Marathon 2025 - Bungie's new AAAA Extraction shooter

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Possibly not
The game cost $250 million to make, Bungie are a big developer with a lot of employees, they rent out office space in one of the most expensive places in the country, and haven't exactly been rolling in the dough for the past few years, with their parent company threatening to push the proverbial thumb down on them even harder after years of fuckups.

They need to make lots and lots and lots of money to avoid downsizing, layoffs and Sony squeezing their necks tighter and tighter, and from the looks of it Marathon isn't the Hail Mary it needed to be (but then again anyone with a shred of common sense could have told them that years ago).

And remember, by all accounts the game is doing even worse on consoles.
 
lol the correct response to that kind of horseshit is always "fine then, buy it for me, or shut the fuck up about it." They can't seriously expect that kind of peer pressure to actually work anymore, can they?
I've never bought cosmetics in any game, i see no time to start now. Played Halo infinite for years and the only thing I bought was a battle pass, I thought maybe having a sort of goal to work towards would make the game funner (it didnt). The majority of people i'm playing with are mid to early 20s, so I'm assuming the peer pressure thing is just a difference in age.
 
The game cost $250 million to make, Bungie are a big developer with a lot of employees, they rent out office space in one of the most expensive places in the country, and haven't exactly been rolling in the dough for the past few years, with their parent company threatening to push the proverbial thumb down on them even harder after years of fuckups.

They need to make lots and lots and lots of money to avoid downsizing, layoffs and Sony squeezing their necks tighter and tighter, and from the looks of it Marathon isn't the Hail Mary it needed to be (but then again anyone with a shred of common sense could have told them that years ago).

And remember, by all accounts the game is doing even worse on consoles.
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If the tweet from the Bungie-insider guy was true (in regards to player base being primarily on PC/Steam), they are in some deep shit.
 
Nearly twenty years ago, with undoubtedly a smaller (granted, still huge) budget and fewer devs, on a single console, when the idea of online console gaming was still relatively fresh, Halo 3 regularly had hundreds of thousands of players on simultaneously, if not over a million. And a lot of that population persisted for years afterward, with a small group of diehards continuing to play long after most moved on. It's the kind of game Bungie used to be able to make, the kind that would set the whole gaming world on fire and have a lasting legacy that persists two decades later.

Does Marathon need that many players to thrive as a game? Possibly not, I couldn't tell you what a healthy base would look like. But does Bungie need more players to make their ridiculous investment pay off? Definitely, they would kill to get even a fraction of what Halo 3 got on launch without even being a multiplatform title.
I dont think this is just the fault of Bungie, times have changed. I cant think of too many studios that have captured the sort of lighting in a bottle since.

There haven't been too many games or franchise that are a sort of social grease trap, where every one just sort of ends up, a sort of place people just default to. Best I can come up with is Fortnite, GTA V, Minecraft, and maybe COD.

Halo was the Xbox launch title, Most people had never played a game like Quake or Unreal, it was babies first arena shooter. It was the first game I've ever played with couch coop and I don't think I've done it since.

I think about how much more powerful an Xbox was at the time compared to previous consoles like the N64 or Playstation. It was like a whole new world for gaming.

Then came Halo 2, which introduced a whole new online frontier for millions of people. I had grown up playing games like Quake's online multiplayer for years and Halo 2 was the first game I ever played where I could shit talk another person with a microphone. I was hooked, this was a break through series.

These two games by themselves changed expectations of what a console game could be, 20 years later and nearly nothing lives up to this legacy. This is now, back then nothing came close to this baseline. No one had a choice, again, these games are just where people defaulted to.

Halo 3 introduced the edit mode, now creative types had an outlet, this game had a lot of room for many different types of players. It basically became a platform of its own.

Imagine a world with out bungie or halo, what would happen if out of no where in the year 2026 an indie studio releases Halo: Combat Evolved or some amalgamation of the three Halo titles. Would it be as popular now as it was back then? I don't think it would come close. I think people would laugh at you for suggesting a LAN party, despite 8v8 game nights being some of the best memories of my life.

Players are split across thousands of games, trends move faster, and people seemingly don't hang out to play video games together.

Were in a lonely skinner box gacha paypig world.
 
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Does anyone have any idea why playercount goes to 10% from usual instead of zero during server maintenance?
 
Does anyone have any idea why playercount goes to 10% from usual instead of zero during server maintenance?
Probably because there's people that have the game running.

Steam doesn't track if the servers are on, just that the game has been booted up.
 
I don't think there's a single person at Bungie that was around for the split with Microsoft. Most if not all of the employees who touched Marathon signed up to develop corporate cash grabs that rely on name recognition to have a hope of succeeding.
Surprisingly, Jason Jones seems to have been at Bungie the whole time, even back in the 1990s.

Just for fun though, I decided to compare the credits list of Marathon 1994 to Marathon 2026. Other than Jones, not one person involved with Marathon 1994 (just 7 people if you don't count playtesters, Special Thanks, and other non-entities like the catering company) was involved with Marathon 2026 (numbers quoted are 300 developers).
 
It seems like this update has unlocked cryo archive. Will this finally be marathon's "vault of glass" moment? I highly doubt it.
Will it be awesome but also suck seeing modern pfhor models that could've been used in a remake of the original trilogy? Yeah
 
I dont think this is just the fault of Bungie, times have changed. I cant think of too many studios that have captured the sort of lighting in a bottle since
Exactly. No company on the planet in this day and age wants to hedge on an unproven concept by a dozen dudes in a hole-in-a-wall office. Even if they did, the strings that money is attached to means HR Karens, useless meetings about meetings, and all sorts of dumbass bullshit that keeps the actual working people from fully losing themselves in their work. Because part of that magic is a dozen guys in a cramped office living on pizza and calling each other faggots during LAN tests. Big Money makes the environment necessary for the development of The Coolest Shit You've Ever Seen impossible to grow.
 
Kinda ironic that Bungie left Microsoft in the first place to avoid becoming a studio that only made Halo only to get acquired by their competitor only to become a studio that is probably only going to make Destiny games for now on.
Trying to be a studio that develops more than one game is a big part of how Bungie ended up in the situation they're in right now. They tried to develop a bunch of new games all at the same time, burning huge amounts of cash and man-hours to do so, only for all but two (one of which they won't see any money from) to be aborted, right as the keep-the-lights-on game is sputtering out due to a mixture of age and neglect. But hey, at least Pete Parsons managed to jump out of the plane with a suitcase full of classic cars before the reality fully set in!
 
The game cost $250 million to make, Bungie are a big developer with a lot of employees, they rent out office space in one of the most expensive places in the country, and haven't exactly been rolling in the dough for the past few years, with their parent company threatening to push the proverbial thumb down on them even harder after years of fuckups.

They need to make lots and lots and lots of money to avoid downsizing, layoffs and Sony squeezing their necks tighter and tighter, and from the looks of it Marathon isn't the Hail Mary it needed to be (but then again anyone with a shred of common sense could have told them that years ago).

And remember, by all accounts the game is doing even worse on consoles.
That's what I meant by the following sentence, where I was splitting the need between the game's need for a lot of players, and the studio's need. If we separated the game from all of the bullshit surrounding its development and release and just looked at how many players it would need for a healthy population that keeps it fun, then 50k on average could very well be fine. But that's definitely not the case for Bungie as a studio, who needs it to be a much bigger success after sinking that much time and money into it.
I dont think this is just the fault of Bungie, times have changed. I cant think of too many studios that have captured the sort of lighting in a bottle since.

There haven't been too many games or franchise that are a sort of social grease trap, where every one just sort of ends up, a sort of place people just default to. Best I can come up with is Fortnite, GTA V, Minecraft, and maybe COD.

[...]

Players are split across thousands of games, trends move faster, and people seemingly don't hang out to play video games together.

Were in a lonely skinner box gacha paypig world.
The gaming landscape is definitely not the same as it was twenty years ago, I was mostly just using it as an example of the kind of success Bungie used to have, and probably what they were hoping to get again with a newly launched title. But the deck was stacked against them from the start:
  • Over a decade of mismanagement of the Destiny series tarnished the previously stellar reputation of the studio, so players were less willing to give them the benefit of the doubt like they did going from Halo to Destiny.
  • Most of the old guard that used to make these games good departed years ago, and the only employee still there from the OG Marathon days is Jason Jones, who probably hasn't done any actual dev work in decades.
  • They attempted to make an extraction shooter solely on the whim of a higher-up, a genre that has pretty niche appeal and has multiple titles that generally meet the demand.
  • They bolted the Marathon name onto it for a cheap marketing ploy, knowing full well that fans of the original trilogy who would love to see another game like the classics would not be pleased by the result.
  • The entire art style fiasco, both in terms of the plagiarism settlement and the lack of aesthetic appeal, damaged its potential from the start.
  • Initial playtests went disastrously, forcing them to delay the game several months when the studio really couldn't afford to.
  • And then the game finally releases, and it's just an okay extraction shooter. Nothing mindblowing, nothing worth getting hyped over, just A Game.
They could have spent so much less money simply remastering the classic Marathon trilogy and have it be a bigger success. Hell, they could have pulled a Doom 2016 and created a new game inspired by the classics, and they still would have spent less money and still had a bigger success. Funny how that works, when you can actually make money by not having a ridiculous budget dragging you down like an anchor tied to your ankles.
 
Exactly. No company on the planet in this day and age wants to hedge on an unproven concept by a dozen dudes in a hole-in-a-wall office. Even if they did, the strings that money is attached to means HR Karens, useless meetings about meetings, and all sorts of dumbass bullshit that keeps the actual working people from fully losing themselves in their work. Because part of that magic is a dozen guys in a cramped office living on pizza and calling each other faggots during LAN tests. Big Money makes the environment necessary for the development of The Coolest Shit You've Ever Seen impossible to grow.
I'm not even sure how many HR people a company really needs. I guess it needs to scale up the more people but you can probably get more legitimate applicants by just asking people to send a résumé instead of putting out a signal for every semi-literate Indian to send out an application that happens to have all the qualifications listed.

There's still examples where smaller teams still output high-quality games (under the catchall term of "indie" these days), though these are few and far between. For a lot of these modern games as well (Marathon 2026 included) a vast majority of the credits are women (this number is diluted with troons, admittedly). I feel like for the whole "women in games" thing to be taken seriously, they can't have a team of dozens of floozies who are worked on a game in some capacity and still can't make it good.

Honestly, I feel like the "no company wants to take a chance on an unproven concept" is something that's affected everything across the economy. In my town, there was a pizza restaurant in a new development that closed within a decade of its construction, and the landlord decided to replace it with a local concept that combined a full-service bar and restaurant with a laundromat, and despite the fact that there was nothing like it, ended up being far more successful than the chain pizza restaurant it replaced, operating for nearly 30 years before it burned down.

I don't think anything now has the same opportunity as that restaurant did in 1998.
 
I'd like to point to a player count for a different Bungie game (I didn't add the caption):
View attachment 8712904
Nearly twenty years ago, with undoubtedly a smaller (granted, still huge) budget and fewer devs, on a single console, when the idea of online console gaming was still relatively fresh, Halo 3 regularly had hundreds of thousands of players on simultaneously, if not over a million. And a lot of that population persisted for years afterward, with a small group of diehards continuing to play long after most moved on. It's the kind of game Bungie used to be able to make, the kind that would set the whole gaming world on fire and have a lasting legacy that persists two decades later.

Does Marathon need that many players to thrive as a game? Possibly not, I couldn't tell you what a healthy base would look like. But does Bungie need more players to make their ridiculous investment pay off? Definitely, they would kill to get even a fraction of what Halo 3 got on launch without even being a multiplatform title.
Counter strike doesn't even get those numbers now because, like the King-of-Jeets Satya Nadella said, Xbox's biggest competitor is Tiktok via the attention economy. As fucked as it is, he is right that gaming is losing to 6 second brainrot reels because people lack the attention to focus on a match in Halo 3 when a faster and quicker dopamine hit exists. A lot of the same audience for Marathon is the same nigger cattle who use Tiktok and reddit for their opinions and beliefs on everything. If Bunghole focused on a niche of old school FPS and shooter fans and cut their budget down to a quarter of what it is is, they would make profit easily.

The upside to that is that more niche games like Elden Ring, Boomer Shooters inspired by Doom 2016, or even games like Clair Obscure will be made at a fraction of the budget and fulfill gaming as a niche to those of us who have more than 15 seconds of a total attention span and AAA will eventually die off albeit very slowly. The poz AAA introduces is not financially stable and will leave the 2020s remembered as the era where AA and Indie studios outshined AAA like with Slay the Spire and Marathon.
 
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Listen up chuds. The game has 400k discord users, so it's in fact a massive success.
>have 400.000 discord kittens
>not even 1/2 of it bought the fucking game

are we sure it's a massive success?
What did Bungie mean by this?
probably something gay about getting buttfucked.
because they are going to be once their investor quarterly reports roll out to the guys asking them about how much money they made back from the investments....
 
The player count continues to drop after the weekend bump. I don't think it will hit sub 10k (it hit sub 20 yesterday) this week, but likely next week. Which means I wont win my bet with @ScurvyRat

I'm crossing my fingers though.
 
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