MARCH OF THE MACHINE: AFTERMATH
HIGHLIGHTS
- Players liked that Wizards of the Coast was experimenting.
Some players have asked us for years to produce sets without Limited in mind. Others just liked the fact that we were willing to think of products in a different way, as it might allow us to do things we normally couldn't.
- There were a bunch of fun individual designs.
Most of the positive comments on the set came down to card-by-card reviews. There were numerous fun designs. We were called out on one group of cards in particular: the legendary creatures that had formerly gotten planeswalker cards. There were many Commander players who enjoyed that some of their favorite characters could now be commanders.
LESSONS
Fifty cards just isn't enough for a whole set. There was too much duplication when opening a box, and there just wasn't enough in the set to explore.
- Most players didn't like paying the same amount for fewer cards.
This was probably the loudest complaint. We experimented with selling boosters without the commons, and it didn't go well. The notes I got were either "give us the same number of cards as normal" or "charge less."
- The set was sold as story focused, but not much happened story-wise in the set.
The premise of the set was that it was going to tell the aftermath of the latest Phyrexian war. Yes, many Planeswalkers lost their sparks and King Kenrith and Queen Linden were killed, but not much else was told through the cards. Players expected story spotlights and more online stories. The set should have delivered more on its premise of showing the aftermath of the war.
- Many players seemed unhappy with the Planeswalkers losing their sparks.
Planeswalkers have always been the special characters of
Magic. Many players didn't understand why we had decided to remove their sparks. The game has plenty of legendary creatures, so why did we turn what was the most unique group of characters into something more mundane? Also, the fact that there wasn't a definitive list meant players would have to wait and worry about the fate of their favorite Planeswalkers.