Marathon 2025 - Bungie's new AAAA Extraction shooter

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This is the first time I've ever seen someone say this without provoking an all-out war about Halo: Reach.
I love all the bungie halo's.
Microsoft tard wrangled. Specifically, they tard wrangled the higher up devs like Jones and Barrett. That’s what made Halo great. They gave Bungie enough creative freedom to make cool shit but slapped their face enough to make sure that cool shit was in budget and on time. The patients run the asylum now.
That's the thing. Microsoft was a good manager for them. Sony clearly isn't and has let them do whatever. The split didn't help. They barely have their OG staff left
 
Reminder that Microsoft bought FUCKING ACTIVISION few months later and already owned Bethesda, both of these print money.
I forget if it was Shadowkeep or during beyond Light where it was rumored Microsoft was interested in reacquiring Bungie but the moment Bungie floated 1 billion dollars as their valuation Microsoft laughed their way out of the room. I'll admit I'm a bit hazy on if this was in fact true or not and all the information I can find is just what someone heard that someone else heard so it's likely fake. But it's funny to think that in their haze of acquiring studios, they came down from their high long enough to say 'lol no' to Bungie.

I really hope that the doubling down results in some really interesting choices for Marathon. And if Sony tells them to go back to Destiny I think it would be hilarious if they did everything in their power to self sabotage.
 
How does this differ from depreciation, which is something almost all companies use in accounting for movable fixed assets and nobody really cares about?

Would "impairment" be losses taken on investments, overpaying for a company during an acquisition, government fines, etc.?

Reason I ask is I've never seen that term used in a financial context.

Note: Not from US so I apologise if it's common terminology for you.
from a quick google search

While there are some relatively clear similarities between the two concepts, there's one key distinction: impairment denotes a sudden, irreversible drop in value, whereas depreciation/amortisation reduces the value of the asset over its entire lifetime.

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It's genuinely pathetic that even now so many "journalists" and youtubers will run such heavy defense for sony or try to argue that its at its strongest point ever
I’m convinced that Sony’s success in the last two generations has only been because Microsoft is a bigger retard, and this is coming from me, an Xbox fanboy. Microjeet shot themselves in the dick so hard with the Xbox One that Sony won the PS4/Xbone generation without even TRYING, and then they let a retarded German man run their US based operations without ever thinking it’ll go wrong. Their success isn’t because they’re better, they’re just lucky. And the consequences of this ignorance is finally catching up to them.
 
Arc Raiders is still lots of fun and has plenty of players btw
Yeah but Arc Raiders is having it's own issues right now. The PVPVE conversation is getting worse, and the player numbers have been steadily dropping for a while.
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It's kind of impressive that it's not in the top ten anymore. It still has plenty of players yes but if the devs keep dropping the ball it won't for long.

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Microsoft tard wrangled. Specifically, they tard wrangled the higher up devs like Jones and Barrett. That’s what made Halo great. They gave Bungie enough creative freedom to make cool shit but slapped their face enough to make sure that cool shit was in budget and on time. The patients run the asylum now.
Microsoft completely nosedived after Steve Ballmer left the company and his whole shtick was just yelling at people
 
Goddamn, nigga, it feels so fucking good to be right.

I’m wondering who might go first? Is it that ugly zipperhead, Joe Ziegler? He should be let go first but I think someone unimportant, or a department that’s the least utilized is going to be axed before the “important” staff.

Expect layoffs. Expect higher ups to be “moved around” or “reassigned”. Fuck whatever positive Polly shit Tassi writes; this screams “support studio”.
I hope whoever was the “fontslop merchant” gets removed first. Trying to wear that shit like a badge of honor in a tongue-in-cheek turn up of the nose at the masses who had the nerve to not like your Temu-designer’s republic menus/UI was peak soylennial cope and a textbook version of:
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You see a lot of that with the fan base (meager as it is) around Marathon.

Bungie sisters....I don't feel so good...
Oh, no no no! Blast-haver bros… our response?
 
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Despite this, Sony seems to be doubling down on Marathon.

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"Engagement metrics such as retention also remain at a high level"

This is just not true at all, and I gotta give credit to Paul Tassi for pointing this out in his latest video about it. Marathon player engagement has eroded steadily since launch, to the point where the game struggles to get above 10k outside of cryo weekends.
 
Yeah but Arc Raiders is having it's own issues right now. The PVPVE conversation is getting worse, and the player numbers have been steadily dropping for a while.
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It's kind of impressive that it's not in the top ten anymore. It still has plenty of players yes but if the devs keep dropping the ball it won't for long.

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That's just stupid PVE niggers complaining about everything, as usual. The only thing PVP chads complain about is balance like TTK. Maybe more maps to PVP on.

What we're seeing with Arc Raiders is a normal declining playercount, or what was considered normal before current year (around mid 2010s). Practically every single other big budget AAA live service game has had markedly worse player retention, losing 90% of their players in the first two months. See: Marathon for the quintessential example. Meanwhile, it took 6 months for that to happen to Arc Raiders. And Arc Raiders is not big budget or AAA.

I'm not saying it shouldn't be noted, I'm just saying that most of the things people complain about are their own fault. Like getting "ratted" in the game with absolutely no safe zones at all, because they are PVE tards and have no PVP experience, and no notion of how to defend themselves. Higher TTK would address this issue btw, which is a common PVPer complaint as well.
So PVEchunguses/developers should really just listen to them.
 
chatter on MATI:
"I'm playing marathon 2 right now"

josh:
"are you playing it on a console? is that why it's not showing up on the steam charts"

fucking GEG. he's playing the original marathon 2 from the 90s
 
Bungie sisters....I don't feel so good...



I thought they were independent during their destiny era?
During their Destiny era Bungie was working with Activision Blizzard, who took the blame for a lot of Desyiny's aggressive monetization changes, poor direction, and poor decisions in general. Once they went independent, the monetization became even more egregious, as did the poor decisions. Turns out that Activision Blizzard was more of a guiding hand than an anchor, at least in terms of management.

Bungie's management staff is completely inept and Bungie as an entity always goes off the rails and crashes when they don't have a tard wrangler managing them, whether it's Microsoft, Activision Blizzard, or Sony.
 
I'm not saying it shouldn't be noted, I'm just saying that most of the things people complain about are their own fault. Like getting "ratted" in the game with absolutely no safe zones at all, because they are PVE tards and have no PVP experience, and no notion of how to defend themselves. Higher TTK would address this issue btw, which is a common PVPer complaint as well.
So PVEchunguses/developers should really just listen to them.
Oh yeah for sure
 
You know what would have probably helped?

Making Marathon a single player shooter with deep narrative designs with grungy artistic design. Not some extraction shooter slop with graphic realism that utilizes stolen artwork.
 
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