Majuular - RPG And Old Odd/Forgotten Game Reviewer

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The genetics of Diablo and Ultima are quite different. Methinks it's simply that you get a similar ambience from "going satanic" and of course the action-focused gameplay. The center of the Ultima VIII experience is in some deranged way the platforming of all things, for once Garriott lost his bet with the future. And the Ultimas never had good gameplay even in their better incarnations: combat is tactically limited while creative. I do maintain that there was a chance to make Ultima VIII good in some way I can't fathom, after all, the greatest gift VIII gave to players was a great game using its engine.

https://youtube.com/watch?v=wwG5BJtZBCU
(THE CONTROLS ARE PERFECTLY FINE)
Yes, like I said it looks like Diablo and is roughly an action game but that's where it ends. A better comparison is Half Life 2 that also had a technological achievement but was made well enough to incorporate it into gameplay with stuff like the Gravity Gun.

But Pagan looks worse than previous games and the only way the devs thought to incorporate 3D is with bad platforming. Every part of the game is built in a way that never commits to anything - A platforming that is basic, combat that is basic, magic that is pointless besides puzzles, world that's dead. The only thing it's good for is an excellent example of a "concept game" that only sounds good conceptually.

And with Ultima 9 being shit and so is the Kickstarter British made, the question was whether the man became a hack, needed a tard wrangler, or a boomer that didn't keep up with gaming despite being his literal job.
 
It's amazing how much influence Ultima had as a whole despite its highs and lows. In an ideal world, the series would at least deserve to get some remasters for its more popular titles rather then being confined to Ultima Online and silent re-releases of the old games, the most recent of which came out in the last millennium.
Origin was way ahead of the times in what they were doing, and have a lot of long lasting influence. Much like id, they got consumed by the more corporate gaming industry even if they invented over 50% of what it was built on.
I have tried to play the crusader games and maybe I am just a pleb, but I can't get over the controls.
The keyboard layout is archacie.
Kick ass music however.
It is dated, and was almost dated when it came out. It did a lot of great things like almost fully destructable terrain when no one else was, but you can clearly see how its flaws held back its influence.
And with Ultima 9 being shit and so is the Kickstarter British made, the question was whether the man became a hack, needed a tard wrangler, or a boomer that didn't keep up with gaming despite being his literal job.
Its a fair but harsh assessment, its like Sierra or LucasArts, they built PC gaming in the 80s and 90s and the breadth of their ability and vision got surpassed by technology over time. Id software built modern gaming but by half life 2, steam/gaben had surpassed everything they had done, even if the DNA was still the quake/quake2 engine at its core. Call of Duty is still using it as its basis to this day.

The worst you can say about Richard was despite his flaws and failures he was still trying to make good games, which more than the modern industry can say. Who is the modern day equivalent? Todd Howard? The weiner with no ideas but ended up the head of one of the biggest game franchises in history? No comparison.
 
The worst you can say about Richard was despite his flaws and failures he was still trying to make good games, which more than the modern industry can say. Who is the modern day equivalent? Todd Howard? The weiner with no ideas but ended up the head of one of the biggest game franchises in history? No comparison.
It's not that gaming doesn't have idea guys, it's that those idea guys are locked behind several layers of fat middle managers to actually have any control of games. And even when they get control there is no tard wrangler to keep them under budget, so they end up destroying their studio.

And to be fair the industry become homogenous because a lot of the shit old games pulled doesn't work 90% of the time and mainly lives on by players being more lenient on devs back at the past.
 
Having listened to most of his Ultima coverage, I now hope one day to see the ToME review from him.
I'm curious about that game. On the surface it looks like a more autistic Path of Achra but I honestly can't tell. How would you describe it? It seems like something Sseth might cover one day.
 
it looks like a more autistic Path of Achra
I wonder why...
sss.jpg
Path of Achra is an autobattler, while Tales of Maj'Eyal is a turn-based strategy.
How would you describe it?
Angband comparison is apt, although I would make a comparative analogy between rural school and modern teched out university (both of them are serving their purpose of transporting knowledge, but rural school is significantly more barebones).
Then again, I've only experienced classic Ang (as well as classic Nethack) and modern ToMe (and by modern I mean 'first time played in 2017').
I was going to say that ToME gets updates more often than Angband, but as of recent years, ToME had no updates on Steam since 2023, while Angband has been having one update on a yearly, sometimes bi-yearly, basis.
 
Angband comparison is apt, although I would make a comparative analogy between rural school and modern teched out university (both of them are serving their purpose of transporting knowledge, but rural school is significantly more barebones).
Then again, I've only experienced classic Ang (as well as classic Nethack) and modern ToMe (and by modern I mean 'first time played in 2017').
I say that mostly in jest, as to my understanding the old versions of ToME were a fork/mod of Angband - hell, its acronym once stood for Tales of Middle Earth.
It started a bit crazy before the name change/engine overhaul, and has only fallen deeper into madness and busted-buildfuckery since.

More to the point, ToME is similar to ADoM, if one is familiar with the latter. It's a traditional roguelike with an overworld, rather than a single-dungeon focus like Angband or Nethack. Due to this, a "good" run can take much longer on account of the world size and how you attempt to optimize the ever-loving hell out of your build in the process.
 
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