Marathon 2025 - Bungie's new AAAA Extraction shooter

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Wouldn't it be an accomplishment if it sold 2m in its first week? Wouldn't they be cheering it on? Even 1m. Cause those are good numbers. Mainly for an indie game. But still good numbers.
 
I don't believe this at all

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It's not impossible. I doubt it, but it's not impossible.

Let's assume perfectly even distribution of players across all three platforms. Let's also assume that the average player sesh is 3 hours on a weekday, meaning 1 player should show up in roughly 3 different hourly counts on steam.

If you add up the sum of every hour's peak playercount on Monday the 9th, UTC time, you get 1.1 Million (1124.6K) as the sum of peaks. Assuming that players show up 3 times in this on average, we bring it down to 374.8666667k, and then triple it right back up again for the other two consoles. which would give us the same rough 1 million number.

now, there's obviously a load of weak or at least unproven assumptions in that. But the point is that it's not impossible that the game passed 1 million purchasers, and it could very easily be significantly higher when you factor in people coming in and going out.
 
I don't believe this at all

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It's copium. Even Bungie's strongest shill warrior says so.

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I don't believe this at all

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We know it's a crock of shit because if the game sold even half that well, Bungie and Sony would be crowing from the fucking rooftops about it.

As is, they've claimed PC is the main platform for Marathon's player base, and as we've seen that crowd is shrinking by the day with how each peak is lower - for a live service title they poured a metric fuckton of money into, they're probably at Defcon 1. Even ignoring Dev Costs, Sony bougt Bungie for what, $3.6B per some quick Google-Fu? It legitimately would have been more economical to light that money on fire, Marathon isn't going to recoup shit.
 
Copies sold doesn't even matter, what matters is retention, MTX and whale farming, which this game will never have because your playing dress up with niggercattle and fag runway model droids.

No one plays money for ugly shit, they just virtue signal about it.
 
Even the high number isn't great. Assuming 2 million bought it at $40, that's a baseline value of 80 million.

If you take the extreme lowball of 100 mil budget, then the game needs the average player to spend more than $20 in microtransactions to break even right now. And breaking even is not the end goal.

If you take the more realistic base dev cost of 250 mil, then the players need to spend $80 in microtransactions on average just to break even. Neither factors in anything else, like ongoing server costs or the platform's cut.
 
I don't believe this at all
I think it's closer to 250k sold, probably less.

Copies sold doesn't even matter, what matters is retention, MTX and whale farming, which this game will never have because your playing dress up with niggercattle and fag runway model droids.

No one plays money for ugly shit, they just virtue signal about it.
Yes and No, if they some how sold a billion copies the MTX and whale farming is just icing on the cake. If you don't think people play money for ugly shit you haven't been paying attention to the CS skin market.

I believe the dick gloves are like $1.5k?

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>977k copies sold on Steam alone
So only about 6% of copies sold are in play at the moment, on the second American Saturday afternoon since launch? That... can't be good.
it's really retarded about how they thunk they could just pull numbers out of their asses especially on a platform that you can easily double check.
 
Yes and No, if they some how sold a billion copies the MTX and whale farming is just icing on the cake. If you don't think people play money for ugly shit you haven't been paying attention to the CS skin market.
no, you are wrong, they aren't jonesing for initial big sales, they will take them, and they want them, but the ENTIRE point, is to have near eternal high revenue for a game they pump out easy content for.

you don't need a huge dev team doing expensive work when all they are doing is updating a game, and you can get huge, consistent returns on the product for a decade.

the icing is the intial sales, the cake is the eteran live service nature, if they KNOW they won't get Live Service addicts on their game, they will quickly shut down the game, as the entire point is lost.
 
On the one hand, the sales numbers are probably inflated.
On the other, people buying games on Steam any leaving them untouched is pretty common.
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I think it's closer to 250k sold, probably less.


Yes and No, if they some how sold a billion copies the MTX and whale farming is just icing on the cake. If you don't think people play money for ugly shit you haven't been paying attention to the CS skin market.

I believe the dick gloves are like $1.5k?

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I know these retards will pay $27k for a knife skin, which is literally just a texture that took some jackoff 5 minutes to wrap around a model. The way you got skins in CS source was just mods. It makes you wonder why RAM is so ungodly expensive until you realize that there is a literal Dram Cartel who was waiting to price fix again and AI was just the excuse to do so and these idiots who will spend $1.5k on something as worthless as skins will have no issue with $1500 ram kits.

I was helping my friend build a gaming PC and showed him how you can get an optiplex with 2tb NVME SSD and 32gigs of RAM for less than what they sell the gamer(™️) branded RAM kits for. Goyim will pay the goytax for a new shiny so they only have to mark it as expensive and they will buy it, Gibson guitars does it to the tune of $40k despite epiphones usually being better.
 
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the ENTIRE point, is to have near eternal high revenue for a game they pump out easy content for.
lol, no. Otherwise it would be F2P with a premium cash shop.

For example World of Warcraft is the single most popular and successful MMO in history. It's effectively a live service game with an initial buy in and a monthly sub and an expansion system forcing people to pay additional fees to play it.

It's estimated this game has generated around 10 billion dollars for blizzard since 2004, but the reality is no game lasts forever and studios have to hedge their bets, despite it becoming the cultural phenomenon it was, just one year after WoW's release they spent 83 million and 7 years of development to produce an MMO which ended up becoming over watch.

You can't wait for your first product to die before you start producing your next product. You have to keep churning shit out.

You need game releases to coincide with the decline of the previous existing game and so you want your money now, not later.
 
That shit is totally using DDR3.
curiously enough, no.
intel 8th gen is DDR4, now which type of chinkshit ram it is... that's another thing, or it might be registered ram, they do be cheap since they are incompatible with 90% of shit.
it is kind of weird seeing it's DDR4-2666 but then again, it's probably dell registered memory.
 
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