Magic The Gathering

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MaRo's latest couple of podcasts (how the color pie interacts with artifacts/creatures) deliberately mentions that they've been adjusting things color-pie wise. Like black getting answers to enchantments while still not hitting artifacts (except in roundabout ways).
This is kind of really needed to.

Enchantments and Artifacts have become super dangerous in the past 5 or so years, not even talking like Cori Steel Cutter or Beanstalk, but like...Trouble in Pairs..Garruk's Uprising, the Virtues, alot of the classes, Ghost Vacuum, The One Ring, Bolas' Citadel, The Immortal Sun (Have you ever stuck this card for 2 or 3 turns? Its kind of insane)
 
Can't give blue a proper counterspell in standard though, that's too egregious.
Fuck blue. Still dies to removal so it's just a side board card.
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Fuck blue. Still dies to removal so it's just a side board card.
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So they said "hey, retard who designed the original samut - make a 2025 gaea's herald"

This card is ridiculously pushed and yet still doesn't seem likely to make a dent in constructed formats. It'd be a pretty low-pick in draft because GG means it'll rarely be cast on 2 and counters/fog/protection matters less there. A 3/2 haste is also like... OK, nothing special

It's like the worst possible way to power creep
 
Counterspell should be printed in standard, if they are gonna keep fucking around with Mana costs like with the Overlords I kind of think we just need a straight "Fuck no" card.
I agree, hell if you wanted to make a specific counterspell with upside that fucks with people cheating on taxes I'd be down, but I doubt WotC is gonna fuck with MH tribal decks by printing anything good into Modern+

So they said "hey, retard who designed the original samut - make a 2025 gaea's herald"

This card is ridiculously pushed and yet still doesn't seem likely to make a dent in constructed formats. It'd be a pretty low-pick in draft because GG means it'll rarely be cast on 2 and counters/fog/protection matters less there. A 3/2 haste is also like... OK, nothing special

It's like the worst possible way to power creep
Blue's current place in standard is being the +1 to draw you cards in your combo/control decks or very narrow value like azorious artifacts but green is also a +1 color for shit like rabbits so this is a safe print in that it doesn't fucking do anything to the meta. Might be more interesting in modern+ though.
 
Might be more interesting in modern+ though.
It lets you force your incarnations through Lavinia or Boromir but I struggle to find much other use for it so long as fatal push exists. Maybe Yawgmoth runs a copy of one in the toolbox to protect its combo, but even then I don't know if it's really good enough as a maindeck include.

In legacy-vintage I feel like Allosaurus Shepherd already has this niche covered, with the advantage here being that this card protects nongreen and is a bit aggressive.
 
We have the fucking WORST MYTHIC LAND CYCLE EVER PRINTED!

I deliberately have been ignoring mtg stuff but looking at those lands forced me to go read how stations work.

Green one is the only one that jumps out at me for playability and even then its pretty bad.

It occurs to me that forcing every color to power up these things based on, uh, power, is a major miss in terms of the color pie. Then again this is post FIRE Magic, where the colors of cards are just a way to balance the aftermarket price and have no other significance whatsoever.
 
I deliberately have been ignoring mtg stuff but looking at those lands forced me to go read how stations work.

Green one is the only one that jumps out at me for playability and even then its pretty bad.

It occurs to me that forcing every color to power up these things based on, uh, power, is a major miss in terms of the color pie. Then again this is post FIRE Magic, where the colors of cards are just a way to balance the aftermarket price and have no other significance whatsoever.
There is a card that makes it so toughness counts for station instead.
 
I did say the station mechanic is fucking retarded and like most of the set these were leaked early.
I Mean station can go into the pile of "Set Mechanics that aren't good" but holy shit.

One Color
Tapped
Utility Effect that requires 12 Charge counters.
Two of them are Activate ONLY as a Sorcery
One Sacrifices other lands to Activate.

These might actually be the worst Cycle of Utility lands ever printed, the only thing I Can think of that comes close is the Llorwyn ones that had like "Shuffle your Library if you own two red Permanents" but at least the Black and Green one are cheap Life Loss/Life Gain at instant speed.

3/4 of the Threshold lands are at least usable abilities.

Green one is the only one that jumps out at me for playability and even then its pretty bad.
I don't even think that Green one is playable.

shopping.webp

If you want Gaes Cradle at home this already exists. (the Backside is a land that makes G or One G for each creature you control)
 
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I mean, at least 4/5 can be played and aren't completely useless. The red one is absolutely worthless no matter what.
White has some utility in non-blue enchantment commanders.
Black isn't the worst if you lack better versions of the same effect( okay for a casual deck and will probably be a cheap card to pick up).
Blue can be playable in a roundabout way.

I'm kind of iffy about the green one as well. You could probably get more value out of your mana dorks than tapping them for station each turn. If you have more powerful creatures, it's probably better to be putting pressure on your opponents than tapping them down for station.

Like it was said above, despite having a completely different trigger, growing rites sees little play, even though it can be activated relatively early. Gaea's Cradle is good for it's instant value and finishing the game with a fuck huge attack before your opponent can board wipe you. The more set up required, the time your opponent has a chance to react.
 
I mean, in EDH, whatever, you can play all of them. In constructed, I don't know at all how the juice is worth the squeeze. They also all sound like legendary locations, but I guess the Mirrodin cycle of lands already has established that that doesn't really matter.

Also lol at yet another cycle of "if you would do a thing, instead do it twice" cards. It's incredible to me how absolutely lazy and uncreative the d-team is, and yet they're still being given sets to make.
 
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