Magic The Gathering

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Whatever comes down the pipe, i just want to go to Lorwyn.
Why? They'll ruin it. They don't have any respect for the old lore or worldbuilding and no ability to make compelling new worlds or lore, so what's the point of digging up past planes just to take giant, steaming, liquid dumps on them?
 
An extreme sport theme set would bee interesting and they could get the excuse of getting some sport figures as alt cards. Imagine Michael Jordan as a fucking mtg card.
 
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If fortnite can have official nba niggo skins, we can have LeBron as the Goat Tribal / Goat Matters commander no problem. Now what removal is the most callous to cast on the inevitable Kobe Bryant Helicopter card?

aer-55-daring-demolition.webp dft-10-collision-course.webp dft-106-spin-out.webp dft-119-crash-and-burn.webp

Choose your own adventure!
 
As an aside to an earlier point I made on how well FF seems to mesh with vanilla MTG, while reading spoilers I very frequently say to myself, "That's a good generic name for that card. Makes it easily reprintable in any set" or "This is gonna be a bitch to reprint if it's any good because it's got a specific name."
A few examples on good generic names used in UB product: Orcish Bowmasters from LOTR and many new cards in the FF set such as Resentful Revelation, Deadly Embrace, Slash of Light, Stolen Uniform, World Map, and Thief's Knife
Imo those cards could easily slot into a Magic set because they have generic enough names. Obviously all the named cards from UB would have to have a Universes Within counterpart in order to fit in, but native MTG sets will sometimes have this pitfall. The most egregious example off the top of my head are the New Capenna tri-lands, which each have the name of the leader of the shard colored factions attached to them.
 
I can only speak for the digital format and game MTG:Arena, but they've ruined it with forcing it to be so P2W. The Stainless Games versions of magic, while not perfect, were free to play and free to win, without a gorillion power-creep cards forcing you to constantly buy/grind the new meta.
I get that Magic is like that now, but to do it to the online game version is infuriating. I enjoyed playing the older games, this one, not so much. (I can't even keep the match going with bots if someone scoops, taking away any fun from playing the fucking game!) Mobilize fags are a blight.

/rant
 
An old MTG Standard Gameplay video came up on my auto play today, the peak of FIRE design era Standard.

Lands have become so absurdly good these days, during the most broken bullshit standard of Wilds/Ikoria/Nissa/Uro shit...people had 4 of of the scry temples that feel like such shit now.
 
I'm not really sure if current-day lands are more or less powerful than OG lands. Duals are obviously the best mana fixing for 2-color decks, but you had effects like Strip Mine (the equivalent of uncounterable Stone Rain), Maze of Ith (basically an Icy Manipulator for only creatures), Mishra's Workshop (a repeatable Lotus for artifacts), or Bazaar of Baghdad (probably bad draw engine except for Madness / Dredge). WotC definitely tuned down lands for a long time, but since Eldraine's castles it seems like an area they've pushed closer to OG days.
 
I'm not really sure if current-day lands are more or less powerful than OG lands. Duals are obviously the best mana fixing for 2-color decks, but you had effects like Strip Mine (the equivalent of uncounterable Stone Rain), Maze of Ith (basically an Icy Manipulator for only creatures), Mishra's Workshop (a repeatable Lotus for artifacts), or Bazaar of Baghdad (probably bad draw engine except for Madness / Dredge). WotC definitely tuned down lands for a long time, but since Eldraine's castles it seems like an area they've pushed closer to OG days.
Let me counter that with

Yeah you had some outliers like ABUs and Strip mine, but outside of that very top tier..most lands were mostly worse than basics, like There are world Championship decks from back in the day that played a Land that would bounce itself if you ever used it.
 
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