- Joined
- Jul 6, 2016
Which reminds me of the biggest sin of Arena that I'm still mad about; them taking Baldur's Gate; a commander only set and saying "hey these cards are bad in 1v1 we should make better versions of these for alchemy/brawl" and then making a much much worse version of most cards with a new digital only convoluted and terrible mechanic tuned so badly you'd barely want to do it in limited much less constructed. Compare paper Gale and digital Gale, Paper Gale is commiting warcrimes and Digital Gale (other than his Izzet form which might be playable actually) gives you like 1 or 2 mana effects in exchange for 6 total mana and 1 additional red card/mountain. I think the only card that actually succeeded on it's goal of being better in 1v1 than the paper commander version is Tasha (paper version) whose +1 does a lot of heavy lifting in the sorts of dimir/esper control decks that want to punish go wide and sees occasional play in historic.In competitive constructed? It's garbage, yeah. In limited, it's one of the clunkiest, stupidest mechanics because they couldn't figure out how to succinctly word "the number of different creature types among creatures you control, not greater than the number of creatures you control" or just "unique types among creatures you control" and created a stupid gimmick that they didn't even bother to give a single throwaway card in AFR.
I will defend it, sortof, in commander. Burakos / Haunted One is one of my favorite decks, because scrounging for those four creature types among a single color really makes you dig for oddballs to make a coherent deck out of. It's a genuinely cool little restriction. Did anyone ever really play Bellowing Mauler? Or Titan Hunter? Then you can slot those oddball cards in next to Yawgmoth or Dark Confidant or Kalitas 2, and you have this aristocrats-aggro theme. Or you could build around the treasure-making stuff, because Nadier's Nightblade is a warrior and Disciple of the Vault is a cleric. Or you could throw in the typed equipment from Morningtide, and Burakos can pick up the dagger, wand, and axe on ETB and be a hexproof flying haste 7/6 that drains and makes treasures on attack.
Also, as a fun aside, the buffs/nerfs to cards for Alchemy have been mostly forgotten because the same Devs that balance the Digital cards are also the ones adding new paper cards into the game and they (rightfully) think that's more important. Which is too bad because the only cool part of Alchemy was rebalancing shitty limited mechanics like the Zombies from innistrad's sacrifice-kicker to be playable in constructed. And now they won't even do that. Not even for Baldur's Gate which you think rebalancing those cards and putting a new limited time Draft thing would be an easy slam dunk of a cross-promotion but the devs did fuck all except put the BG character avatars on a 50% sale for a day a week or two after BG3's launch.