Marathon 2025 - Bungie's new AAAA Extraction shooter

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The big Cryo Archive thing, which is probably their last shot at making this a success, is finally being released tomorrow. Meaning it's going up against Crimson Desert for the weekend.

This should be fun...

 
So are the media outlets that held their reviews so bungie can get their shit together going to play this or have we all moved on? I'm guessing no one gives a fuck now and we're moving on since they already cherry picked quotes for the "Accolades" Trailer... Well played bungo.... Well played...
 
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Under 17k today. Barring a desperation sale I give it 2 more weeks until it hits below 10k.
They announced the 'end game' zone and ranked. Both of which are being locked to their 'weekend' system like Trials from Destiny, which is definitely a choice of all time. They will have streamer/viewer bumps but I do not think it will translate to higher player counts if that makes sense.
 
I'd like to point to a player count for a different Bungie game (I didn't add the caption):
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Nearly twenty years ago, with undoubtedly a smaller (granted, still huge) budget and fewer devs, on a single console, when the idea of online console gaming was still relatively fresh, Halo 3 regularly had hundreds of thousands of players on simultaneously, if not over a million. And a lot of that population persisted for years afterward, with a small group of diehards continuing to play long after most moved on. It's the kind of game Bungie used to be able to make, the kind that would set the whole gaming world on fire and have a lasting legacy that persists two decades later.

Does Marathon need that many players to thrive as a game? Possibly not, I couldn't tell you what a healthy base would look like. But does Bungie need more players to make their ridiculous investment pay off? Definitely, they would kill to get even a fraction of what Halo 3 got on launch without even being a multiplatform title.
Halo 3 was a better game because it was a finished product on release, which was the style at the time. Developers had to plan, build and deliver a finished product by a set deadline and once it left their hands they had to stand by it as it was. This dictated scope and scale and ambition and tone and gave practical benchmarks for progress and priorities.

Live patching killed the entire medium. Not immediately, nor directly, but it opened the door for a slow and pernicious influx of other maladies. Just like AIDS.
 
The big Cryo Archive thing, which is probably their last shot at making this a success, is finally being released tomorrow. Meaning it's going up against Crimson Desert for the weekend.

This should be fun...
Sorry to spoil it for you, but this is the situation. It's fucked.

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Runner level 25 doesnt sound like a lot, but looking at the steam achievements it's looking like half of the player base hasnt even made it to level 25.

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A loot value of 5,000 credits is all blue gear with purple bits splashed in, characters at lvl 40 do not have regular access to that kind of equipment, let alone lvl 25.

But wait, there is more:

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It's weekends only! So if you've got plans or work, you wont be playing the new map for another week maybe.
 
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Sorry to spoil it for you, but this is the situation. It's fucked.

View attachment 8726882

Runner level 25 doesnt sound like a lot, but looking at the steam achievements it's looking like half of the player base hasnt even made it to level 25.

View attachment 8726885
View attachment 8726908


A loot value of 5,000 credits is all blue gear with purple bits splashed in, characters at lvl 40 do not have regular access to that kind of equipment, let alone lvl 25.

But wait, there is more:

View attachment 8726887

It's weekends only! So if you've got plans or work, you wont be playing the new map for another week maybe.
Is this some sort of secret Bungo retardation I'm not privy to? What's the point of these asinine requirements for what I think is a story drop?
 
Is this some sort of secret Bungo retardation I'm not privy to? What's the point of these asinine requirements for what I think is a story drop?
It's like suicidal ideation, but on a corporate level.

Also the game has been constantly cock teasing the story beats. Dont get me wrong, i like it, but I also enjoyed the first few seasons of lost. I dont think the new map is going to solve any of these fucking riddles theyve put out for us.

Also food for thought, the ARG detectives did enough puzzle solving to figure out we needed to kill something like half a million bots for the crypts to open. Since launch we had killed 300k, with the current player base it was estimated to take another two weeks for it to unlock through players killing bots. Realistically it might of taken a month or more with the dwindling player base. Bungie had to force the content open.

This ontop of the ARG, all the wierd ads, music videos, and a bunch of other silly shit its apparent that they really thought they had the next Arc Raiders on their hands.

Get ready for the lay offs and Sony announcing the future state of the game soon.
 
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Also the game has been constantly cock teasing the story beats. Dont get me wrong, i like it, but I also enjoyed the first few seasons of lost. I dont think the new map is going to solve any of these fucking riddles theyve put out for us.
It took them 10 years to show us Savathun in Destiny, a character so critical to the backstory and plot of the setting its unreal, they can tease out story beats to a length some would call unnatural.
 
they did it in Destiny, they love to gatelock content.
While this is true, they typically haven't made the raid content necessary for the conclusion of a particular expansion's story, with raids usually being something of a side story or coda to the main campaign. That way, you still get the epic finale boss fight to cap off the campaign, and then get with your buddies and go kill something else in the raid. That mostly started after complaints about needing to do King's Fall to finish off Oryx; I can't remember for sure, but it might have also been necessary for post-campaign stuff. Even the Witness wasn't defeated in the raid, where the first clear unlocked the true final mission that people could matchmake to complete.

That's why I don't understand why they're structuring Marathon's story around forcing players into the PVP content. I get that it's an extraction shooter and that that's a primarily PVP genre, but especially for a series like Marathon, there are people that just want to experience the story without having to put up with all of that bullshit, but they can't even make any progress at all if they're playing the solo-focused shell. And then Bungie wants to gatekeep the next part of the story behind even more grinding and gambling all your best loot?

It's like they somehow failed to learn any lessons from Destiny at all, but I can't say that's surprising since the Destiny team also seems to forget everything they've learned every few years.
 
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