I genuinely don’t understand the appeal of something like a single player Tarkov. At that point, what is it offering that other shooters don’t already do better?
If you want a tense, atmospheric PvE survival experience, why not play STALKER? If you just want a strong solo FPS experience, there are countless options built specifically around that format.
What actually makes Tarkov compelling is the multiplayer tension, the unpredictability of other players, the risk of losing your gear, the psychological pressure. Strip that away and you’re mostly left with inventory micromanagement and loadout tinkering. That’s not a unique hook.
And the same logic applies here with Marathon.
What exactly about Marathon’s multiplayer is so strong that people are begging for a single player version? In this thread alone, people criticize the enemy variety, the visuals, the weapons... almost every core component of the game. If the foundational elements aren’t compelling, how does removing player tension suddenly fix that?
Making something single player doesn’t automatically make it better. It just removes one variable. If the core design isn’t resonating, changing the format won’t magically solve that.