Magic The Gathering

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Maybe Yidris would work well for adventures? casting adventures and cascading into things seems like an interesting concept... makes me think of the pioneer possibility storm brew I saw floating around a few years ago that used adventure creatures to flip into enter the infinite.
I considered that but with the way split cards work with cascade I am not sure it would be a great deck, it is worth a try but I am not sure how it would actually play out in real games.
 
Maybe Yidris would work well for adventures?
Seems fine, barring that Yidris won't trigger on the creature being cast from adventure-exile, and generally the adventure portions are cheaper than the creature side. The ruling here looks kindof wonky because adventure is a stupid fucking design.

Basically, if you cast a spell that costs 3, you need to hit a spell whose main, non-adventure side is less than three. Then, you may cast that side. You may also cast the adventure side, if the adventure is less than 3. But if the main side of the spell is more than three, it doesn't matter if the adventure is less than three: you keep exiling for the cascade effect and skip over the card.

So to say, if you cast animating Faerie's front-half (3cmc) and you flip into Altar of Bhaal (2cmc), you may then play Altar of Bhaal but not its adventure Bone Offering (3cmc). If you clip into Bonecrusher Giant (3cmc), it doesn't matter that Stomp is only 2cmc, you keep flipping. If you hit Ghost Lantern (1cmc), you may either play it front-faced or play Bind Spirit (2cmc).
The main advantage of Yidris is that he has green for Innkeeper. The cascade thing isn't meaningfully different from how Ydris's cascade normally shits out value.

But honestly, adventure is a dumb mechanic that you can't really 'build' around. Innkeeper is fine, but Lucky Clover is the actual value card. So Gorion is good because he's a second copy of it in your command zone. However, Kess Dissident Mage works, because she doesn't target - she just says you "may cast" them from the graveyard (unlike Toshiro Umezawa, who has to target them - but can't, because they are their main-side in the graveyard). The Temur commander is pretty bad for this role, because it doesn't get a second lucky clover and it doesn't really interact with adventures in a meaningful way (a 1 cmc discount on one half of the card is piddly).

Blue-black also gets access to Havengul Lich, which has an interesting interaction. You may cast target creature card in a graveyard. But you don't have to cast it as a creature - the Lich allows you to cast -that card-, it just cares that during targeting the card is a creature card. If you cast it as the adventure, this works properly, though Lich obviously doesn't gain the activated abilities of the main-side of the card. This interaction also works for the dual-faced Kaldheim Gods, for example, allowing you to cast a Kaldring, the Rimestaff and immediately tap the Lich to play target snow permanent from your GY.
 
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Kill Talrand. Behead Talrand. Roundhouse kick Talrand into the concrete. Slam dunk a Talrand baby into the trashcan. Crucify filthy Maro. Defecate in Talrand food. Launch Talrand into the sun. Stir fry Talrand in a wok. Toss Talrand into active volcanoes. Urinate into Maro’s gas tank. Judo throw Talrand into a wood chipper. Twist Talrand heads off. Report WOTC to the IRS. Karate chop Talrand in half. Curb stomp pregnant black Talrand. Trap Talrand in quicksand. Crush Talrand in the trash compactor. Liquefy Talrand in a vat of acid. Eat Talrand. Dissect Talrand. Exterminate Talrand in the gas chamber. Stomp Talrand skulls with steel toed boots. Cremate Talrand in the oven. Lobotomize Talrand. Mandatory abortions for Talrand. Grind Talrand fetuses in the garbage disposal. Drown Talrand in fried chicken grease. Vaporize Talrand with a ray gun. Kick old Talrand down the stairs. Feed Talrand to alligators. Slice Talrand with a katana.
 
I'm pretty convinced that they are trying to soft reset standard after they extended standard a year to appease the 3 players interested in spending 300 to play paper standard instead of 400 to play pioneer because a lot of these cards are just strangely pushed. Like standard is going to have a pretty resilient 3 card infinite colored mana combo, a 2 mana colorless untapped mana rock with upside and some wild functional upgrades on random shit like Divination (it's instant) and Generous Gift (non lands but they only get a 1/1)

I haven't seen anything that makes me think they are making the next Oko or anything, but there are a lot of cards I think will be standard playable compared to the last several sets.
 
I'm pretty convinced that they are trying to soft reset standard after they extended standard a year to appease the 3 players interested in spending 300 to play paper standard instead of 400 to play pioneer because a lot of these cards are just strangely pushed. Like standard is going to have a pretty resilient 3 card infinite colored mana combo, a 2 mana colorless untapped mana rock with upside and some wild functional upgrades on random shit like Divination (it's instant) and Generous Gift (non lands but they only get a 1/1)

I haven't seen anything that makes me think they are making the next Oko or anything, but there are a lot of cards I think will be standard playable compared to the last several sets.
I’ve only seen them aggressively push commander over all else over the last decade. We just had commander masters, there’s many commander sets, and most deck boxes are “100+ cards” or more only.

Seem to be shit out of luck if you just want a fancy box for a deck of 60 sleeved cards and no “looseness” to it.
 
I’ve only seen them aggressively push commander over all else over the last decade. We just had commander masters, there’s many commander sets, and most deck boxes are “100+ cards” or more only.

Seem to be shit out of luck if you just want a fancy box for a deck of 60 sleeved cards and no “looseness” to it.
Well, everything I mentioned is also attractive to EDH and even CEDH. If they want to try to convince EDH players to open packs by filling them with good cards instead of putting a half dozen bulk rare commander fodder legendries in a set they should do that.

In fact, credit where credit is due, looking at the rare/mythic commander fodder these all seem playable in standard with the exception of tap down lady being a great pay off for a stupid tribal deck that probably won't work without her being resolved and lord skitter being a mana more than Black Man Who Makes Sure You Have One Zombie Every Turn if you just need to sacrifice tokens because reasons. Maybe Agatha too but I'd have to think really hard about activated abilities in standard.
 
I am sympathetic to your plight, but you should have bought singles instead of these overpriced packs.
Buying Singles is the way to go. Pack prices are too god damn high.

Well, everything I mentioned is also attractive to EDH and even CEDH. If they want to try to convince EDH players to open packs by filling them with good cards instead of putting a half dozen bulk rare commander fodder legendries in a set they should do that.

In fact, credit where credit is due, looking at the rare/mythic commander fodder these all seem playable in standard with the exception of tap down lady being a great pay off for a stupid tribal deck that probably won't work without her being resolved and lord skitter being a mana more than Black Man Who Makes Sure You Have One Zombie Every Turn if you just need to sacrifice tokens because reasons. Maybe Agatha too but I'd have to think really hard about activated abilities in standard.

I have never played the other game modes besides Commander and Standard. Also don't like Planeswalker cards and found that forced gimmick to be annoying because of the globohomo propaganda art. Sure there are a few that aren't like that but most are so gimped and require such extensive setups that they are just not worth it to bother with. Cards with Proliferate are pretty much the only thing that make those cards usable.
 
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Well, everything I mentioned is also attractive to EDH and even CEDH. If they want to try to convince EDH players to open packs by filling them with good cards instead of putting a half dozen bulk rare commander fodder legendries in a set they should do that.

In fact, credit where credit is due, looking at the rare/mythic commander fodder these all seem playable in standard with the exception of tap down lady being a great pay off for a stupid tribal deck that probably won't work without her being resolved and lord skitter being a mana more than Black Man Who Makes Sure You Have One Zombie Every Turn if you just need to sacrifice tokens because reasons. Maybe Agatha too but I'd have to think really hard about activated abilities in standard.
Azorius is gonna be even more infuriating to play against than usual, isn't it?
 
I’ve been chewing through the LRR WOE Preprerelease, and while I’m now quite excited to play this weekend, I’m also reminded how much I hate it when they have the faggots that work on this damn card game on. Overall, I think this standard environment might be interesting, but I'm the most excited about a limited environment that I've been since the first eldrain.
 
So are more adventures a thing? I'm thinking of updating the theorycraft I have with more wishboard bullshit. Any decent 0/1/2 CMC cratures- preferably wizards, and 0/1 CMC artifacts?
 
So are more adventures a thing? I'm thinking of updating the theorycraft I have with more wishboard bullshit. Any decent 0/1/2 CMC cratures- preferably wizards, and 0/1 CMC artifacts?
I think you'd have to be way more specific with what you're looking for unless you just want someone to type in a search in Scryfall for you
 
I think you'd have to be way more specific with what you're looking for unless you just want someone to type in a search in Scryfall for you
Just need like "the" thing people use this draft essentially. For inspiration. Bonus points if it's thee most complained card.
 
All the cmc<=1 artifacts are reprints except for a 1 mana scry 2 that you can pay two sac for draw and life (both a clue and a treasure)

Your ask for creatures is vague so I'll just write Cruel Samophage, Mosswood Knight, Questing Druid, Regal Bunnicorn, Sleep Cursed Fairie, Spiteful Hexmage since those are the only creatures I see people talk about for Pioneer or better constructed. Of those only the Fairie is a wizard but it's only good for specific decks (enabling the fairie thoughtseize/counterspell for turn 2 and the combos any card that can untap itself lead to)
 
(nah but I am torn between my hatred for universes beyond and my desire to build a second doctor deck and kick everyone's ass with my recorder)

@Flexo

Embrace Universes Beyond, The Actual Lore and IP is as much of a fucking Joke as Star Wars is if not more of one, just embrace the ability to Pair the Second Doctor with Rose Tyler's Boobs and have them punch the shit out of Nigger Aragorn.
 
@Flexo

Embrace Universes Beyond, The Actual Lore and IP is as much of a fucking Joke as Star Wars is if not more of one, just embrace the ability to Pair the Second Doctor with Rose Tyler's Boobs and have them punch the shit out of Nigger Aragorn.
I am tempted to pick up the tyranid swarm and villains of who to create a true abomination. (yeah I know Sauron's deck is the same grixis colors as the doctor villains but I'm still pissed what they did my dark lord boi)
 
I am tempted to pick up the tyranid swarm and villains of who to create a true abomination. (yeah I know Sauron's deck is the same grixis colors as the doctor villains but I'm still pissed what they did my dark lord boi)
What? The 6 Mana Version of Sauron is absolutely busted, the 8 Mana is expensive to cast but you get 14 Power across 2 Cards at Minimum, probably more unless you absolutely whiff on the mill and don't have anything already in the Graveyard so even without Sauron himself you are getting about 10 Mana (a Vanilla 5/5 sits at around 4-6 and most reanimation effects sit at 5) for 8.
 
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