best if you can stack a lot of thorns on the cat thats gonna be vored. The other is bring some form of bruise and just completely cuck him out of his gimmick or bring a lot of DoT and wait until he dies of 500 poison.
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Yes it's hard countered by one ability out of 1200.

Your point?
tbh more abilities counter him (Like scattershot and DoT abilities) and I also think that absorbent moon man is not that annoying compared to other bosses (like marshmallow or Dybukk etc.)

This games fun comes from adapting to certain situations in the best way possible but I agree with your take sometimes the game seriously fucks with you by giving you an undodgeable situation and you lose and you are right for complaining about the moon man.
 
Bosses are silly to complain about because they all have a handful of counters that are easy to just bring with you. Hell, a good hunter or fighter alone trivializes 99% of encounters. If you get to the end of desrt and don't have a moon man counter then just, idk, go to the core instead?

If my fighter gets crippled in Lab then I just don't take the future path; if I don't have an answer to Dybbuk by the end of the alley then I go caves. The game gives you two paths for a reason.

The only point of complaint I have is when a base act requires one build but a follow up path requires another which can make it really annoying to build for, but A3b is really the only example of that.
 
Just clowned on God on Crazy with this cat and 4 Caveman Wigs. Averaging 150 damage per hit after getting +12 to all stats turn 1.

Edit: I also got 2 different events that gave my cats free levels.

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