Magic The Gathering

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I just noticed something looking at the 2 newbies...

When was the last time the game introduced an "evil" planeswalker?

Dovin might be the closest, and he was introduced (story-wise) in Kaladesh. Nahiri might be considered evil nowadays but she was originally a good guy and hinted at back in Zendikar. She was technically fully introduced in commander 2014.

Oko was evil I believe. He was definitely the antogonist. Calix is an antogonist to Elspeth, though not particularly evil I believe, more of a constructed entity from the leftovers of Xenagos' spark to hunt down Elspeht.
 
Oko was evil I believe. He was definitely the antogonist. Calix is an antogonist to Elspeth, though not particularly evil I believe, more of a constructed entity from the leftovers of Xenagos' spark to hunt down Elspeht.
Antagonist does not always equal evil. After all, jace and chandra were once antagonists of each other (got their own duel deck) and ended up in the Jacetice league.

I mean let's look at the meet article they did. From the forbes interview.
Nic Kelman: Oko is from a plane ruled by Fey who believe in a unified society, one where the ruling class has decided that for the betterment of all, the natural mischievousness of the Fey has to be suppressed. To the ruling class, they had created a perfect society—but for Oko, who was born with incredibly powerful shapeshifting abilities, this culture went against everything he was and contradicted his deepest, truest self.

Styling himself as a speaker of truth, Oko felt he held a mirror to the hypocrisy of his world. The ruling class did not quite see it this way. They subjected him to magical procedures intended to suppress his powers but only succeed in igniting his spark. We can imagine this was a terrible experience for him and one that would make it almost impossible for him to trust anyone again—especially those in positions of authority.
(Is it me, or does this practically scream "tranny subjected to conversion therapy"?)
Kelman: Oko seeks out hypocrisy wherever he finds it…but by his own definition which often leads to quite cruel “pranks.” Ruining a wedding day, stealing the spotlight at someone’s lifetime moment of triumph, fooling a mother into believing her child has returned from a conflict – these are all great shapeshifting jokes to Oko who sees nothing as sacred, least of all the most noble of emotions.
I mean even if we grant that maybe he's supposed to be a bad guy, it's pretty clear his "evilness" is of the trickster variety, nothing near as bad as Tibalt, Bolas, or Tezzerett.

And Calix is just Terminator: the planeswalker. (save he doesn't seem to kill anyone not necessary) He's just a robot doing what he was programmed to do - it would take a lot of metaphysics to label him evil.
 
Kaldheim teaser trailer dropped today.
 
Amazing new setting. Same shitty card art.

Nothing spoiled so far indicates any sense of place. With WotC's forced multiculturalism, there's no setting that doesn't end up resembling Ravnica.
 
After years of terrible quality golden boy of MTG finally talks about card quality
So is it safe to say whatever working relationship he had with wotc was over before he made this?
 
After years of terrible quality golden boy of MTG finally talks about card quality
https://youtube.com/watch?v=-9aa-FprbnISo is it safe to say whatever working relationship he had with wotc was over before he made this?
I'm always suspect when shills turn on their masters. The cynic in me is saying that he's been instructed to address this now because WotC is planning to announce further changes to its foiling process for Kaldheim. The shill will then exclaim that WotC addressed all his concerns because they're a company that truly cares about the players!
 
Honestly, besides this string of bad ideas (Oko's +1 nonsense, companion, most secret lairs past the serum visions; commander; and the non-obnoxious album inspired graveyard-interaction artworks) (I think jeweled is fine, especially since it keeps the one-color limitation and is in as a one-of), the thing thats killing this game for me is the art direction. I digged some of the more painterly stuff in eldraine, but that made the problem as clear as day. You cant seem to have any humans, legendary humanoids, or artifacts that don't have the same homogenized artstyle anymore. Alot of these cards get the same over-polished treatment, they are near indistinguishable. There's almost no grit, or interesting landscapes or poses with them anymore. It's always "cool OC stands defiantly in a straight-ahead or worms-eye-view style shot against a plain plastic-y looking background with flat lighting, with oversaturated, pristine clothing/armor. I had this problem with the poses for a long while, but it used to apply mostly to planeswalkers. Now most all the character-centric art has this problem. Is no-one allowed to mix it up a bit? Is seb mckinnon the only one allowed to take some liberties? The last time I really, really dug a piece of art was Seraph of the Scales (I love the dark blues and golds in that, with the golden clouds below that shadowy sky with the towers coming through, and the fact that it was 3/4 profile as opposed to super-protqgonist action pose) but that was like 3 years ago now.
 
It's great, when you turn on the subtitles, you find out it's Tibalt speaking.

More to the point, apparently a leaked spoiler is a version of Vorinclex, but I doubt it's real since the leaked Elesh Norn was a fake.
It reminds me of the old ice age promo trailer from 1995.

I sure hope Tibalt is at least halfway decent in this set. He’s been shit on a stick the last 2 times.
 
dontyouhavephones.jpg

The lead designer of Kaldheim dropping some hot takes here. Sorry for the jpg, but he deleted his twitter (wonder why) and this was the only picture I could find.
 
View attachment 1839024
The lead designer of Kaldheim dropping some hot takes here. Sorry for the jpg, but he deleted his twitter (wonder why) and this was the only picture I could find.
The color pie is a flawed attempt by WotC to balance the five colors by tying the game's thematic elements to its mechanics. Ultimately, though, autistic adherence to the color pie does nothing but limit design space and render certain colors powerless in any given meta.

Criticizing fans for not groking the sheer genius of the color pie is the height of arrogance. Everybody understands the color pie. We just think its shit.
 
The color pie is a flawed attempt by WotC to balance the five colors by tying the game's thematic elements to its mechanics. Ultimately, though, autistic adherence to the color pie does nothing but limit design space and render certain colors powerless in any given meta.

Criticizing fans for not groking the sheer genius of the color pie is the height of arrogance. Everybody understands the color pie. We just think its shit.
Eh... yes and no. Limitation breeds creativity. That's not to say the pie is perfect, but I've played games with no color control - they suck worse and quickly unbalance.
 
Eh... yes and no. Limitation breeds creativity. That's not to say the pie is perfect, but I've played games with no color control - they suck worse and quickly unbalance.
Well, giving colors strengths and weaknesses isn't necessarily about denying them certain abilities. No color should ever be totally prohibited from a certain ability because its not consistent with the color pie. Rather, it should merely be less efficient and less effective at performing tasks outside its slice of the pie. For example, if a blue counterspell costs (1), then a red counterspell should cost (3).
 
Well, giving colors strengths and weaknesses isn't necessarily about denying them certain abilities. No color should ever be totally prohibited from a certain ability because its not consistent with the color pie. Rather, it should merely be less efficient and less effective at performing tasks outside its slice of the pie. For example, if a blue counterspell costs (1), then a red counterspell should cost (3).
Eh........ yes and no. Everybody having ways to draw cards? Sure. I even support ways to have the colors draw cards differently. (i.e. blue pays straight up, black pays some life, green has to summon a creature, etc)

Among the many problems, is going to be balance. The color that has the lowest total cost in the most game-determining factors will then dominate (in magic's case - ramp & draw) as you can obtain the control solitaire state sooner than your opponent and the entire meta quickly races to the "solved" deck. You've essentially turned every color into the equivalent of "5 color good stuff."

I've seen it happen in soooooo many games that try like what you suggest and quickly collapse.
 
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