Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


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Idk if its just a skill issue but she feels so much harder than the other 3. Can't really come up with a way to get her besides "have a terrible cat" which obviously has other problems.
Try to avoid going into her melee range and try to use your rangers to damage her
 
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Something malicious is brewing.

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Waitress, waitress, more damage please

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The princess hat is such a shit reward, there are better shield hats in the first level than that, at least the mission was a breeze since the other guys where so strong they ended fights in 1 round.

Marshmallow deserves all the pain she can get.
She indeed suffered a lot, every time she made it out of the spike pit psychic just deported her back until she died of 100 bleed, i dont think the other guys did anything other than picking coins like a jew.

Idk if its just a skill issue but she feels so much harder than the other 3. Can't really come up with a way to get her besides "have a terrible cat" which obviously has other problems.
I suffer more from morana than her, i always bring a hunter with me so that already mitigates a lot of her gimmick, you just dont let your strongest melee cat get near her unless is a very slow fighter, in wich case he will barely do anything, if your cat has one of those abilities that apply a buff and a debuff they will actually grief her, i had a mage with a spell that inflicts burn and speed buff and he just spammed that on her giving her 20 burn. thankfully she decided to attack rather than charm with her absurd speed wich made the fight very quick, it also works with needlepoint, your hunter will stand there beating the shit out of her just because it has thorns. I think tank is a solid counter for her because tank doesnt deal that much damage normally and keeps her back from the others so she would waste time charming him instead of you insta kill rape-everything-in-one-turn cat.

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Speaking of, i got the meme skill.
 
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I cant kill the Mother. Is the strategy just use AOE?
AOE or insane DPS, pretty much. Don't let the side-blobs get out of control, but don't ignore the main mass either. AOE makes that really easy, but if you have some passives or items that give you bonus attacks/turns or disgusting damage output (like 20+ damage per basic attack) then you can manage without it. Bringing a ranged build helps loads. If you're desperate, spam familiars and distract the blobs with those. (Pics rel.)
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In general, do not try your luck with a full-physical team if you're attempting Act 3. It's maybe a bit manageable in the past, if not ideal, but the Future will fuck you up something fierce. I do think the latter might be better for thieves, though, since it relies loads on Shield to bloat health bars. Debuffs are also good, even despite a lot of Das Future shutting them down completely, and I've steamrolled entire sections just with that one debuff mutation + Necromancer + Spread Sorrow. It is probably one of my favorite tactics in the game.
 
Double-posting because this is unrelated, but I seem to have run into a pseudo-softlock while fighting Zapphauser.

I have a mutation in most of my cats that gives them Kinetic Spikes. What does Zapphauser do? Go up into the air every fucking time he's hit.

You see the problem, right?

Half of my current team has Kinetic Spikes: my Cleric and my Monk. Neither of them can do anything. If Zapphauser hits them once, that's it. Game over. I get to sit there for 5+ turns watching as the motherfucker hits something with Kinetic Spikes, stuns it, and immediately goes back into the air because fuck you. If he doesn't stun one Kinetic Spikes-haver, I have to hope and fucking PRAY that he didn't accidentally hit the other one as collateral damage since his main attack hits the entire screen diagonally.

My Thief and Necromancer, who do not have Kinetic Spikes, are my only hope... and the Thief has less than 20 health, while the Necromancer's only option is EXTREMELY SLOW STALL. I am in quite literally the most optimal position to beat this guy thanks to him: my Necromancer goes first, inflicts one (1) Leech, and (thanks to another pervasive mutation) inflicts an additional random debuff. Thanks to Spread Sorrow, he can also Soul Link the bird no matter its location and grab an easy All Stats Up on his first turn. Without the Necromancer's Leech, I will be doing no damage all battle.

My Thief is similarly crucial, with his high speed and ability to inflict turn 1 Bleed (and Weakness) with a high crit ratio being similarly important, because if I do not get another damage-dealing debuff besides Leech then I have zero chance of winning. At least, with turn 1 Bleed, I can hope and pray for some escalating damage output instead of none at all.

Unfortunately, none of this matters, because I cannot do anything. I cannot play the fucking game, because the miniboss hits me once and wins. I'd get footage if of this if I could, but (presumably due to pirating from fitgirl and not buying legitimately), OBS freezes up during gameplay and can only record my game when I am not playing it. (This is how I've managed to get recordings of my cats singing... and nothing else. I'm lucky I can even do that-- I don't think it'd work at all if I didn't have a second screen.)

If anybody has any suggestions for either beating this ridiculous shit or making OBS work so I can show you the pain I am enduring, I will kiss you. I am very, very, very sick of this game punishing me for daring to step out of Act 1-2 purgatory or do anything more than extremely basic and easy supply runs while waiting for a house boss.
 
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AOE or insane DPS, pretty much. Don't let the side-blobs get out of control, but don't ignore the main mass either. AOE makes that really easy, but if you have some passives or items that give you bonus attacks/turns or disgusting damage output (like 20+ damage per basic attack) then you can manage without it. Bringing a ranged build helps loads. If you're desperate, spam familiars and distract the blobs with those. (Pics rel.)
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In general, do not try your luck with a full-physical team if you're attempting Act 3. It's maybe a bit manageable in the past, if not ideal, but the Future will fuck you up something fierce. I do think the latter might be better for thieves, though, since it relies loads on Shield to bloat health bars. Debuffs are also good, even despite a lot of Das Future shutting them down completely, and I've steamrolled entire sections just with that one debuff mutation + Necromancer + Spread Sorrow. It is probably one of my favorite tactics in the game.
I just beat her. Hunter Scatter Shot and Rubber arrows. Stupid overpowered.
 
I cant kill the Mother. Is the strategy just use AOE?
Have something to manage the blobs (even a single target skill can work since they need to be directly linked to the main body) and keep the damage to the main body steady. I found that trying to cull the tentacles is a waste of actions/damage, sure the goat monsters can be scary with their shadow clones but their threat level pales in comparission to "one of your cats gets eaten".
Something that has worked wonders on my last few runs was having my melee fighters close the gap to the body with an ability and once I am done dealing damage to the main body is moving them away, that way I don't have to spend an basic attack breaking free from the blobs.

Hunter's Marked+ works great in that fight since marking the main body also marks ALL of the blobs, so even a weak aoe that hits a few of the blobs can start a chain reaction and clear most of them.
 
Guess I will go for the rest of the class unlocks, thing is I can never make mage work since I always end up with a mix of abilities that don't play well together or some that do but deal chip damage. How do you build your mages, what items and passives do you try to give them?
 
Idk if many people know this but scattershot plus actually avoids allies, the game doesnt tell you about this beyond it has bigger range, so yeah the spam ability is even better. Just in case someone doesnt know and thinks upgrading it is a waste.
I've actually been avoiding upgrading it specifically because the bigger range makes it harder to keep my other cats out of the range. Damn.

Reminds me of how careful+ sounds useless but does a bunch of insane shit like make consumables infinite.
 
Double-posting because this is unrelated, but I seem to have run into a pseudo-softlock while fighting Zapphauser.
I dread getting that thing, it's up there with Bumblefoot for worst miniboss in the game, especially if you're running a lot of indirect damage. It's a big reason why now I try to always bring a Psychic to the Future, because as a flying enemy, using any Psychic ability on Zapphauser immobilizes him, and this prevents him from doing the disappear gimmick so you can just wail on him
 
Guess I will go for the rest of the class unlocks, thing is I can never make mage work since I always end up with a mix of abilities that don't play well together or some that do but deal chip damage. How do you build your mages, what items and passives do you try to give them?
Mages are RNG. You probably want to breed them specifically so they at least start useful, even if they get shit rolls later. I think if you got any reroll items its invaluable on mage (and tinkerer). For now I try to build mages from any cat that has an okay colourless skill (ponder is actually my favourite, especially upgraded).
 
I slapped the ancestors skull on my druid who proceeded to roll two options to reduce the cost of songs along with extra familiar turn, which now costs 1 mana. That bird acts 15 times in a row on round 1. Saving that skull for a boss fight.

Druid isn't necessarily my favorite class but they're never awful, you always have the bird, you always have a little healing/buff. Even if RNG completely fucks you you're still left with a party member that will pull its weight.

As an aside, if you can start breeding cats with the wolf form talent they make really good monks. The double attack they replace their basic attack with doesn't stop them from getting two of them. I bet there's other basic attack replacement stuff that works with it too.
 
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As an aside, if you can start breeding cats with the wolf form talent they make really good monks. The double attack they replace their basic attack with doesn't stop them from getting two of them. I bet there's other basic attack replacement stuff that works with it too.
Monk's inbuilt trinket & weapon are a class thing.

Someone with a horny butcher should check if the passive which lets you hook an extra time works on Monk's.

If they synergize the Monk could have like 2 extra attacks on each round

Edit: It doesn´t work.
Hooked doesn´t apply to Monk´s weapon slot.
 
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I dread getting that thing, it's up there with Bumblefoot for worst miniboss in the game, especially if you're running a lot of indirect damage. It's a big reason why now I try to always bring a Psychic to the Future, because as a flying enemy, using any Psychic ability on Zapphauser immobilizes him, and this prevents him from doing the disappear gimmick so you can just wail on him
Fucking hell, really? Okay, I guess I'll redo the run with a Psychic then. Going to need to figure out what to replace it with, though, since the Necromancer and Cleric are invaluable but the other two are needed for unlocks. :/
Thank you for the advice, though. I've never run into the guy with a Psychic in my party, but I've had him in my last three Future runs and haven't had too much trouble. (Until now.) If I knew about the gravity + flying thing, I wouldn't have even questioned bringing one along.
 
Monk's inbuilt trinket & weapon are a class thing.

Someone with a horny butcher should check if the passive which lets you hook an extra time works on Monk's.

If they synergize the Monk could have like 2 extra attacks on each round

Edit: It doesn´t work.
Hooked doesn´t apply to Monk´s weapon slot.
Maybe something from a Tinkerer?
 
Sad news: Sentry Mode doesn't work with Butcher at all. I've tested it, it just won't work. It won't activate in the radius of Hunter's basic attack, nor will it take Butcher's into account. It's just totally broken. Sucks, would've made for an awesome combo.

(Note: I'm playing on the absolute first version of the game that was released. I don't know if McMillen has fixed this in a patch. I've been reading notes and haven't seen it mentioned, though, so assume it's still broken.)
 
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