Metroid general

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What's your opinion on Dread so far?

  • It's good

    Votes: 157 49.7%
  • It's bad

    Votes: 17 5.4%
  • It's too linear, I don't like fusion and I don't like this

    Votes: 17 5.4%
  • It's not as linear as I thought it would be

    Votes: 14 4.4%
  • I haven't played it lol

    Votes: 56 17.7%
  • Where's Super Metroid 2?

    Votes: 33 10.4%
  • I don't care, where the fuck is Prime 4?

    Votes: 25 7.9%
  • Why can't Metroid crawl?

    Votes: 84 26.6%

  • Total voters
    316
I heard you can unlock the whole music on the cycle if you hundred-percent the game, so it’s not technically pay-locked.

Still, charging that much to have it at the beginning is very eyebrow raising.
Plus why would you play anymore after 100ing the game? Barring wanting to be a masochist of course.
 
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Its kind of a cool cutscene that explains the (lackluster) villain, I guess, but really doesn't feels very Metroid-y to me, looks more like something from Halo.
The more I look at in-game cutscenes and stuff, the less the game reminds me of Metroid, is that nornal with prime games, am I just a philistine retard that don't understand the game or there's actually something wrong?
To see if Hard mode gives a different ending if it is 100% completed?
What's the difference between normal and hard mode?
 
you get a couple rooms in and then progress locked and you have to get the fire chip, which you then have to drive to the forest area to give to the redditor
This is where I stopped yesterday night and already dreaded the "Yeah now I need to go somewhere completely different, but through the desert"

Let me reiterate, every area is a straight line.
Thank you for your post and the time you wasted on this piece of shit. Now I know that there's no saving this and it's just a collosal waste of time
 
Just started last night. I’m moving at a pretty slow pace, so it took me an hour and a half to reach Myles and go through the bridge sequence with him. Compared to the hysteria about his “quipping,” his in-game dialogue so far has just been him making the kind of remarks you’d expect someone to make in his position. I do like how the Grievers can dodge your shots like Pirates, making them more challenging to shoot, but I hope these enemies get more aggressive as the game goes along, since they barely touched me and did no damage to Myles during the bridge sequence. Stopped after you get the control beam.

So far, it’s definitely Metroid Prime, so if you didn’t like the previous Prime games, it won’t make you a believer, but if you are like most of this thread and /v/, you’ll also not like having the characters around.

Edit: I’m playing the game on Switch 2 in 4K/60fps with HDR and 5.1 PCM surround sound. Control scheme is the mouse set up and difficulty is Normal.
 
I heard you can unlock the whole music on the cycle if you hundred-percent the game, so it’s not technically pay-locked.
Oh man, it sure would be nice if I had that content while I was actively playing the game. God damn, I can't wait for GTA6 to lock the fucking car radio behind a paywall but it will be okay because you can unlock by 100% the game.
 
They are different fanbases IMO. I've never found the Primes to be engaging, I've only finished one once, I've started and not finished 2 and 3. They were never real Metroid games to me, of which I've played all but Dread multiple times and will probably replay Dread instead of buying this.
This is how I feel. I liked Prime 1, thought Prime 2 was good just wasn't that into it, and I never finished Prime 3 cause I thought they were going off the reservation with how many dialogue cutscenes there were, same thing with Other M.

But like...outside Other M none of them felt offensively bad like what I've seen of Prime 4. Prime 4, much like with later Halo games, feels like they're trying to piss me off. I never felt that with the other Prime games. I didn't even feel that with Other M. I just thought Other M Japanese-ness came through a ton.

But I also think to this day Super Metroid is the best one so I get I'm an "Unc" at this point.
 
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God damn, I can't wait for GTA6 to lock the fucking car radio behind a paywall
I think that there is a higher likelihood that Rockstar will have some kind of partnership with Spotify to let you use Spotify in-game while driving (or maybe it’s some other streaming service).
 
More thoughts on Sylux. There's this old Interview with one of the Hunters devs and he gives some tidbits on Sylux

"We have a great backstory written up for Sylux. There’s a lot of threaded storytelling in there, that made using the character in other games a good fit. I would love to tell you what’s going on under that suit…"

Pretty clear there was more planned than what we got in 4. I'd say the possibilities are 1: none of the old Prime devs were at Retro when 4 started development so their old plans for Sylux were never on the table or 2: his original planned back story and plotline was scrapped during development.
 
the linearity is very obvious early on
This is a problem modern developers seem to struggle like fuck with, and cope by slapping a shit open world element on top. Kinda reminds me how the linearity is obvious as fuck in Final Fantasy 13, but not as much in Final Fantasy 10. Though nowadays the problem only worsens as developers are getting more dogshit and the tools they use to hide it get more obvious over time.
 
Its kind of a cool cutscene that explains the (lackluster) villain, I guess, but really doesn't feels very Metroid-y to me, looks more like something from Halo.
its some kingdom hearts shit where I think we see the spark of it but not exactly why sylux wants stuff like the weapon/distrusts the federation before all this
it still feels like he desperately needs more motivation to really get on par with someone like Ridley or Dark Samus as an actual threat to samus imo. probably will for prime 5 since they need to reuse the engine somehow after 8 years of development hell
More thoughts on Sylux. There's this old Interview with one of the Hunters devs and he gives some tidbits on Sylux

"We have a great backstory written up for Sylux. There’s a lot of threaded storytelling in there, that made using the character in other games a good fit. I would love to tell you what’s going on under that suit…"

Pretty clear there was more planned than what we got in 4. I'd say the possibilities are 1: none of the old Prime devs were at Retro when 4 started development so their old plans for Sylux were never on the table or 2: his original planned back story and plotline was scrapped during development.
I could easily see them doing the classic metroidvania approach of having a separate smaller mode playing a new charcter with the same assets..... as dlc..... to expand on the sylux shit down the line just so we can get more stuff about him
getting alot of shenmu 3 vibes from this where its a game that the developers want to have other content flesh out what they said would continue the story lol
 
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ts some kingdom hearts shit where I think we see the spark of it but not exactly why sylux wants stuff like the weapon/distrusts the federation before all this
it still feels like he desperately needs more motivation to really get on par with someone like Ridley or Dark Samus as an actual threat to samus imo. probably will for prime 5 since they need to reuse the engine somehow after 8 years of development hell
What people are interpreting from the pictye is that sylux has always been a power-hungry asshole, which I guess its fair, but doesn't really makes for a compelling villain, the design also is very samus inspired but fells more like like a minion than the major antagonist.
Don't get me wrong, SA-X had no personality and her AI was hilariously broken, but she did worked as a villain because she did felt like an actual threat.
Sylux just lacks the spark, also, if we count Raven Beak, he's kind of the 3rd-4th time we got an evil version of Samus as main villain for the game at this point, we got more "evil Samus" than Mother Brain fights.
 
Odd how both Halo and Metroid stunk after "queer" Westerners started writing them.
Prime and Halo already shared an interesting release history in the 2000s, now it seems they are being killed the same way...
Pretty clear there was more planned than what we got in 4. I'd say the possibilities are 1: none of the old Prime devs were at Retro when 4 started development so their old plans for Sylux were never on the table or 2: his original planned back story and plotline was scrapped during development.
Agreed. I have a feeling Sylux was edited to "work" with the forced/added NPC elements of Prime 4. They clearly had something cooked up before, Sylux was specifically called out as having a beef with Samus back in 2006, then the very next year we got the Prime 3 teaser with Sylux following Samus' ship. Then FedForce continued his story and the next year Prime 4 was announced. The way Sylux was presented, especially in the 2024 trailer, it seemed like he was going to be much more closely related to Samus than just some GFed ponce. The dude even managed to wrangle imprinted baby Metroids or Moctroids, kindov like Samus could.

This is all speculation, but I think they were gonna make Sylux into a male version of Samus. Someone (potentially even a relative or friend) who was on K2L with Samus as a kid and didn't get rescued by the Chozo, but instead got captured by the space pirates. A "bad egg" version of Samus to continue the bird references. This might have piggybacked on the original Metroid Dread project (the one teased in Prime 3) but then the name and hype of that game was co-opted by Sakamoto and Company. Instead of being infused with Chozo DNA and being made the scion of their lineage like Samus was, Sylux might have been experimented on by the space pirates and turned into a human weapon, one capable of interfacing with human systems and stealing GFed tech covertly. But Dread had ganked the "familial relation gone evil" plot by 2021 - so Sylux's original backstory might have been thrown out...

Here's what I think happened, Prime 4 was announced in 2017, and by 2019 Bandai Namco likely made some Other M 2 Jap slop so development was scrapped. Retro was forced back into Metroid against their will and whatever they were working on was scrapped ("The players will only trust Retro for Prime, we have to use them"). They, i.e. the nuRetro team since all the old guard was basically gone by this point, were commissioned to work on Prime Remastered to get them back into the swing of developing Metroid. Prime Remastered releases via shadow drop in 2023 and was incredible. Nintendo says, "good, you guys 100% understand Metroid again" (even though they were just adapting a premade perfect template) and production on Prime 4 began again. A new Prime is made, probably too close to Prime 1, but better safe than sorry. Nintendo looks at the game and says - "Make it more like Breath of the Ubisoft". Development gets hellish, old ideas are thrown out, new ideas are forced in, and by the end of it we get the current build of Prime 4...
 
I've only played for maybe two hours or so and so far the hand holding is pretty egregious. I'm in a room with only one way to go and Mackenzie has to tell me to go that way to power the station up. I think I could figure out how to go through the only path. The level design so far makes me think of JonTron's Final Hallway XIII video. Can't go left, can't go right, and the game is playing itself Jon!
 
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