Mega Man General Thread - Mega Man Battle Network Legacy Collection announced

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Needless to say, our suffering continues
There's just really no money in the series.

Highest sellers are like...

MM11: 1.9 million.
MM Legacy Collection: 1.6 million.
MMBN Legacy Collection: 1.42 million.
MMX Legacy Collection: 1.3 million.
MMZ+ZX Legacy Collection: Less than 1 million, unclear how much less but probably a lot judging by how ZX back in the day didn't break 95k and ZXA didn't break 64k.

All the money is in merch and crossovers like this. Only Classic, X, and MMBN seem to even remotely sell.

From what I understand not even X Dive Offline seems to have sold significantly despite being a near-unprecedented thing in terms of bringing a formerly online gacha game into offline form.
 
My deepest hope is that this was made by a 40+ year old megaman fan that some how is translating the Mega Man 2 World of Power novel into a animated short for one of the deepest cuts out there.

Its probably going to be a visually interesting Astroboy-lite action showcase. Cyperpunk:Edge Runners turned out good so maybe somebody can work some magic with a decent budget?
holy shit someone else besides me read that thing? i thought it was a fever dream brought on by the despair of not being able to afford a class trip.

There's just really no money in the series.

Highest sellers are like...

MM11: 1.9 million.
MM Legacy Collection: 1.6 million.
MMBN Legacy Collection: 1.42 million.
MMX Legacy Collection: 1.3 million.
MMZ+ZX Legacy Collection: Less than 1 million, unclear how much less but probably a lot judging by how ZX back in the day didn't break 95k and ZXA didn't break 64k.

All the money is in merch and crossovers like this. Only Classic, X, and MMBN seem to even remotely sell.

From what I understand not even X Dive Offline seems to have sold significantly despite being a near-unprecedented thing in terms of bringing a formerly online gacha game into offline form.
these sentences are all true, and they bring me great pain. i wonder if we'll even see Star Force Legacy or Legends Legacy at this rate.
 
I'm not going to lie: I would love another Megaman 9/10 style game to come out. Like use it to help train some up and comers to learn how to flex using only the limitations of the 9/10 engine.
 
I'm not going to lie: I would love another Megaman 9/10 style game to come out. Like use it to help train some up and comers to learn how to flex using only the limitations of the 9/10 engine.
Sadly, you're hoping in vain.

It's hard to believe but I've seen modern gamers unable to clear X1 because of Sigma Fortress 1's floating platform section. Some struggle with Chill Penguin.
 
Capcom should try another reboot project. I think they had the right ideas with the Powered Up and X PSP games. Those could be revisited, cleaned up, and not put out only on the PSP.
 
these sentences are all true, and they bring me great pain. i wonder if we'll even see Star Force Legacy or Legends Legacy at this rate.
The fact Star Force doesn't have a collection is criminal when you find out that Star Force 2 as a whole sold about double what ZX + ZXA sold. Star Force goes from SF1 with about 540k, 2 with 290k, then 3 with 217k when combining all versions.

So I must amend my previous assertion, Star Force sold better than I had been led to believe, and it's kind of weird that it's somehow the black sheep of the franchise according to the fandom.

MMZ/ZX has a collection somehow when its most popular game, MMZ1, only did as far as anyone knows about 230k, followed by about 160k, 122k, then 75k.
 
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The fact Star Force doesn't have a collection is criminal when you find out that Star Force 2 as a whole sold about double what ZX + ZXA sold. Star Force goes from SF1 with about 540k, 2 with 290k, then 3 with 217k when combining all versions.

So I must amend my previous assertion, Star Force sold better than I had been led to believe, and it's kind of weird that it's somehow the black sheep of the franchise according to the fandom.

MMZ/ZX has a collection somehow when its most popular game, MMZ1, only did as far as anyone knows about 230k, followed by about 160k, 122k, then 75k.
i don't even know how it got that way. i love star force, i thought the simplification of the grid, but the complication of the deck and attack mechanics themselves was a nice shakeup of a familiar formula.
 
Sadly, you're hoping in vain.

It's hard to believe but I've seen modern gamers unable to clear X1 because of Sigma Fortress 1's floating platform section. Some struggle with Chill Penguin.
Oh, I meant by up and coming Capcom programmers, not players.

Capcom already released a college course where students learned to make a Mega Man level in the RE Engine so making a another Mega Man Classic game in a already established engine would help ease new people into video game development.

 
Oh, I meant by up and coming Capcom programmers, not players.
Unfortunately, the MM11 developers basically said that nobody wants to do it again because it'd be without Inafune.

Never mind that they seemed to have done it without him just fine, but that's Japanese politeness for you. I think what they actually meant is there's no reason for them to do so.
 
MMZ/ZX has a collection somehow when its most popular game, MMZ1, only did as far as anyone knows about 230k, followed by about 160k, 122k, then 75k.
That's pretty eye-opening to me, especially since Zero 1 is arguably the weakest of the Zero series. Meanwhile, Zero 3, one of the best games in the entire franchise, is still on the lower end of the sales figures.

Course, Battle Network being at its peak during this time may also contribute to this. Zero and ZX, like Legends, were much more niche.
 
Course, Battle Network being at its peak during this time may also contribute to this. Zero and ZX, like Legends, were much more niche.
I think what contributed to the sales were as follows:

Wow a new Megaman game, Z1! I will purchase this! I am playing it and wow it's a steaming pile of shit, and what about this art style? Wait, elves? I can't use them or I'll be penalized? I have to replay the level over and over and memorize patterns to get S rank?

Forget this.

Hence, the rest of Zero goes unnoticed and unpurchased, only to rear its ugly head many years later on the internet as "peak Megaman" because pattern memorization makes you an epik gaym0r now.
 
Yeah, the first Zero game being the weakest in its sub-series does give a pretty poor first impression. Even if it got much better later.
 
The first Zero game is the most brutal, the one where there really is a fucking apocalypse going on, and your dumb ass doesn't have the skill to survive.

So many sluggish warriors around here.
 
The EX Skill thing in 2 and 3 annoyed a bunch of people, if I recall.
 
AM2R actually coming out gave me up fan games like Mega Man X Corrupted would some day come out but that dude is legit stuck in development hell.

I have a feeling he makes something, makes another thing, and then goes back to the first thing to improve/tweak it in a never ending cycle.
 
AM2R actually coming out gave me up fan games like Mega Man X Corrupted would some day come out but that dude is legit stuck in development hell.

I have a feeling he makes something, makes another thing, and then goes back to the first thing to improve/tweak it in a never ending cycle.
I don't even think it's real and just a series of flash animations
 
I was thinking about some of the cool design aspects of Zero 1. The original intention of that game was not for that to be Zero, but a different Reploid. One who was build to be similar to Zero. I think that's why there are so many enemies that kind of look like X. If Zero was the one who built Neo-Arcadia instead of X, then there would be robots that look like Zero running around all over the place killing everyone.
That's why you start with just a gun and nothing else, not even any abilities or attacks. It's almost like going back to the original NES game for a moment. I do like the irony of X being the one who lost his mind instead of Zero. The X series was always foreshadowing how X and Zero would have to one day fight and kill each other. No one thought we would be playing as Zero and killing an evil X.

They cyber elves are such a weird system. The goal is to not use them. Getting them is a pain in the ass, and you have to grind energy to feed them. They only work once and the game will give you score penalties for using them. I like the idea behind it, that you need to learn what you're doing and develop some raw skill. It also adds to atmosphere that The Resistance is struggling so badly. There is a special one you can get if you beat the game with all the other elves fully maxed out and unused, but they really could have balanced it better.

I'm still annoyed that they chickened out and make a Copy X. I know people have written essays about how bad it would be for X to fall, but I love it. Dr. Weil was pretty good, but I would have loved to see a Copy Zero having to fight and take down the real X. Not that X would have to be downright evil, perhaps more lost and jaded due to being alone for so long.
 
While technically raising and then not using all the elves gives you Jackson in Z1, you are better served using all of them because that gives you Ultimate Mode instead which includes him anyway. You just do it at the last moment if you insist on having a high rank, because having a high rank makes the bosses use other attacks.

The crystal costs really have nothing to do with atmosphere, they are just an insane grind in 1 and 2, which is reduced in 3 where everything is supposed to be even worse off on paper due to Weil and Omega. Thankfully there's a ROM patch for it to cut down that grind.

The X series was not "always foreshadowing" anything about such an X vs. Zero fight. They already did one in X2 which the fandom screams is non-canon because they don't want to see Zero lose outright, and another one was only a thing starting in the X3 ending. Same deal with X4 X's ending, where Zero's side had no X in it at all.

The problem with the whole concept of X going bad is "why was it done?" It was not done because it'd be cool or interesting, because it's not, and the entire motif for it was taken from a tokusatsu film. It was done solely as an excuse for Zero to take the protagonist role, because Inafune was obsessed with him.
 
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