- Joined
- Dec 17, 2019
Christ, Kojima truly was writing this all on the fly, wasnt he? Introduce something only to change your mind and retcon it asap next entry.
This is giving him too much credit. Kojima never gave a shit about MGS lore/canon/history/whatever anyone wants to call it. It wasn't like he "changed his mind", he just didn't give a shit. The only way he could make more games was by making Metal Gear Solid games because those were the only games that sold decently. So he just did whatever the fuck he wanted, and gave it the old Metal Gear paint job to get it to sell/get it okayed by Konami.
He wanted to make a 60's Bond style cold war spy story, so he literally shit all over the established canon to make it work for MGS3. Despite what Kojima fanboys will tell you, there *was* a history of Big Boss before MGS3. He not only shit over official written material, but he flat out went against shit said in the games themselves.
He wanted to make a movie, so he made the most convoluted bullshit plot imaginable to force as many cutscenes as he could for MGS4.
Etc. Etc.
It wasn't him "changing his mind" so much as Metal Gear was the only way for him to get any idea he had out there so he just forced it.
Narrative-wise, MGSV was a mistake. Big Boss somehow surviving Outer Heaven was one of the least stupid things in the overarching plot and didn't really need an explanation.
This is something that Kojima fanboys honestly use as cope, or just give him too much credit.
MGS V's twist was never meant to fix a plot hole of Big Boss survival. Depending on who you want to believe, it was either just an idea he had to make the player "into" Big Boss, or it was some grand story about the effects of trauma on the psyche. While I personally like the theory that Big Boss is disassociating in MGS V, it's hard for me to believe that was Kojimas intention simply because there's a subtlety about it that he isn't known for at all. At the same time, MGS V is such a mix match of ideas and concepts he had that it could also have been intentional and ended up being subtle simply because it got drowned in all the bullshit about language and everything else. Kojima clearly had the whole psychological trauma thing in mind with the whole Paz subplot as well as the idea of the Phantom Pain itself so who knows?
Either way, Big Boss survival was once again a thing that was already explained in Metal Gear 2: Solid Snake (he was literally turned a cyborg, which was a reference to Snatcher but funny enough was also an element of Snakes Revenge), and is just another part of the history that he repeatedly shits over to make whatever idea he has at the moment work. You would think Kojima fanboys would know this, but then again most of them only got on board with MGS4 and can't be arsed to try and play MGS let alone MG and MG2 so they probably had no idea their weird explanation/cope for Kojima pulling shit out of his ass was already a thing.
Edit: This is something you would have seen with Silent Hills as well, I'd wager. The game itself didn't look like it'd feel like a Silent Hill game to me. But because Silent Hill was a name Konami knew sold, it was probably the only way he could make a horror game that *he* wanted to make.
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