Marathon 2025 - Bungie's new AAAA Extraction shooter

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I do it for the faint hope that Myth-series and Oni will come to Steam if current Bungie collapses hard enough.
No clue about Oni but Myth I and II are very easy to acquire and play for free. At least the single player campaign stuff.
 
Matchmaking is where things really start to fall apart.
Bungie has proven that they cannot get this right.

I played well over 2k hours of Destiny 2, I am a very good PVPer, in the top 0.7%
but that's just "very good", and if we were dumb enough to go into Trials, after 2 wins, we will almost always get paired against top 0.1% and even higher fractions than that, the UBERsweats, you will NEVER beat, EVER, people who can slide out of a corner, snipe you peaking 100 meters away, and slide back in a blink of an eye, the top of the top.

why couldn't I be paired with people at my skill level or slightly above? because FUCK you, its Bungie, this ultimately kills high end PVP, and feeds into itself, they have all the statistics on all the players because fuckin 3rd party sites also have all these statistics, they just don't care.
 
Bungie has proven that they cannot get this right.

I played well over 2k hours of Destiny 2, I am a very good PVPer, in the top 0.7%
but that's just "very good", and if we were dumb enough to go into Trials, after 2 wins, we will almost always get paired against top 0.1% and even higher fractions than that, the UBERsweats, you will NEVER beat, EVER, people who can slide out of a corner, snipe you peaking 100 meters away, and slide back in a blink of an eye, the top of the top.

why couldn't I be paired with people at my skill level or slightly above? because FUCK you, its Bungie, this ultimately kills high end PVP, and feeds into itself, they have all the statistics on all the players because fuckin 3rd party sites also have all these statistics, they just don't care.
The reason why is because any time Bungie tries to make matchmaking just a little bit more based on relative skill, the sweats throw a tantrum because they're being paired up with exclusively sweats and no longer getting the easy casuals to farm. This also results in longer queue times as the game searches longer to find adequately skilled players, as well as lag from needing to look further geographically afield, so it's not like these complaints are without merit. But read between the lines, and the primary gripe is always not getting enough casuals to dunk on. So they roll it back to focusing on connection, casuals get farmed and quit before they even have a chance to improve, and then the sweats complain that they can't find a match anymore. Hell, even playlists that are supposed to be more for fun like Mayhem or Scorched will still have people treating it like it's a Lighthouse match. There's just no place to escape them.

Side note, can't tell you how many times I've lost a game because some top 0.1%er who cared more about his K/D refused to play the objective. Really skilled behavior there.
 
Are there any black women in this game?
Only one Kang so far, hes the medic.

black.jpeg
 
Bungie has 800 employees, what the fuck were they doing during the game's development?
Making sure that during developer interviews their preferred pronouns are included:

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Jokes aside, the development teams for most of these 3A games are bloated as fuck, Ubisoft, Bungie, Acti-Blizz, Bethesda, ... you name it.
I think both Brooks's Law and the law of diminishing returns are applicable on videogames as much as they are on software in general.

As the teams grew, the products gradually got worse, no doubt because a lot of employees nowadays need to be tard wrangled and can't see work when it's screaming in their face, they are not passionate about the quality of a product, they are passionate about putting their ideology and self-inserts in the product.
 
I think both Brooks's Law and the law of diminishing returns are applicable on videogames as much as they are on software in general.
not really no, it's basically what steve jobs said about xerox, in which marketing retards start to take decision-making positions and get rid of people that can confront them on their actions, surround themselves with incompetent yes-men, usually jeets because jeets are professional ass kissers, ruin everything and are oblivious to it because their lack of expertise on fields that aren't their major, ruin the company with shit products and golden parachute due to friends/nepotism and the cycle of the fucking parasite continues.
brooks law is more about the "too many chefs in the kitchen" saying.
 
Surprisingly, Jason Jones seems to have been at Bungie the whole time, even back in the 1990s.

Just for fun though, I decided to compare the credits list of Marathon 1994 to Marathon 2026. Other than Jones, not one person involved with Marathon 1994 (just 7 people if you don't count playtesters, Special Thanks, and other non-entities like the catering company) was involved with Marathon 2026 (numbers quoted are 300 developers).
I wonder what he has been doing there all these years. He has a "visionary" role so I guess he is a hermit who comes out of his office when it's time to create a new IP, lol

A lot of Marathon's development got outsourced xcancel / archive

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Not a surprise. When they were working for Activision they had 3 Activision studios helping them make 3/4 of the content for each DLC/expansion and even at the time Bungie was complaining that it was too hard to create new story content.

Bungie has 800 employees, what the fuck were they doing during the game's development?
They were too busy labelling themselves. Blacks at Bungie, Latinx at Bungie, etc.
 
not really no, it's basically what steve jobs said about xerox, in which marketing retards start to take decision-making positions and get rid of people that can confront them on their actions, surround themselves with incompetent yes-men, usually jeets because jeets are professional ass kissers, ruin everything and are oblivious to it because their lack of expertise on fields that aren't their major, ruin the company with shit products and golden parachute due to friends/nepotism and the cycle of the fucking parasite continues.
brooks law is more about the "too many chefs in the kitchen" saying.
I understand your angle here, but can't 100% agree on your statement, yet the part about professional ass kissers is certainly true.

There's so much retarded shit that modern day studios are doing and allowing such as, but not limited to:
1) as you said, "too many chefs in the kitchen" --> this is very applicable in gaming, too many people fucking about on the same thing, this is 100% what is causing issues and delays.

2) Tolerating people in charge like Trick Weekes, Andy Bussche (formerly Ubisoft), Matthew Hansen (Obsidian), Emil Pagliarulo (Bethesda), and many more of those types, they are so fucking far up their own ass and down the rabbit hole of their own ideology they fuck over PR and cause controversies to hammer in their "Current Day'isms" and will further fuck over the game quality to "own the chuds" even if it means having colleagues laid off due to bad sales, a decade ago clowns like this were still tard wrangled or reigned in by other senior devs and did not have a sole leading role allowing them to shit and piss all over their product without rebuke.

3) A fear culture is all-round and it is so that if you don't tag along with the leftoid vocal crowd, you become ostracized, to a degree your argument about jeets & asskissers is applicable.

4) Profit over quality is making studios implode, as seen in Marathon, Highguard, Concord and many more, intentionally holding back content already made to sell it as a DLC or expansion pass later thus leaving a barebones game to begin with, monetization is often so fucking aggressive and in your face; they don't give a flying fuck about 95% of the players, they just need that other 5% to BUY BUY BUY!, "whale hunting" as it is called, as millions upon millions are spent on R&D to create ever more addicting mechanics to reel in more people to spend as much as possible, these casinos disguised as video games are no longer limited to gacha gooner games, unfortunately.

5) Desperation and outbursts from devs have gotten a lot more common and obvious with dropping sales and they lash out all the fucking time at their intended audience, because of this the last few years people have become a lot more careful with what they purchase, statistics like SteamDB, Youtuber reviews, user reviews, ... get consulted more often instead of critic sites like PCGamer, IGN, because they have burnt their goodwill and devs burnt through consumer trust, if anything these "game critics" are the worst asskissers in the industry, because if they don't, they lose their early access or insider knowledge.
There's a lot more sperging but I'm trying to keep it readable.
 
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