Metal Gear

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It runs pretty well on a base PS5. I'm not a huge fan of the ridiculous drop with the mk22 rounds in the new mode, though. Honestly that's my only complaint so far.
 
It has to be a translation thing. Google tells me that "kuso" means both shit and crap (and also fuck).

I'm downloading now, will hopefully get a couple of hours tonight.

Not letting me play it for another 2 days unless I forked over another 10 bucks was a dirty trick.
I mean that's possible. But the thing is that as far as I know, the premise was they're just going to reuse the VA. You could consider an exception if they really wanted to add something, but that call already existed 20 years ago. So they still had to go out of the way to either get a new take or edit it. It's not as though the VA is in Japanese and they just wanted to word it differently in the text. They actively changed how the words are spoken.

It's weird because I went back to start finishing the guys playthrough and at the end when Volgin is exposition dumping, they change "Australia" to "Austria" for whyever. I guess Australia is too far away or not evil enough to launder money? Now admittedly Austria arguably makes more sense due to the time and setting, but it's still another random change that basically exists just to exist. Again I'll note that as far as things they could have done to truly mess with the game, it avoids doing too much noticeable with possibly an exception for an odd sound effect here and there. It's just these (admittedly) nitpicky other weird little changes that make me wonder "Why though?"

It's not as annoying as I find a lot of Silent Hill 2 Remake changes as an example. That's something I would say is aggressively mid and less interesting than the OG while also adding a shit ton of padding to pretend like it's a much bigger and better product. Delta from all I've seen is at least functionally the same as MGS3 but slower paced. While I'm not personally rushing out for it (granted my pc might need upgraded to handle it anyway) I can see why people could get into it to relive it a bit.

Edit: Basically I think someone's first experience with SH2 being the remake would be a shame, but with Delta I don't think they actually miss anything major. Overall it seems pretty solid, though arguably unnecessary since for all that you could just play OG. Which to be fair is sort of the issue with all remakes in general. If you can access the OG a remake will never really be needed unless the gameplay or something is absolutely abyssmal. MGS3 aged fine in that regard I feel outside of maybe the menuing.
 
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Been playing for about an hour, the game runs fine. That said, I'm not trying to run it at 4k 240FPS on a multi-screen layout (wonder where I've complained about this before).

I have to agree with Le'Reddit though, game is too similar to the original.

Unrelated, when is the next $70 pokemon game I can shovel up my ass?

EDIT: As an actual criticism, and not me being a crusty piece of shit - why does changing the UI make me reload a checkpoint?
 
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I have to agree with Le'Reddit though, game is too similar to the original.
I'd rather have that than a """FF7 remake""" scenario or a SH2 demake. The days of getting REmakes are probably gone. REmake got such praise because it walked the finest line between 1:1 remaking the old game, and adding new (and most importantly good) content. I don't really have faith Konami could add much to 3 without fucking everything up. So if the worst criticism of Delta is "it's too faithful", that's fine by me.

Except, that also means the $70-$80 dollar price tag is evermore unnecessary and just another sign the industry continues to get Kosher as fuck since the era of DLC/Season Pass greed.
 
I'd rather have that than a """FF7 remake""" scenario or a SH2 demake. The days of getting REmakes are probably gone. REmake got such praise because it walked the finest line between 1:1 remaking the old game, and adding new (and most importantly good) content. I don't really have faith Konami could add much to 3 without fucking everything up. So if the worst criticism of Delta is "it's too faithful", that's fine by me.

Except, that also means the $70-$80 dollar price tag is evermore unnecessary and just another sign the industry continues to get Kosher as fuck since the era of DLC/Season Pass greed.
Oh no, I agree with you. I was being a petty piece of shit when I said I agree with redidt lol. I dont have a high opinion of that site. Fwiw, the remaster keeps a lot of elements that are considered "problematic" by today's standards because it tries to be authentic to the original.
 
I think they used AI to fill in some of the lines that they had to change, like "movement stick" instead "left and right analog stick". Because the audio will be fine one moment, then when certain lines show up the voice actor sounds the same... just kinda off. Might be re recording like they did with Lori Alan, but I doubt they got everyone back so they did some wierd stuff to make it work.

It still more seamless then what they did on the HD collection for the PS3. Just makes me treasure my original copies on my original PS2 all the more.
 
Definitely feeling this. I had to remap some buttons.
What do you think so far? I feel like it's worth buying so far. It's different enough. I do think I need to remap the buttons since you can't cheese the fight with Fury with the reload cancelling with the Mosin without the old control scheme.

I do find it weird they kept the old quick reload unequip/equip feature.

So far I really like it. But they took no risks with it and just gave us the old game with a new paintjob, which isn't a bad thing mind you. The gameplay is different enough that it's fun, but all the enemy positioning and boss fights are the same.

I just got to Groznjy Grad. I loved the fact you can see the mountains in the background where you fight the End. I don't think those are in the original.

I didn't at first, but I like how injuries carry over into gameplay and cutscenes. Is your Snake scratched up on his face? Mines been since the beginning of the Snake Eater mission opening.

Weird little change is, scenes where Snake is only using his knife in cutscenes has switched from the survival knife to the CQC knife. Which I agree with. It never made sense to me in the original why they chose that when he only fights with the little one.

I'm 50/50 on liking the new face models. Snake is fine, although sometimes it looks like he's got derp eyes looking in two different directions where as Sokolov looks cross eyed. I don't like Ocelot at all. His hair is too long and his eyes make him look like a PS3 character. Eva grew on me. The Boss looks fine outside of her first cutscene which still looked haggish in the final game. But I do miss her big Charlotte Rampling lips. Volgin is a little uncanny valley. Zero and Paramedic are fine but Sigint looks completely different which is surprising when all niggers look the same. Strangely enough Granin looks the most accurate to his PS2 model.
They did manage to fuck up having Snake Eater time itself with the ladder climb though. That was a shame.
Yeah that was really clumsy. It's a shitty version of the song anyway and I don't know why they recorded a new version of it.

Overall though, it's a good remake because it didn't piss and shit all over the original with demake/numake bullshit. It's safe yes, and I would've liked newer stuff but you can't trust studios anymore. THIS is what they should've did with Silent Hill 2.
Not letting me play it for another 2 days unless I forked over another 10 bucks was a dirty trick.
I find it dirty they say you can play it two days early when it's really only a day and a half early on Steam since console niggers got it a full two days early.

I've been doing a no kill no alert run on normal.

I caught the Tsuchinoko. Same method you can in the original. Set mousetraps the area just south of Boshaya Past base and just go back and forth between areas till you hear the capture sound. It only took one pass through for it to pop but I had three mousetraps down.

Oh the only performance issue I had was inside the second floor of the Granin building where you go outside that overlooks the little courtyard and had a giant dip and framerate for whatever reason. Otherwise it runs like butter. I have it on minimum settings and looks great. Finally, a current game that actually looks the gen it's supposed to.
 
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I'm picking extreme difficulty, new style and going to try keyboard and mouse it. Wish me luck.

Is paramedic voiced by AI now? She doesn't sound right...

It ran like shit at higher settings, and my machine is pretty decent. Running pretty steady on medium settings across the board.
 
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I don't think this was in the original, but when you crawl under the floorboards in Rassvet you can see dust falling with the guards footsteps overhead and pinpoint his location with it.

I'm liking how it controls, it suits keyboard and mouse just fine whereas it was quite iffy in the re-release of the original a year ago.

I'm shamelessly save scumming for a no alert no kill run and I appreciate how much it easier it is now with the autosave. I'll go nuts on my second playtrhough when I start trying to collect everything.

Edit: Oh God this version of the Snake Eater song is bad.

Snake is on the juice. Look at his naked character model, veins don't pop like that in natural physiques is all I'm sayin'....

(Though it does track. Special forces guy and all)
 
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What do you think so far?
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I feel like it's worth buying so far. It's different enough.
I agree with this, and I haven't even touched Snake Vs Monkey or Guy Savage or the Secret Theater tapes yet.

I do find it weird they kept the old quick reload unequip/equip feature.
I think it's based that they did tbh. I liked how on KB+M I didn't need to claw grip a controller to do it consistently (and as a side-note, the KB+M controls are pretty damn good, after a while and only a few key remappings I felt like I was getting in the zone as if I were playing GZ). Though something that did throw me off pretty hard was attempting to quick-reload with the RPG, they added like a second-long animation buffer so it's not just super fast rocket spam anymore. That was kinda annoying. It also felt like the trajectory of where I was firing wasn't hitting like it would in the original but maybe I'm just retarded.

Kinda don't understand why they patched out some of the speedrunner boss cheeses. I assume runners are just gonna find new ones in the coming days/weeks to replace them anyways.

I'm 50/50 on liking the new face models. Snake is fine, although sometimes it looks like he's got derp eyes looking in two different directions where as Sokolov looks cross eyed. I don't like Ocelot at all. His hair is too long and his eyes make him look like a PS3 character.
I get what they were going for with Ocelot and attempting to make him more resemble his appearance in the other games, but yeah in some shots he just looked off. Some he looked fine in to me IMO, and then in others he looked weird. Grain of salt though, I was also playing on super low settings with a low resolution (720p), and I haven't sat down to watch all the cutscenes in higher native quality (I also skipped some in my playthrough because I wanted to play the game, but I plan on going back and doing a playthrough where I sit through all of them).

It's a shitty version of the song anyway and I don't know why they recorded a new version of it.
It's grown on me ever since the first time I listened to it, but I absolutely agree it's a huge fuckup that they whiffed the timing of the ladder and the song's conclusion. I don't know how the fuck they didn't catch that. Hopefully either that gets patched or modders somehow fix that shit.

Oh the only performance issue I had was inside the second floor of the Granin building where you go outside that overlooks the little courtyard and had a giant dip and framerate for whatever reason. Otherwise it runs like butter. I have it on minimum settings and looks great. Finally, a current game that actually looks the gen it's supposed to.
I played this on a docked Steam Deck with KB+M all in one-go and got zero crashes whatsoever (lowest settings, 720p, self-imposed 30fps cap). I did not have an FPS counter enabled, but it was playable pretty much around what Steam Deck HQ said. The fact it runs at all on this thing, and without any microstutters, I think shows that it isn't a completely unoptimized shitshow. Or maybe that's cope, Idunno.

During some intense scenes it went down to probably like 15-20 fps, I.E. certain points in the bike chase scenes, The Fear was pretty damn laggy, some interiors got a tad sluggish. But nothing game-breaking, it's still overcomeable. Ideal? Obviously not, but I'll probably still try for FOXHOUND on it for the extra bragging rights.

e:
This is even more autistic than all of the above, but it was also super fucking cool hearing the original MGS motif again in a new game after so long of it being shitcanned by Konami/Kojima. Literally been over twenty years since its' last appearance in a new MGS game.

e2: I closed the game for a bit on my Deck and just turned it back on after having started a Legacy-style save file - if you let the Snake Eater intro play without pressing anything to skip into the main menu, it's the old intro (both visuals and audio) and the interactive bits are still there too. That's neat.
 
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Is the game easier as some people online say?
So far for me it's easier in that you can move better and you don't have to crawl all the time now that you can crouch walk. I think the drop off on the mk2 is a good balance because if it was still super accurate then it would be really OP with how much easier moving and shooting is, at least using the new style.

Note that I've only done the Virtuous Mission so far so I wasn't worried about conserving suppressors and ammo. It is going to get harder. But as a comparison to the original, it's easier because of the greater movement options and modernised shooting mechanics
 
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How are the gunfights now? Do enemies get gibbed?

Oh no, I agree with you. I was being a petty piece of shit when I said I agree with redidt lol. I dont have a high opinion of that site. Fwiw, the remaster keeps a lot of elements that are considered "problematic" by today's standards because it tries to be authentic to the original.
Do they keep the moment where the Boss calls the Raiden mask a "fairy disguise"? lol. I thought for sure all the Raikov shit would be edited.
 
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