Metal Gear

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Nice to see another fan of MPO here.
It was actually my first MG game that I ever played.
I agree with how it was a better sequal to SE then PW was.
I remember finding Portable Ops just a better game than PW overall.

Its been awhile and I have not revisited it lately, but going by memory one impression I had was PW suffered from not understanding that it was a portable game and instead being designed as if it was on a console platform. Portable Ops meanwhile felt like it understood it was on a portable and designed around that.

Like I really liked that little "radar" that was a visualized representation of Snake's hearing. The lack of any replacement for the Soliton was something MGS3 was sorely missing, and it makes sense to have in a game you might be playing in the back seat of the car.... Peace Walker turns this into something you have to build at your base and you can't even get it until a fair way into the game (again, its supposed to represent your own ears, so why is it an item now?)

And the missions were contained to just one decently-sized map which usually didn't take long to finish, another great concession to being a portable game... which Peace Walker screws up by having all its missions be these sprawling affairs.

One thing PW did that I liked was if you needed an item (say, Big Rations) but didn't have the capacity to make them at your own base.... you could just raid an area that had them. Peace Walker again fucks with this.

In fact I recall PW having bits where you literally could not continue the story if your base wasn't at a certain tech level. Portable Ops never at any point prevents you from continuing the story.

Just saying again, it really feels like the whole reason Portable Ops is considered a "lesser" game is entirely because Kojima had less to do with it. Which is a lame reason.

...... It kinda makes me wanna try out Metal Gear Survive. @30+GameOvers has been saying its been unfairly hated on. All I know about it is people immediately dismissed it as a shallow cash grab because it looked like just a zombie survival game with the Metal Gear name attached.
 
...... It kinda makes me wanna try out Metal Gear Survive. @30+GameOvers has been saying its been unfairly hated on. All I know about it is people immediately dismissed it as a shallow cash grab because it looked like just a zombie survival game with the Metal Gear name attached.
...Well, it kinda is, but it's good despite that. The game is much tighter than V and actually forces you to sneak, however due to the liveservice angle there is a point where grinding in special ops missions(horde mode reminiscent of Left 4 Dead or COD Zombies) will require you to sit there and play these over and over instead of continuing the story for vital resources. Don't worry, you're not missing out on much, there is some good twists and fanservice here or there but it is very predictable and some characters barely serve a purpose. The gameplay is actually the best part, it feels like a survival zombie mod for V but in a good way.
The game, however, is very much unfinished, even more so perhaps than V itself. It starts out well, has a strong mid game, then has a strong but short endgame and measly two post game monster hunter esque boss fights, the end. I guess the intention was to update the game with new horde mode maps, weapons, monsters and events, but with the poor reception Konami gave up. Shame, there is quite a bit of potential there. There was quite a bit of dogpiling on the game when it came out, Kojima's departure was still fresh in people's minds and absolutely nobody wanted or expected this to succeed. This is why you had people like dunkey or jim sterling not grasping basic gameplay elements and blaming the game for "sucking", obviously most people just went along with since playing the game yourself and making up your own mind is too hard a concept.
Since the game is running on a central server, and therefore needs an online connection to play, it WILL die out someday. I would say play it now while you can, at worst you will just not like it.

Oh and PO is very much an underrated game as well. I consider that the true sequel to MGS3, however Peace Walker is also a proper sequel to Portable Ops. The ending of PO is very much when the idea for Outer Heaven begins, Snake was forced to fight alongside Russians in order to take out the big threat, and he had to fight against fellow Americans as well. This led to him questioning what countries and allegiances mean on the battlefield at the end, you even have Spetsnaz troops who are captured and imprisoned by US forces saluting Snake at the end. This leads to Snake making his own PMC where he can continue doing what he was doing in San Hieronymo. Kojima can kvetch and cry about how PO doesn't exist and how PW is the TRUE sequel to MGS3, but the truth is that MGS3 leads into PO and PO leads into PW perfectly, with PW leading into GZ and V just as well. You can argue if PW and V screwed things up and how so, but the Big Boss saga actually makes sense and takes logical turns, Kojima succeeded at that at least(well, V is a convoluted mess but at least Diamond Dogs themselves make sense)
BTW if you wanna know if Survive is in any way connected to PW, GZ or V, it is: Your character is the MSF trooper that saves Big Boss and buys him enough time to fly away during the big ambush at the end of Ground Zeroes...then you get blown up and die along with most troopers there. I won't spoil the rest, what little story there is in the game isn't that bad, and it goes places no other Metal Gear game does.
 
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Yeah, Survive *is* a cash grab. And you wouldn't miss anything by skipping it.

...but it also wasn't nearly as awful as Kojima fanboys made it out to be. Especially since I'm pretty sure it was a budget title (I think I only paid 20 bucks for it around release)

Of course, I say that as someone who only played the campaign and barely touched the online mode.
 
Its a shame the Fox Engine wont be used on anything else good, it was probably the best in house engine of the last generation. It could run well on low end pcs with relatively small game size and great graphical/system fidelity. Todays engines and developers are shit but still, its better than bloat like RAGE and Unreal.
 
I went to a local toy con last month, and managed to grab a reprint of the Metal Gear Rex model kit. still waiting for the rainy season to go away to start doing the kit. there was Metal Gear Ray, but it was expensive and i dont have much nostalgia for it

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its a shame that there's not a lot of merch available for MGS4, which is my second favorite after MGS1
 
I went to a local toy con last month, and managed to grab a reprint of the Metal Gear Rex model kit. still waiting for the rainy season to go away to start doing the kit. there was Metal Gear Ray, but it was expensive and i dont have much nostalgia for it

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its a shame that there's not a lot of merch available for MGS4, which is my second favorite after MGS1
Oh wow this looks sick.
 
Peace walker had a good story? The fuck are you dumb niggers on about
The plot was beyond retarded with the random dyke who got cucked by snake so she fucked the cripple instead, highlowman being the mastermind behind the retarded give volgin a nuke plan because the boss is a peepeepoopoo girl and snake getting butthurt becuase the chatGPT bot who snake already said wasn't the boss decides to kill itself before the entire planet gets nuked.

At least PO gave a good reason why snake would end up hating the goverment thanks to them deciding the combination of the legacy/shagohod/metal gear/sokolov was worth the risk of giving volgin a nuke with the hopes that he wouldn't be dumb enough to use it, and when everything went to shit they decided killing the boss was the easiest solutions instead of looking for another way
 
Isn't she a pedophile too? I swear I remember there being an audio log where she was blatantly coming onto Pacifica without realizing she was an adult disguised as a teenager.
Yeah that was an audio log in Ground Zeroes. I prefer the way GZ handles PW's mess of a story since it at least tries to make it sadder and more "serious" as a followup. And then TPP happened.

Also I'm never not fucking MATI or Mad At Kojima/Konami for never releasing the full OST for Ground Zeroes from the different music composer.
 
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They made a MGS4 version of Risk.

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well, you know what i mean, theres not a lot of toys for MGS4. Hot Toys made MGS3 Naked Snake and The Boss, even made Raiden from MGR and a lot of variants, and 3rd parties to this days spam releases of Punished Snake and Quiet but they never made MGS4 ones, not even 3rd parties made any action figures of any of the 4 Beauty and Beasts (although I only really like Laughing Octopus and Raging Raven)

and only Medicom made a super low print of MGS4 Old Snake which is very very very very expensive shit in the 2nd hand market
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MGS1 is kinda treated a little better, there were releases of Squeenix Play Arts (although not in 1/6 scale), also, Cyborg Ninja here is just a statue not a action figure
 
Peace walker had a good story? The fuck are you dumb niggers on about
The plot was beyond retarded with the random dyke who got cucked by snake so she fucked the cripple instead, highlowman being the mastermind behind the retarded give volgin a nuke plan because the boss is a peepeepoopoo girl and snake getting butthurt becuase the chatGPT bot who snake already said wasn't the boss decides to kill itself before the entire planet gets nuked.

At least PO gave a good reason why snake would end up hating the goverment thanks to them deciding the combination of the legacy/shagohod/metal gear/sokolov was worth the risk of giving volgin a nuke with the hopes that he wouldn't be dumb enough to use it, and when everything went to shit they decided killing the boss was the easiest solutions instead of looking for another way
Peace Walker story wasn't very good and PO was definitely a better followup to 3, but I like the presentation. Letting you build up your base in-between the missions, having Snake do side ops as a break, the comic book styled cutscenes, the great music in the main Motherbase menu, it all adds up. The gameplay is limited by what the PSP could do but even then PO did it better by focusing on the actual stealth, where as it is way too easy to just run by or shoot everyone in PW. The introduction to the game's story is actually pretty strong, but the latter half is when the game takes a shit, and it doesn't get much better in TPP. Not surprising considering that this came out right after MGS4, when Kojima's tard wranglers clearly peaced out.
PW does have some of the better boss fights in the game, people forget that there is an entire chain of optional Monster Hunter missions(the only other game you can fight monsters like this is Survive). PW is the kind of game where you turn your brain off and play for a few minutes at a time, which might have been the intend since it came out on a portable console. Far cry from a spy thriller like the main trilogy or even something like MG2/Ghost Babel, but honestly, what do you expect from a game whose final boss fight theme is a j-pop song that's canonically produced by the character you're currently fighting?

Yeah that was an audio log in Ground Zeroes. I prefer the way GZ handles PW's mess of a story since it at least tries to make it sadder and more "serious" as a followup. And then TPP happened.
I wish we got a darker, more grounded take on PW's story like this for the rest of MGS5. Once you get the full extend of what was going on over at Camp Omega, it was night and day from the rosy take on the franchise that PW had. I liked the payoff of having the game tie in directly to MG1 at the end but I would have liked to see more "where are they now" scenarios with the PW crew, like we've seen with Huey(liked the plot twist with him, it was just a shame you weren't given a choice of executing him).
 
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I wish we got a darker, more grounded take on PW's story like this for the rest of MGS5. Once you get the full extend of what was going on over at Camp Omega, it was night and day from the rosy take on the franchise that PW had. I liked the payoff of having the game tie in directly to MG1 at the end but I would have liked to see more "where are they now" scenarios with the PW crew, like we've seen with Huey(liked the plot twist with him, it was just a shame you weren't given a choice of executing him).
Yeah I agree with you. You've said something similar about MGSV a while back on this thread when I was just a lurker.
 
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