Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


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I wonder what will happen if you go full Habsburg with inbreeding.

I'm also starting to seriously hate corpse eating mid-boss on bunker.
Damn thing has ruined several attempts of getting a collarless cat through the core.
 
The problem is I had a string of maps that were all choke, no point. Just a 6x wide hallway, middle was tile, sides were water. It's big enough for two big sharks (I swear one was 36hp), and there was no going around em.

I just went against Guillotina 3, and Jesus they didn't need to add the maggot.
Those sharks are a filter to check if you can do enough damage to reliably kill them before they can kill you, either that or have a way to CC them and stop them reaching you

The 36HP sharks are usually only on the Hard route, I skip Hard in Sewers if I don't think I'd be able to handle them
 
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Those sharks are a filter to check if you can do enough damage to reliably kill them before they can kill you, either that or have a way to CC them and stop them reaching you
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It's literally this easy
 
Do you guys start all your runs with the best gear loadouts you can, or just go for a lesser or minimal setup? The only time I don't load everyone up with full equipment usually is when I'm doing some kind of autistic sidequest/achievement run that has a good chance of ending in defeat
 
Butcher just obsoletes every single other melee class. It's not even funny how much better it is. It's to the point where, if you're choosing a Fighter or a Thief (or arguably even a Monk, dunno), you're arguably hurting your team comp. This single fucking ability, paired with a Cleric that has Cleanse, just destroys so much shit:
IMO the "problem" with butcher is that it's very self sufficient and synergizes little, and the hook just lets you dump speed when every other melee struggles with it. Self-sufficiency seems to be by design when butcher has abilities that are themed to be very selfish, like stealing another cat's turn, or getting more when targeting allies with a damaging ability. Very few of his abilities seem to be complete duds, I've only found the rot/fly line to perform significantly worse than the rest. Admittedly, I don't really want to deal with mass uncontrollable allies.

If you look at the lesser late unlocks, their kits seem to have some really annoying issues:
-Tinkerer: Only 4 skills total that let you reach tech 3 unupgraded. For some reason, "+1 tech on pickup" has both an active and a passive version, and the base version of eureka is limited to once per turn AND debuffs with madness. Enjoy 3 damage turrets for 8 mana. This is how you chose to end your run, stalker child.

-Psychic: Overly reliant on the annoying line of sight mechanic for many skills, and not durable enough to keep in front. Bizarre interaction with charisma, where having high max mana can make it harder to get the "if you cast this from full mana" bonus.


Those sharks are a filter to check if you can do enough damage to reliably kill them before they can kill you, either that or have a way to CC them and stop them reaching you

The 36HP sharks are usually only on the Hard route, I skip Hard in Sewers if I don't think I'd be able to handle them
You can get champion versions that have something like 50 health and go more than once per turn. Some of the hard rooms can be incredibly harsh, especially a particular act 2 bunker setup with a bishop and nursebots, where bishop zaps the nursebots to give them extra turns, who then give everyone else extra turns.
 
Do you guys start all your runs with the best gear loadouts you can, or just go for a lesser or minimal setup? The only time I don't load everyone up with full equipment usually is when I'm doing some kind of autistic sidequest/achievement run that has a good chance of ending in defeat
I do, but only if I dont have a house boss incoming who might require said tools. Else, I'd just load up with whatever that makes sense, with a slight bias to just using up worn tools so that I can cycle them for better.

E: Fuck me, that miniboss cleric in desert keeps dumpstering me. I really need to learn her moves better.
 
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Monk skills are more or less split between melee, ranged, damage caster and tank archetypes. They can be really strong, but it's hard to predict if you'll get what you need or want. Using them as pure melee brawlers seems a little difficult, because they get neither speed or constitution out of the box and armor is often (but not always) haram. The usefulness of the ranged tree seems a little diminished by the existence of hunter. They're very fun, though.
I rolled a monk with the passive that creates wind gusts on any tiles you target and the active that hits two tiles away whose mana cost decreases and range increases anytime it is used. It was such an anti sinergy to the point my monk was useless till the throbbing domain where I could finally replace that passive and boy, he proceeded to destroy the boss after my tinkerer went down

I got the best synergy a few run ago got a necromancer with 44 health and blood geyser (deals half your max hp as damage take that amount of damage) and a healing built cleric with holy weapon(free dash attack deal the amount you healed as damage). So I had this fucking crazy setup where necromancer would bloodsplode people and then my cleric would heal him all the way back up and deus vault a motherfucker and I would be ready to do it all again next turn. I had this practically out of the gate then things got really fucking crazy when my cleric got an upgrade to holy weapon and it's damage got to twice my healing a round that poor fucking spider never had a chance.
E Tank (start a battle with an extra 20 unfilled health), the passive to deal damage anytime you heal and blood geyser with a cleric are amazing synergy, rolled that in one of my latest runs and was pretty good. Had the choice to upgrade E tank to 50 extra unfilled health but it would have been overkill (not to mention it would kill my cat if I wanted to use it right away)
 
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I truly don't understand why everyone keeps saying Tank is a must. I find most of its active abilities pretty lackluster (mostly displacement with very low damage, which is annoying when your basic attack already doesn't do much and the displacement often includes a huge area that inevitably affects allies) and its niche is wholly usurped by a half-decent Necromancer or Cleric. It's to the point where Tank is my least-used class; I've even used Fighter more often, if only for all the Alpha-related skills that really help it pair well with Cleric. Tank is okay for really early game, but it's been borderline redundant every time I've tried to use it past that. Can someone explain the appeal? There's no need for a guy who sits there and gets hit when you have a guy who can sit there and get hit (while healing people) or a guy who can sit there and get hit (while sucking everyone else's HP until they shrivel and die, then resurrecting their corpse to kill their allies).
You must be getting really unfortunate tanks. Foe example last round I was able to roll the "gain str on kill" ability and the "get thorns on taking damage" which meant my tank was reliably dealing 20 damage per hit, putting my warrior to shame.

Tank has a lot of strong abilities and can snowball really well. Just focus on thorns and mobility instead of KB and silly synergies that don't work...
Butcher just obsoletes every single other melee class. It's not even funny how much better it is. It's to the point where, if you're choosing a Fighter or a Thief (or arguably even a Monk, dunno), you're arguably hurting your team comp. This single fucking ability, paired with a Cleric that has Cleanse, just destroys so much shit:
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Even moreso if you got lucky, like I did, and rolled a bunch of passives that boosted your attack stat by other means too...

And then you add the free heals for every attack, a basic attack that isn't restricted to a four-way grid, a permanent positioning tool that can also be upgraded into a debuff-inflicting weapon and/or used to position yourself as well as the enemy...
I can't imagine this was intentional, since I think McMillen was making a big deal of how every class is viable in some way (and most of them are, even if some aren't as good as others), and I can't recall any other class being such a straightforward upgrade to another. People here argue Druid is an upgrade to Cleric/Mage, but I honestly think it's way too distinct and diverse to count. (It can do healing, summoning, buffing, terrain manip, DPS, even tank stuff depending on what skills you roll.)
I agree in principle, but you forget the simple fact that this is not a well designed game (which the community adamantly denies, but it's true).

The game has also received feedback from a community of turbo-autist Edmund parasocials who outright deny that Edmund has no deep understanding of these mechanics and only a surface level understanding at best.

I like the game, but I don't like Edmund's design; it tends to fuck you over and not give you the tools to adapt because that's fun, right? When shit goes terribly wrong in Xcom you do sorta have the tools to adapt. Mewgenics doesn't; you're supposed to bang your head against the door till rngJesus opens because that's fun, right? And turbo-autists will defend this game because they apent 200h in this game grinding trash runs. It's the Soulslop syndrome, where a game just punishes you and it's ynfun, but aytists who have the time to spend 8h on this game defend it because it gives them status on Discord.
 
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Do you guys start all your runs with the best gear loadouts you can, or just go for a lesser or minimal setup? The only time I don't load everyone up with full equipment usually is when I'm doing some kind of autistic sidequest/achievement run that has a good chance of ending in defeat
Considering most runs end with me spending 5 minutes figuring out what top tier items I got alone the way I have to toss out, I don't see the issue gear queering my cats up
 
My cat really likes this game. Its constantly meowing out of my computer and he sits and stares at it. He never shuts up either so its like I have surround sound installed.

Desert runs suck ass, I have fun with the areas after that but that map is designed to feel like you're just miserable in the middle of nowhere. Its fun once you get a good run though.
 
How this game compares gameplay-wise to stuff like the Darkest Dungeon, Battle Brothers, Urtuk: The Desolation and similar? I really enjoy turn-based tactical combat and don't mind having my runs completely fucked. I haven't bought this one yet because ui and graphic style kind of melt my brain. Is this game more of a "either love it or hate it" type or just takes getting used to? I'm not a part of the hypetrain, just a standard, boring games enjoyer.
*How does this compare

That is how questions are worded in English, for all the jeets and eurotrash out there.
 
I like the game, but I don't like Edmund's design; it tends to fuck you over and not give you the tools to adapt because that's fun, right? When shit goes terribly wrong in Xcom you do sorta have the tools to adapt. Mewgenics doesn't; you're supposed to bang your head against the door till rngJesus opens because that's fun, right? And turbo-autists will defend this game because they apent 200h in this game grinding trash runs. It's the Soulslop syndrome, where a game just punishes you and it's ynfun, but aytists who have the time to spend 8h on this game defend it because it gives them status on Discord.
I disagree because I have just not had this experience, I find that even when the game tries to fuck me with bad rng I can almost always find a way through, the fun of it is adapting to whatever bullshit gets thrown at you, and in 80 hours I've only had two wipes, one my very first run after the tutorial when I brought a fire build to the rat boss, and the other from a dumb sidequest interaction. I've found the game to be balanced well enough that if you make good choices, even if they're mediocre options, it's very rare to end up in a no-win scenario. I've beaten Pyrophina and unlocked the Lab, before anyone tries to say I just haven't gotten past the early game yet
 
Stupid strat:
1. Get a necromancer with the ability to spawn a leech familiar on basic attack
2. Give it the crown of pestilence (turns basic attack into pestilence, deals 1 damage to everything on screen)
3. Every single square gets a leech on it in one attack
4. ???
5. Profit
 
Do you guys start all your runs with the best gear loadouts you can, or just go for a lesser or minimal setup?
I have two groups in my head for the cats:
Group A: where I care about them making it back, either for a mission I need done, or I intend to have them defend the house and continue their dynasty.
Group B: where I don't give a single fuck about dying. filled exclusively with gay, inbred RETARD cats.

the gay retards get fucking nothing, they don't deserve to BREATHE the same air as my TOP CATS.
The MINUTE I throw their ass into the box, they're fucking dead in my eyes already.
 
Stupid strat:
1. Get a necromancer with the ability to spawn a leech familiar on basic attack
2. Give it the crown of pestilence (turns basic attack into pestilence, deals 1 damage to everything on screen)
3. Every single square gets a leech on it in one attack
4. ???
5. Profit
step 4: make sure you have a Cleric with Thou Shalt Not Kill on standby and watch the carnage
 
You know what I would really like? A spreadsheet of my atupid cats, or a screen where I can see all of them, or some way to organize then other than what I have. Then again, it makes the game a little less chaotic. Ita fun flinging cats around while I look at stats.

Maybe I'll juat get a notebook and a pen and take notes like im playing a crpg in the 90s.
 
You know what I would really like? A spreadsheet of my atupid cats, or a screen where I can see all of them, or some way to organize then other than what I have. Then again, it makes the game a little less chaotic. Ita fun flinging cats around while I look at stats.

Maybe I'll juat get a notebook and a pen and take notes like im playing a crpg in the 90s.
This is one of those features I sorely want, to be able to organize wtf I'm doing in my home, but also asking for it makes me kind of feel like a colossal faggot who's missing the point of the game. But also the game is very mechanical and fiddly, so having SOMETHING would be nice. Shoot I'll organize them myself, and I suspect/know there are some features you unlock later to do that, but that doesn't help me get there. That said, playing the maps and enemies well is worth way more than +1 to a given stat, so I might be overly sperging about the quality of my eugenics program given I've barely cracked Act 2.
 
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