Magic The Gathering

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According to Maro the DnD set is looking to be the most financially successful set of Magic ever, so full steam ahead on the Universe Abroad cards...

Also, the 2022 slate of releases(or at least the start of 2022) gets revealed tomorrow. Trademarking leaks hint towards the first two sets being Kamigawa: Neon Dynasty cyberpunk animu set, and Dominaria United.
 
According to Maro the DnD set is looking to be the most financially successful set of Magic ever, so full steam ahead on the Universe Abroad cards...
Interesting, because MaRo also revealed:
1629756392901.png


So looks like all tie-ins will be their own special sets like commander decks.

P.S. Does anyone else wish they'd stop with the commander decks in every set and compromise with brawl decks?
 
Interesting, because MaRo also revealed:
View attachment 2473855
I think that's just because Universe Abroad wasn't a thing during the development of the DnD set, and they are keeping it all in the semi-separate brand(that iirc has different management or something, I believe Hasbro put a different person in charge), rather than anything to do with how the set performed.


So looks like all tie-ins will be their own special sets like commander decks.

P.S. Does anyone else wish they'd stop with the commander decks in every set and compromise with brawl decks?
Brawl dead. Hell, even Arena is switching to 100 card historic brawl that's just basically commander. They aren't going anywhere, I think Commander is still their most popular format(I'm not sure if that's overall or excluding Standard, Commander is very highly regarded in market research). We're getting 4 for the Pokemon Red and Blue release of the next Innistrad set, Humans and Zombie with the werewolf version, Spirits and Vampires with the Vampire version. I expect tomorrow to also include multiple commander announcements like the Spellbooks or whatever that Green Premium from the vault like release was last year, maybe the first of the Universe Abroad sets, maybe Commander Legends 2.
 
I think that's just because Universe Abroad wasn't a thing during the development of the DnD set, and they are keeping it all in the semi-separate brand(that iirc has different management or something, I believe Hasbro put a different person in charge), rather than anything to do with how the set performed.
We'll probably never know for certain but I'd be willing to bet the Godzilla tie-in and D&D set were designed to test the waters on whether to go forward with Universe Abroad.

Brawl dead. Hell, even Arena is switching to 100 card historic brawl that's just basically commander. They aren't going anywhere, I think Commander is still their most popular format(I'm not sure if that's overall or excluding Standard, Commander is very highly regarded in market research). We're getting 4 for the Pokemon Red and Blue release of the next Innistrad set, Humans and Zombie with the werewolf version, Spirits and Vampires with the Vampire version. I expect tomorrow to also include multiple commander announcements like the Spellbooks or whatever that Green Premium from the vault like release was last year, maybe the first of the Universe Abroad sets, maybe Commander Legends 2.
Technically (and they always admit this), "kitchen table" is the most popular magic format, followed by commander after that. (right now) And last I heard that was including standard - which makes sense given the last few sets have really screwed standard up.

I think it's a shame because Brawl would actually be a perfect stepping stone for either format. Getting 1 of a card - even a $20 card - for a deck is a lot more doable for newbies than needing to fetch 4 of. Pulling the big shiny legendary creature/planeswalker always gets people wanting to build decks "around" that card - even if they only have 1 copy of it. (I've seen it so many times with casuals just opening a few packs)

Then on the flip side, assembling a 60 deck of the most recent sets is easier on newbies than trying to pull together a 100 monstrosity with everything across magic's history. Especially when they're trying to figure out what power levels mean to the game and grasp cost. On paper it's in an almost perfect sweet spot for newbies to get their footing and bearings before moving on to either standard or commander. (or both)

I really enjoyed Eldraine's brawl decks (even if the front cards were a wee bit OP and needed more balance). Plus if they were doing brawl decks with every set and you - as a commander player - wanted a few cards from there, you'd only be dumping 50+ chaff into your collection rather than the 90+ commander decks.

But then leave it to wizards to strangle a golden goose. It wouldn't surprise me to watch them end up killing commander.
 
There's the announcement. Next commander series is black.
Screenshot_20210824-122040_Brave.jpg

EDIT
Also LotR will be modern legal, not standard.
 
There's the announcement. Next commander series is black.
View attachment 2475921

EDIT
Also LotR will be modern legal, not standard.

C'mon man! How can you leave the biggest announcement in Magic history out?

Screenshot_20210824-103225~2.png


That's right Zoomers! Fortnite's comin' to Magic!


Excuse be while I burn all my cards.
 
C'mon man! How can you leave the biggest announcement in Magic history out?

View attachment 2475967

That's right Zoomers! Fortnite's comin' to Magic!


Excuse be while I burn all my cards.
I wanted to leave something for you. ;)

That isn't even the gayest image in that article.
1jEtGxz71W_2.png
 
P.S. Does anyone else wish they'd stop with the commander decks in every set and compromise with brawl decks?
Yes, it is ruining the format by introducing too many "staple" cards.

I can't imagine still liking MtG, every vestige of personality and uniqueness has been intentionally scrubbed away.
I don't think it was intentional, I think Maro and WOTC are just so incompetent that they have sunk their own brand, at this point fuck it all..make every standard set a Universes Beyond, it isn't like the actual lore of the game has mattered since War of the Spark shat on everything.
 
It's not even them, I don't think. Ever since Hasbro shoved its filthy corporate hand up WotC's ass and started piloting it around like a Muppet, we've been getting delightful money-grubbing idea after delightful money-grubbing idea.

Direct-to-player sets with garbo alternate art in the Secret Lairs? Check.
Monopoly-style IP crossovers? Check.
Eight bajillion promo versions of cards sold primarily through smaller, more expensive packs? Super check.

I was having this conversation with a friend the other day, but even their world building is getting lazy. Compare recent new worlds to, say, the run of Mirrodin through Alara:

Mirrodin is a weird science fiction-ish world that wasn't like anything else Magic has made and no obvious straight line to a pop culture franchise;
Kamigawa was Japanese-inspired but not in the obvious low-effort anime way;
Ravnica was a planet-wide Renaissance city that was vaguely Eastern European, with ten factions that gave a flavor and mechanical identity to the color pairs that felt unique and fresh at the time;
Lorwyn was Magic's take on the spirit of British folk tales, with unique twists on staple fantasy races, while Shadowmoor was its dark Halloween-ish mirror image;
Alara was a world that was actually five mechanically and flavorfully unique worlds that were each built around the idea of, "What if this world didn't have access to these two colors of mana?"

Most of these settings were very different both from what Magic had done before and from things that were kicking around in pop culture at the time. even the things that could tie in to pop culture didn't feel like a one-to-one reference in the way that, for example, Gingerbrute is literally just the Gingerbread Man.

While we're on the subject, compare those worlds to the recent run of new worlds:

Eldraine is a schizophrenic mashup of Skrek-style fairytale nonsense (the fae realm) and the most boring parts of Arthurian legend (the knight world);
Ikoria is half Monster Hunter, half Pokemon, with a small dash of Attack on Titan;
Kaldheim is Norse mythology ctrl+c, ctrl+v'd into Magic with a Phyrexian and some planeswalkers;
Strixhaven is just Harry Potter going to community college.

Even the worlds we've revisited have been lazy. Theros 2 is just Theros but there's a hole in the underworld for some reason. Zendikar 3 is just Zendikar 1 but...wait, does this set even have a story? What even happened in this set? The Ravnica sets were so by-the-book it was painful and War of the Spark is an obvious and frankly kind of nonsensical Avengers: End Game ripoff. The new Innistrad set is probably going to be, what, Twilight but years after Twilight had cultural cachet?

I couldn't muster any enthusiasm for the previews of next year. It's not even the Fortnight shit, it's just that the sets are so...uninspired. Oh look, we're going back to Kamigawa, except the only part that's like Kamigawa is that they're all vaguely Japanese (don't worry, I'm sure they'll shoehorn some blacks in somehow)! And because it's cyberpunk, the set will have to jam in every cyberpunk trope because otherwise someone might complain, and it'll have to jam in every Kamigawa trope because otherwise the five vocal Kamigawa fans who still exist will definitely complain, so it'll be a busy mess. Then we have a mafia noir world with three-color crime families (because Commander players love three-color decks), which is...yawn. Then Dominaria again, then Dominaria but in the past...I guess I'm kind of excited for the Brother's War because I liked that novel and that era of Magic was neat, but I don't have high hopes for the set.

Man, I should just liquidate my collection and get some other hobbies that aren't as vulnerable to cultural strip mining. Maybe I should teach myself woodworking.
 
It's not even them, I don't think. Ever since Hasbro shoved its filthy corporate hand up WotC's ass and started piloting it around like a Muppet, we've been getting delightful money-grubbing idea after delightful money-grubbing idea.
Oh fucking bullshit, people acted the same way about Destiny and Activision and it turns out that Bungi are a bunch of fuck-wits who promised a big game and delivered jack shit.

Stop defending Maro and his incompetence using Hasbro as an excuse. He is a twat who got promoted to a position he shouldn't have been in and has overseen disaster after disaster.

Hasbro didn't decide to fuck up block design because "THREE SETS ARE TOO HARD"
Hasbro didn't drive the Pro-Tour into the dirt trying to chase after "EEEEEESPOOOOOOOORTTTTSSSSSSS" and the already faded Hearthstone Fad.
Hasbro didn't completely fuck up the storyline by taking away novels, then shoving all the plot into 10 blogs making it impossible to have any actual god damn pacing.

BUT MUH HASBORO, BUT MUH AVUNGERS Christ People.
 
It's not even them, I don't think. Ever since Hasbro shoved its filthy corporate hand up WotC's ass and started piloting it around like a Muppet, we've been getting delightful money-grubbing idea after delightful money-grubbing idea.
Strixhaven is just Harry Potter going to community college.
Then we have a mafia noir world with three-color crime families (because Commander players love three-color decks), which is...yawn.
I'm using your post to bring up a very interesting pitch.

Right before Strixhaven was released, Hearthstone released a set with a theme based on the idea of a magical college setting. Both had creature mechanics based around casting spells.
Hearthstone also had a 1920's noir themed set called "Streets of (Location)". And the mechanical theme was... Three color cards.
Obviously Magic came first and Hearthstone ripped a lot from Magic, but this can't be a coincidence, right?
 
Who knows. Magic sets are supposedly in development for two years or so. I don't know what the development time on Hearthstone sets is. It's not inconceivable that one dev in one company is talking to a dev in another company, the card game design community seems to be pretty small (look at the number of former Magic pros who are now developers on other card games, like LSV being a dev on Storybook Brawl).

To be fair, "What if Magic was 1920s mobsters???" isn't exactly a revolutionary design pitch. Were 1920s gangs big in pop culture two or three years ago? If so, there's your answer.
 
I'm using your post to bring up a very interesting pitch.

Right before Strixhaven was released, Hearthstone released a set with a theme based on the idea of a magical college setting. Both had creature mechanics based around casting spells.
https://youtube.com/watch?v=RyhD3x-MzNcHearthstone also had a 1920's noir themed set called "Streets of (Location)". And the mechanical theme was... Three color cards.
https://youtube.com/watch?v=fTyeE5oK7LQObviously Magic came first and Hearthstone ripped a lot from Magic, but this can't be a coincidence, right?
How do you do colors in hearthstone? I mean I've played it a little so I don't understand what could be considered "3 color."
 
How do you do colors in hearthstone? I mean I've played it a little so I don't understand what could be considered "3 color."
Cards were usable in multiple classes. I vaguely remember Warlock and Warrior overlapping on some cards?
 
How do you do colors in hearthstone? I mean I've played it a little so I don't understand what could be considered "3 color."
There are 10 (9 at launch, technically 11 but one's non-playable) classes in Hearthstone, all based on WoW classes (and are all kind of based on the ten 2 color pairs of Magic, if you squint really hard) and two kinds of cards. Class cards and neutral cards, any class can use any neutral cards but only classes can use specific class cards. With the 1920's set they had, they added "tri-class" cards, which were technically neutral, but locked between 3 sets of 3 classes. (Warrior/Paladin/Hunter, Mage/Priest/Warlock, Shaman/Rogue/Druid)
Who knows. Magic sets are supposedly in development for two years or so. I don't know what the development time on Hearthstone sets is. It's not inconceivable that one dev in one company is talking to a dev in another company, the card game design community seems to be pretty small (look at the number of former Magic pros who are now developers on other card games, like LSV being a dev on Storybook Brawl).

To be fair, "What if Magic was 1920s mobsters???" isn't exactly a revolutionary design pitch. Were 1920s gangs big in pop culture two or three years ago? If so, there's your answer.
I don't really disagree, there's probably a very reasonable answer that isn't "Hasbro is willing to rape MtG for money", however, I hate the current state of Magic and I want the answer to be "Hasbro is willing to rape MtG for money".
 
So I've been playing this game for a good long while and I was honestly not that bothered by when they did the Godzilla crossover, and fundamentally that style of lazy consoomer shoe-in doesn't really rub me wrong, main sets or secret lairs or whatever. Obviously TWD stunt was retarded, but of course WOTC was rewarded handsomely for it. The DND crossover set didn't really bother me either, since it's not fundamentally a betrayal of the magic 'vibe,' even if it's an incredibly lazy set. Because as was said:
Even the worlds we've revisited have been lazy.
Everything's lazy and uninspired. I've been content to ignore the sets and just play commander with friends, not really concerned that Kaldheim and Strixhaven and so-on were all the laziest fucking things, and the last set I remember even being mildly interested in the overall setting was maybe Kaladesh or Conspiracy. And Kaladesh had to deal with the fucking Jacetice League shit, which took away from quite a lot of it.

But I'm thinking about cashing out after that announcement, honestly. They're pitching this shit out to attract the same kinds of locusts that descend on every hobby, the whales and consoomers who exist only to find identity through buying shit. That's never really a good sign - and sure, the signs have been there for a long-ass fucking time of decline, but eh. I'm not even that infuriated by the Fortnite faggotry - 'cyberpunk kamigawa' and 'mafia demons' are way more disappointing.
Obviously Magic came first and Hearthstone ripped a lot from Magic, but this can't be a coincidence, right?
Hey guys, Hearthstone did this thing where they let you have access to certain powers if your deck only had even or odd cards. It was a massive, colossal disaster that created balance issues out the ass to where one of the biggest and most flagrant bannings had to be issued - the entire idea had to be scrapped from the ground up in their standard format, and their eternal format was saved mostly because they refused to balance for it. Wouldn't it be great if we did the exact same thing? I know you guys think I'm joking, but I'm Maro, and I'm going to also deflect the blame for companion on to everyone else and pretend no-one told me that it was a retarded idea from the ground up.
 
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