Magic The Gathering

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And people who think this way also think it's "totally fair" to sit down across from a new player with a precon, because their deck is "still casual" because Wizards doesn't actually moderate the format in any way. EDH is a pubstomper's paradise that no other format allows for.

Yes, it is totally fair. Getting your ass kicked the first dozen games is how it's always been.

Jesus in the beginning you didn't have pre-constructed decks even, you got a start box and a couple boosters and hoped you could make something that functioned.

You'd very quickly find out the first couple games you played that you had a pile of trash though... still remember getting picked apart that first game by two hypnotic specters in like 95.

Thing is instead of being a bitch and wanting things handed to you you'd keep trying til something sort of worked and just keep iterating.

Rhystic Study I can take or leave, but Cyclonic Rift basically is a game winner for blue.
 
Yes, it is totally fair. Getting your ass kicked the first dozen games is how it's always been.
I started in gatecrash. I bought the GR Starter deck, and found a mono-red starter phyrexian deck from new phyrexia, and shoveled them together with Ruric Thar as the commander when gate crash came out. I got destroyed every game I played for the first month of playing. I see it as a rite of passage to finding your footing in magic, but I also think that it’s a step forward to somewhat level the playing field by having precons avalible that jump players past building a deck that won’t even function beyond spitting vanilla 3/3s for 4 into play.
 
Yes, it is totally fair. Getting your ass kicked the first dozen games is how it's always been.
...In competitive formats. Where there's a prize stake, yes. When I show up for draft, I don't pretend to be a retard. I don't pretend not to notice a fifth-pick inspector still in the pack just so Timmy can have a chance.
Jesus in the beginning you didn't have pre-constructed decks even, you got a start box and a couple boosters and hoped you could make something that functioned.
Yeah, in the dino-days of EDH, you just looked through your collection for random shit in the color and threw it together. People, in fact, still do that today.

Because, for most people, it's a format where you play to have fun. Some people like to tune their decks, and play them against other tuned decks, and enjoy the weird interactions and strategies that evolve uniquely from singleton 4-player.

And some people think that no-one notices that they're playing a deck that is ten times as expensive and powerful as everything else at the pod put together, and that no-one will notice that they intentionally avoid pods on their level. These people overlook one dire vulnerability: in a casual format, literally no-one is obligated to play against you.
Thing is instead of being a bitch and wanting things handed to you you'd keep trying til something sort of worked and just keep iterating.
Alright, be honest with me. We're on Kiwi Farms, a designated no-bullying, judgment-free zone: how many stores have you been thrown out of after throwing a shitfit when a pod told you that they weren't going to play with you?

I don't know what you mean here. Are you telling me that to play this format, I should spend around $1k minimum, per deck, on fast mana and auto-include staples? When I could just... not, and instead play with people who similarly had impulse-spending control? Just for that, I'm going to go throw together another $30 deck to play with friends and low-power pods, and you literally can't stop me. Yes, all three other players at the pod can play archenemy against the pubstomper, and still probably lose - or they can just tell him to fuck off.

Mind you, EDH events with prize support are fucking retarded and none of these statements apply there.
At that point, it is competitive, so every deck should be the price of a used car, and you should expect that.
 
...In competitive formats. Where there's a prize stake, yes. When I show up for draft, I don't pretend to be a retard. I don't pretend not to notice a fifth-pick inspector still in the pack just so Timmy can have a chance.

No, I mean the game in general. You're new, take you ass kickings and get the fuck over it and stop being a bitch cause you got your ass kicked.

And some people think that no-one notices that they're playing a deck that is ten times as expensive and powerful as everything else at the pod put together, and that no-one will notice that they intentionally avoid pods on their level. These people overlook one dire vulnerability: in a casual format, literally no-one is obligated to play against you.

Most the people that bitch about prices of decks legit don't even play worth a shit in my experience, it's all an excuse cause they can't do a bit of timing in a lot of cases. You'll see this repeatedly when some rich idiot shows up and buys all the expensive cards then still gets their ass kicked.

It's legit that these people just don't know how to play and honestly are the reason the game is turning into faggot shit.

I don't know what you mean here. Are you telling me that to play this format, I should spend around $1k minimum, per deck, on fast mana and auto-include staples? When I could just... not, and instead play with people who similarly had impulse-spending control? Just for that, I'm going to go throw together another $30 deck to play with friends and low-power pods, and you literally can't stop me. Yes, all three other players at the pod can play archenemy against the pubstomper, and still probably lose - or they can just tell him to fuck off.

No I'm telling you to get good and learn how to build a deck that's worth a shit. It's plenty possible on a budget if you quit trying to jam every 8 drop monster you think looks cool in there.

Legit 99% of the problem is these faggots don't understand a mana curve, don't include removal, and play with a dozen cmc 10 creatures. Then are shocked when somebody runs circles around them while they try to play some durdly pet card of theirs.

The reason the people that are "good' have expensive cards in most cases is that they have been playing years to get good and just know how to use the shit. You could give them a pile of cheap but good junk and they'll still fuck you up just the same.
 
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*attempts Karlov Draft runs into an uncommon that shuts off the ability to flip face down cards 3 games in a row*

Oh fucking cool an uncommon that hoses the entire mechanic of the set. That's great, that will make Limited AMAZING
 
It's the same as basically every online game- shit format propped up by how much you like the other people in your group.
MTG is pretty fun when your opponents aren't total retards, yes. But I also get tired of playing the same people and, obviously, the same decks. I would rather play actual Legacy than this weird highlander variant of it, unfortunately any other format is dead outside of MTGO or maybe Arena.
 
MTG is pretty fun when your opponents aren't total retards, yes. But I also get tired of playing the same people and, obviously, the same decks. I would rather play actual Legacy than this weird highlander variant of it, unfortunately any other format is dead outside of MTGO or maybe Arena.

I miss getting to judge call my opponent with leovold and sylvan library shit....

TNN + Jitte = coom

I have a weird love / hate thing with Oko, him and MH kinda assraped legacy. But I love how he shows how dumb the modern dev team is in not realizing people might just elk their own shit for value... and boy they sure did.
 
Harry Potter?
You know, getting to hit the Tenth or Eleventh or Black Doctor with Avada Kedavera (sp? I don't care) might be all worth it for the tumblr-heads that might explode.

I started in gatecrash. I bought the GR Starter deck, and found a mono-red starter phyrexian deck from new phyrexia, and shoveled them together with Ruric Thar as the commander when gate crash came out. I got destroyed every game I played for the first month of playing. I see it as a rite of passage to finding your footing in magic, but I also think that it’s a step forward to somewhat level the playing field by having precons avalible that jump players past building a deck that won’t even function beyond spitting vanilla 3/3s for 4 into play.
New players don't have to win - they need a sense that they COULD HAVE won. If a player can sit down, play a game and leave with, "oh I didn't win today, but if I could get this card and that one... maybe a couple better draws..." They basically need a sense that victory could be within their grasp within their lifetimes. The worst games I've ever played were ones that made you feel like you need to join a cult to properly master and ever have a shot at winning.

Yes, all three other players at the pod can play archenemy against the pubstomper, and still probably lose - or they can just tell him to fuck off.
That is one thing about a multiplayer format is that it is VERY hard to run as the archenemy against the entire pod. No matter how tuned you are, you'll start running out of resources against even pre-cons if they start working together and focus fire.
 
That is one thing about a multiplayer format is that it is VERY hard to run as the archenemy against the entire pod. No matter how tuned you are, you'll start running out of resources against even pre-cons if they start working together and focus fire.
There is a level of skill in knowing that what you are about to do is going to make you arch enemy and to be prepared to fucking hit people fucking hard when it is go time with a powerful deck, and honestly if the pod is outright stating you are Arch enemy now, its basically "Politeness out the window" time and you need to have a Consent Accident with one of the players life totals.

Also if you are finding yourself as the Arch enemy often, find a way to slot in Monarch and Initiative into your deck. Monarch is a real good way to drive a wedge between any Alliances.
 
Radagast the Brown is not only hilarious as a commander, but sometimes downright nasty. I dub thee, “Anti-Tribal”
 
No, I mean the game in general. You're new, take you ass kickings and get the fuck over it and stop being a bitch cause you got your ass kicked.
Let's pretend, just for a moment, that we aren't consoomers with bad impulse spending control. You spend $40 on a preconstructed deck, then you sit down next to a guy whose first two turns are:
Polluted Delta -> Underground Sea -> Vampiric Tutor / Watery Grave -> Mana Crypt -> Talisman of Dominance -> Thoracle -> Consultation -> Force of Will

There's substitutions you could do here (Sea could be any UB land, Crypt could be Dark Ritual, etc), but you don't know that as a new player. You see one guy drop several car payments to utterly crush the table on turn 2, decide that this game is expensive as shit and frankly uninteresting, and spend your time on the literally thousands of other potential card games, board games, or whatever else exist as alternatives. All because one guy who couldn't cut it in a cEDH pod wanted to pubstomp.

I learned to play in Scars limited. I was a free win well into RTR, and the first time I even top 4'd was when I got a Nicol Bolas in M13 and splashed the blue for it, something I had learned about from talking to people. Despite several years of getting stomped, not once did I feel like anyone in that arena was winning because they dropped a mortgage payment on cardboard.
It's legit that these people just don't know how to play and honestly are the reason the game is turning into faggot shit.
Do you think that it's hard to play Kinnan (fat lol) or Zirda into Monolith? Monolith into Rings? Witherbloom into Chain? Just Godo?

These combos are not complicated, hard, nor do they require any finesse. In 1v1 formats, Combo is an archetype that requires skill to pilot because your opponent is focusing entirely on you, and you will have to engage with them. Aggro is actually a viable strategy here, rather than being the exclusive realm of Edgar Markov.

In a 4-player game, you get to play solitaire until you have your combo ready, and the interaction you were holding up to stop your opponent's combo now is interaction to protect your own combo. The decisions that you make are purely about when to pull the trigger, either on your tutors or on your combo. Against good players, you read open mana for counters, shadow of doubt, opposition agent, stifle effects, etc. Against people whose decks don't cost >$300, you fire and forget and you'll win most of the time.
It's plenty possible on a budget if you quit trying to jam every 8 drop monster you think looks cool in there.
I would say that the average CMC of a budget deck is around 3.5, maybe 3. The thing is, these decks also tend to win with: combat damage, commander damage, milling the opponent, draining the opponent, etc. but don't do so with infinite combats, infinite turns, infinite sacrifices, or infinite mana. Some can go infinite, but can't afford tutors to consistently pull these off by turn 3.

Expensive, tuned decks that run shittons of tutors into multiple 2-card tutors will stomp these fair budget decks without fail. The most effective way to deal with combo, stax, is a faux-pas outside of cEDH pods, which is something that pubstompers know and take full advantage of.
The reason the people that are "good' have expensive cards in most cases is that they have been playing years to get good and just know how to use the shit.
Or, or, they look up a deck that pilots itself, and it turns out that the deck pilots itself. Go ahead - go on and tell me what's complicated about a cEDH Krark-Sakashima list.

Look, in a cEDH pod, a deck like that has to pick and choose when to fire its tutors, when to hold and use removal, and so-on, and so-on. Against decks that are clearly far less powerful, it fires and forgets and doesn't need to worry. I prefer formats where the combat step actually matters, and I don't really care to play Edric turns to pretend that swinging with unblockable 1-1s is "making use of the combat step."
*attempts Karlov Draft runs into an uncommon that shuts off the ability to flip face down cards 3 games in a row*
Watchdog? Bear in mind that's only during your opponent's turn, so you can flip while it's on the stack. It gets rid of ambush potential, but so long as you have the mana to do it, you can flip on the stack or on your own turn.

The dog itself also isn't an amazing card, with it having pretty average WR stats on 17lands (the average winrate here is not 50%, but rather around 54-55%). The fact that it eats shock and galvanize without ward definitely dings it, but it's mostly buoyed by the fact that it's in White, and that Dog Walker -> Flip & 2-drop -> Watchdog is pretty nasty. This is one of the fastest formats they've ever made, after a year of retardedly fast formats. White is also stupid fucking good in this format, there was zero reason inspector couldn't have been upshifted to uncommon. There's even less reason to print inspector at common and then to push the everloving fuck out of every white card that was under 4cmc.
That is one thing about a multiplayer format is that it is VERY hard to run as the archenemy against the entire pod.
If you're playing fair. If you care about your opponent's life totals, their commander damage, their cards in library, then playing archenemy is difficult and usually results in you dying.
If all you need to do is put the square block in the square hole and cast a two-card infinite (or, as is the case for Godo, a one-card infinite), then it really doesn't matter how many people are ganging up against you, so long as they don't all have countermagic.

Even then, I see people running Myrel in decks with 0 other soldiers specifically for her Grand Abolisher effect, so even then it might not really matter.
 
If you're playing fair. If you care about your opponent's life totals, their commander damage, their cards in library, then playing archenemy is difficult and usually results in you dying.
If all you need to do is put the square block in the square hole and cast a two-card infinite (or, as is the case for Godo, a one-card infinite), then it really doesn't matter how many people are ganging up against you, so long as they don't all have countermagic.
When I say "archenemy" I'm assuming the table has time to recognize that you are, indeed, the archenemy. If you are just playing lands, mana rocks, a thing here and there, and then just suddenly go off one turn, that's not being the archenemy, that's just surprising people. The term "archenemy" means the table gets at least one go-round to recognize, "oh snap, somebody do something about that guy."
 
40k cards are coming to MTGO (Archive), but they're only as the full decks, and only for a limited time. There's concerns about this ending up with a similar situation as the reserve list but on MTGO. Devs have said that the reason it's like this is due to contractual obligations preventing them from including individual cards as individual cards rather than the full decks (Archive).

this time posted in the right thread
 
40k cards are coming to MTGO (Archive), but they're only as the full decks, and only for a limited time. There's concerns about this ending up with a similar situation as the reserve list but on MTGO. Devs have said that the reason it's like this is due to contractual obligations preventing them from including individual cards as individual cards rather than the full decks (Archive).

this time posted in the right thread
Digital Magic seems ever more retarded.
 
Watchdog? Bear in mind that's only during your opponent's turn, so you can flip while it's on the stack. It gets rid of ambush potential, but so long as you have the mana to do it, you can flip on the stack or on your own turn.
Without being able to flip at instant speed Face Down cards are all just kind of trash.

Devs have said that the reason it's like this is due to contractual obligations preventing them from including individual cards as individual cards rather than the full decks
WOTC is actually fucking retarded, I am sure the shills will just blame this on Hasbro though.
 
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