Thats something I hear a lot about how it would have been better to end the series there and stuff.
But I legit dont get that, if it was really the case, why Kojima left a giant cliffhanger at the end with the patriots aparently being all dead for a LONG time? It was setting up stuff, so it was far from conclusive, intention wise at least. If the series ended there, so much would be left unanswered.
That's the rub, I never would have accepted 2 not getting a direct follow up, I mean I would have absolutely demanded it.
So it's not so much I wish 2 hadn't got a direct sequel, I just wish we got something better than 4, I still don't understand why Kojima dropped the ball so much on 4 or why exactly he thought an open ending was good if he didn't want to follow up on it, I can see him thinking it was a bold choice to leave things to the fans imaginations, but then why throw in that "they died about 100 years ago" tease?
That comment makes zero sense anyway because The Patriots are inspired by the Wise Men who founded NATO, ie Cold War era dudes, so to say they died before the Cold War even happened? It would have made a little more sense to say "they died 50 years ago" but 100?
But all the pieces were there for 4 but he just didn't deliver, I remember one rumor was that 4 would be set in Area 51, that would have been a lot more interesting than 4's globe hopping locales, which meant nothing got fleshed out the way the settings of the prior games did.
Another thing that sucks about 4 is it's as dated as 2 is still timely, 4 is all about the controversy over PMCs in the Iraq war like Black Water, a lot of media dealt with those kind of themes around 2008, but frankly the Iraq war has little relevance to our world today, what 2 deals with is a million times more relevant, it's spookily relevant even, but why was 4 the opposite on that front?
I think Kojima really did say all he wanted to say with Metal Gear with 2, it may not have been a story that ended in a traditional way, but he got his point across, meanwhile all the other games after that was Kojima working his way backwards from "I have to make a new Metal Gear" than something that was actually inspired.
In hindsight it should have been obvious something was up when 4 was announced only the following year after 3, complete with a trailer, whereas 3 wasn't announced until almost 2 years after Sons of Liberty, today that reeks of Konami really forcing Kojima to get busy with a 4th game rather than maybe giving him more time to chew things over.
Only the first two MGS were good. MGS3 is overrated but at least playable. MGS4 & 5 killed the stealth aspect. While technically you can go guns blazing in the other games too, they were obviously designed around satisfying stealth mechanics. Making that totally optional or even secondary or an afterthought killed the games for me.
The Acid subseries is something I wish they'd bring back, it was non-canon anyway so it isn't like they need Kojima.
3 is indeed overrated, the trouble is it's aged worse than 2 given it's jungle environments, so impressive at the time, but they look very dated today and the whole camo system was a bit awkward at times and the stealth in that one is overall a bit too convoluted compared to the brilliantly simple formula in 1 and 2 (just look at the VR missions in both games for a perfect example of how pure and well done the formula was)
The story is good but not amazing, it doesn't give you as much to chew on as 2 and it lacks twists and turns as surprising as the ones in 1 and 2, I think part of the trouble with 3's story is it's obvious from the start where it's going, you know there's only one way it can end, which is the opposite of 2 where you truly didn't know where the hell it was going.
However, make no mistake, 3 was a story worth telling, it was worthwhile to flesh out Big Boss and that does make the saga overall richer, Big Boss saluting The Boss's grave would have been a powerful image to end the series on, if only...