- Joined
- Sep 23, 2019
I am speaking very generally about extraction shooters, though I'm sure all of this as a counterargument applies generally as well. It introduces a whole new problem, though, which is 'how reliably can you assemble a team of three similarly dedicated, disciplined and competent people'? That's a HUGE throttle on both players' individual ability to skill up and learn the environment, as well as gear up.Anyways, getting caught in a bad position or getting ratted is 100% skill issue in 3s, teams are constantly moving and making sound. A player corner camping with a shotgun is dong it because they heard you before you heard them. Third parties are probably your best example, some times multiple teams will hear gun fire and run straight to it. This was an issue in the previous sound change, we had noticed that any time we fought an enemy team there was a high likelihood that we would have to immediately fight another and possibly a third. Still in most cases this is manageable, you just need to withdraw, heal, and re-engage. You might lose a team member or two in the process, but you can pick them back up. If there are 5 dead players with kits on the ground the third party cant take everything.
Basic real world military tactics and maneuvering stop a lot of this nonsense.
Any comment I could make about this feels almost unnecessary. It speaks for itself.At around lvl 70 this stops being a thing.
If your solution to the problem of 'players losing gear is disproportionately punishing for the scale of the mistakes they make' is 'once they reach the seventies that stops technically being an issue', that's not even weapons-grade copium. That's a level of copium that would be considered a war crime if administered to others.
This doesn't happen in 3s, only solos and maybe duos. Two game modes the game is not designed around, but were included due to player demand.
So what you're saying is this.
For this game, you need three people specifically to team up - one or two is not enough, four is two twos and thus too many. You also need to have all three of those people skilled at military tactical mindsets and actively engaged in such.
You also need to have those three people be patient enough to put up with 70 levels of setbacks to finally get reliable kits going, without losing so many players in the general bubble that you're forced down to duos or solos. Even that only gets them the reliable presence of a kit, not one they necessarily like or click with.
And on top of all that, you then incentivise your own playerbase to interfere with, find and kill each other to try and steal loot from one another.
And Bungie - let alone any players - actually thought this was gonna be a game that lasted any amount of time, let alone was a triple-a success?