Metal Gear

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https://youtube.com/watch?v=kA38vn6DwRc
when exactly did mgs fans become fucking retards? i feel like even when i was a kid i wouldnt be stupid enough to think this was foreshadowing or a set up for MGS3. especially if i was a hardcore kojima fanboy and knew he made the whole series up as he went along.

those comments make my head hurt. it feels like every time i find an mgs video now its stupid shit like this where people try to find some hidden thing that was never hidden or even a thing. and yet there are always a bunch of people calling a very retarded video quality content.
I feel like ever since Tumblrites sniffed out the series as well as the kind of people who believe that Kojima is some kind of galaxy-brained prophet due to the topics brought up at the very end of the MGS2, the average MGS fan has become just mind-numbingly retarded.

Here's a few fun ones from a gimmick Twitter account that decided to compile a list of references to the old MSX games that were present in the MGS series. That last one caused them a tiny slapfight over specifics too:
mgsreferences1.png mgsreferences2.png mgsreferences3-1.png
mgsreferences3-2.png
 
Hello, I'm new to the forums here but I played mgs1-4. Not played ones are the really old ones and the psp games.
My question is: I want to play Mgs V now with my relative new pc. But before I do there is ground Zeroes as well, do I have to play Ground Zeroes in order to understand Mgs V? I don't want to buy it if it's just a tech-demo as someone told me back then.
 
Hello, I'm new to the forums here but I played mgs1-4. Not played ones are the really old ones and the psp games.
My question is: I want to play Mgs V now with my relative new pc. But before I do there is ground Zeroes as well, do I have to play Ground Zeroes in order to understand Mgs V? I don't want to buy it if it's just a tech-demo as someone told me back then.
Ground Zeroes is the prologue to MGSV, its the opening of the game and the first mission, the reason a lot of people consider it a tech demo is because its pretty much just one story mission and like 4 side missions. The Phantom Pain is the rest of the game
 
Hello, I'm new to the forums here but I played mgs1-4. Not played ones are the really old ones and the psp games.
My question is: I want to play Mgs V now with my relative new pc. But before I do there is ground Zeroes as well, do I have to play Ground Zeroes in order to understand Mgs V? I don't want to buy it if it's just a tech-demo as someone told me back then.

The PSP game Peace Walker is more important IMO. You can get by with a synopsis though.

Quick and dirty version

Big Boss and Miller create a private military company. They are given a mission by a professor and his student. The students name is Paz and she ends up staying with Big Bosses army. Big Boss ends up uncovering a CIA plot. During the plot he comes into contact with Otacons father Huey Emmerich. Big Boss saves the world and aquires a nuclear weapon in the process. With Hueys help he creates his own Metal Gear as a deterrent against anyone thinking of fucking with his army.

It turns out Paz was actually an agent of the Patriots and tries to use his Metal Gear to blackmail him into re-joining with Zero. Big Boss manages to stop her, but she ends up getting capture by Zero for interrogation. Big Boss infiltrates a base to try and rescue her before she can reveal any vital information about his operations. They escape by helicopter, but they find out it was all a trick. While Big Boss was away, his base was attacked. Big Boss manages to rescue Miller, but then they find out Paz had a bomb planted in her surgically to kill Big Boss. She jumps out of their helicopter just as it explodes, causing the helicopter to go into a tail spin and crash. Big Boss falls into a coma resulting from his injuries in the crash.

The Phantom Pain beings 9 years after this.
 
Thank you, will get the collection with them both in it then.
The PSP game Peace Walker is more important IMO. You can get by with a synopsis though.

Quick and dirty version

Big Boss and Miller create a private military company. They are given a mission by a professor and his student. The students name is Paz and she ends up staying with Big Bosses army. Big Boss ends up uncovering a CIA plot. During the plot he comes into contact with Otacons father Huey Emmerich. Big Boss saves the world and aquires a nuclear weapon in the process. With Hueys help he creates his own Metal Gear as a deterrent against anyone thinking of fucking with his army.

It turns out Paz was actually an agent of the Patriots and tries to use his Metal Gear to blackmail him into re-joining with Zero. Big Boss manages to stop her, but she ends up getting capture by Zero for interrogation. Big Boss infiltrates a base to try and rescue her before she can reveal any vital information about his operations. They escape by helicopter, but they find out it was all a trick. While Big Boss was away, his base was attacked. Big Boss manages to rescue Miller, but then they find out Paz had a bomb planted in her surgically to kill Big Boss. She jumps out of their helicopter just as it explodes, causing the helicopter to go into a tail spin and crash. Big Boss falls into a coma resulting from his injuries in the crash.

The Phantom Pain beings 9 years after this.
I did not think those psp titles were that significant.
Thank you a lot for that story write-up. :winner:
 
Thank you, will get the collection with them both in it then.

I did not think those psp titles were that significant.
Thank you a lot for that story write-up. :winner:

The real significance is just to establish how he met Miller and Huey Emmerich since they are main character in MGS V. Otherwise Peace Walker is more about fleshing out the stuff you learn in Metal Gear Solid 4 in regards to Big Boss and Zero becoming enemies.

It's hard to explain why stuff is or isn't important without spoiling the story of MGS V. Without playing Peace Walker or even Ground Zeroes you would maybe be a little lost but I think they have a cassette tape that has Ocelot explaining the entire backstory anyways so they're not needed at all. And the ending of ground zeroes is basically shown during the 2nd mission of Phantom Pain as a flashback.

You really don't *need* to play them. If you feel confused they offer you some optional cassette tapes that explain everything more.
 
The real significance is just to establish how he met Miller and Huey Emmerich since they are main character in MGS V.

It's hard to explain why stuff is or isn't important without spoiling the story of MGS V. Without knowing stuff you would maybe be a little lost but I think they have a cassette tape that has Ocelot explaining the entire backstory anyways so they're not needed at all.

If you feel confused I'd just start looking through the cassette tapes when you are not on missions. They're basically the replacement for the Codec for giving you information on everything.
Gotcha, will take my time with this one. Since I got laid off till March I got time for this one. Thanks again.
 
Reading through this thread kinda makes me want to go back and play MGSV again. Anyone play with the Infinite Heaven mod? Can it really bump up the open world activity?
 
Reading through this thread kinda makes me want to go back and play MGSV again. Anyone play with the Infinite Heaven mod? Can it really bump up the open world activity?
The only thing I know about Infinite Heaven is that you can skip most of MGSV's bloat with speedhacks and automatically trigger cutscenes/story progression in Act 2, as regular MGS marathon streamer George Salonikh demonstrates whenever he gets around to MGSV.

There's also an extensive YouTube playlist showcasing a lot of Infinite Heaven's capabilities and functions.
 
Reading through this thread kinda makes me want to go back and play MGSV again. Anyone play with the Infinite Heaven mod? Can it really bump up the open world activity?

i was recommended (not sure here or else where) that infinite heaven could be used to re-integrate vehicle reinforcements to the open world (possibly missions too? it's been a while)

It made the open world way more fun when tanks and helicopters could show up when you are spotted.

it's also nice to use for a replay of the game with cutscenes without having to delete your save.
 
I really wish we could have gotten one last game on the level of 1-3 after 3, that would have been nice.


https://youtube.com/watch?v=kA38vn6DwRc
when exactly did mgs fans become fucking retards? i feel like even when i was a kid i wouldnt be stupid enough to think this was foreshadowing or a set up for MGS3. especially if i was a hardcore kojima fanboy and knew he made the whole series up as he went along.

those comments make my head hurt. it feels like every time i find an mgs video now its stupid shit like this where people try to find some hidden thing that was never hidden or even a thing. and yet there are always a bunch of people calling a very retarded video quality content.
While it's probably a coincidence this does highlight the absolute freakish number of codec conversations, I had no idea you could even contact Natasha during the Ocelot fight.

I remember the last time I played MGS1 I made a note to call the codec more frequently than I usually did and despite having played the game many times I heard a ton of conversations I had never heard before and I'm sure I still wasn't really close to hearing them all.
 
Question, there is usually this fight between MGS 2 vs 3 and I have been wondering what are the opinion of those here and if passage of time may or may not have altered some opinions (such as Raiden not being so hated anymore and the stuff the AIs talked about being disturbingly prophetic).
 
I have been wondering (...) if passage of time may or may not have altered some opinions (such as Raiden not being so hated anymore and the stuff the AIs talked about being disturbingly prophetic).
Short answer: Yes it has. People really didn't start keying into how "ahead of its time" the GW AI's exposition was until people made video essays elaborating on it many years later, which I always thought was weird because I started seeing how much it was making sense back in, say, 2005-2006. And I was barely a fucking teenager back then.

And everyone hated Raiden basically because Kojima baited everyone hard in the promotional materials that MGS2 was going to be another full on Solid Snake game with nary a mention or hint of Raiden's existence. It got further compounded from there because Raiden was like the antithesis of Snake: He looked young, almost effeminate in how "pretty" he was, he came off very much as a greenhorn on account of all his "I HAVE OVER A GORILLION HOURS IN VR TRAINING" talk juxtaposed against the existential crisis he seems to have over the fact that the real action is so much more different than his training (with most people kind of glossing over the subtle foreshadowing of his unconscious upbringing as a child soldier expressed in his complaints), he talks about his feelings, he complains about the straightforward, almost inhuman nature of his orders (again, more foreshadowing which a lot of us glossed over), and he lacks all of the sardonic charm and charisma that Snake had as a veteran soldier. It was only when people started playing through MGS2 multiple times and actually paid attention to the narrative devices used throughout the game did people start seeing the supposed "genius" in Kojima's writing and learning to appreciate it.
 
I think MGS3 had the more interesting setting, characters and gameplay mechanics. I don't hate the second, never did, but overall, I think the third one is the best all-around package when it comes to Metal Gear.

Except that "The Sorrow" fight, try figuring that out on your very first run.
Short answer: Yes it has. People really didn't start keying into how "ahead of its time" the GW AI's exposition was until people made video essays elaborating on it many years later, which I always thought was weird because I started seeing how much it was making sense back in, say, 2005-2006. And I was barely a fucking teenager back then.

And everyone hated Raiden basically because Kojima baited everyone hard in the promotional materials that MGS2 was going to be another full on Solid Snake game with nary a mention or hint of Raiden's existence. It got further compounded from there because Raiden was like the antithesis of Snake: He looked young, almost effeminate in how "pretty" he was, he came off very much as a greenhorn on account of all his "I HAVE OVER A GORILLION HOURS IN VR TRAINING" talk juxtaposed against the existential crisis he seems to have over the fact that the real action is so much more different than his training (with most people kind of glossing over the subtle foreshadowing of his unconscious upbringing as a child soldier expressed in his complaints), he talks about his feelings, he complains about the straightforward, almost inhuman nature of his orders (again, more foreshadowing which a lot of us glossed over), and he lacks all of the sardonic charm and charisma that Snake had as a veteran soldier. It was only when people started playing through MGS2 multiple times and actually paid attention to the narrative devices used throughout the game did people start seeing the supposed "genius" in Kojima's writing and learning to appreciate it.


I think the "fight" between MGS 2 and 3 is ultimately choosing between either a story thats timeless or a story that has aged disturbingly well. I guess it depends if you prefer a story with more social commentary and a message to send (altho not at the cost of plot in MGS2's case) or a story with more focus on plot and characters.
 
Short answer: Yes it has. People really didn't start keying into how "ahead of its time" the GW AI's exposition was until people made video essays elaborating on it many years later.
>Video essays
>Psuedo intellectuals
>Youtube clout
>Insinuating a large number of said video essays arent just elaborate Shitposts made by absolute fucking retards who exhibit all the signs of malignant Narcissism. Who will then go on to spam futa, troon propaganda, and other malicious shitposts all over discord.
 
>Video essays
>Psuedo intellectuals
>Youtube clout
>Insinuating a large number of said video essays arent just elaborate Shitposts made by absolute fucking retards who exhibit all the signs of malignant Narcissism. Who will then go on to spam futa, troon propaganda, and other malicious shitposts all over discord.
>Implying insinuations
>Not believing that a lot of people were influenced by pseudo-intellectuals with YouTube clout into eating up everything they were told
 
I honestly love MGSV to the point where it may in fact be my favorite game in the series, though the running theme for me playing it has been using its open-ended nature to break the game as hard as humanly possible when I play it, because the game lets you, and that's awesome. Some highlights include assassinating a VIP in an APC only to S Rank, S-Ranking a Substinence Difficulty mission without getting off the helicopter, speedrunning a mission that normally takes about 45 minutes in about three minutes, and trivializing a rather notoriously difficult mission by bringing a tank to a Sniper duel.
 
I honestly love MGSV to the point where it may in fact be my favorite game in the series, though the running theme for me playing it has been using its open-ended nature to break the game as hard as humanly possible when I play it, because the game lets you, and that's awesome. Some highlights include assassinating a VIP in an APC only to S Rank, S-Ranking a Substinence Difficulty mission without getting off the helicopter, speedrunning a mission that normally takes about 45 minutes in about three minutes, and trivializing a rather notoriously difficult mission by bringing a tank to a Sniper duel.
I've always thought the engine and sandbox for MGSV has all the potential to make it a great game, but that's all MGSV really has to stand on aside from its horribly disjointed story. You really have to go out of your way to make your own fun with the game, because the game itself does little to nothing to get the most out of its own mechanics and general sandbox.
 
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