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For the demo we have a date in mind but it's not set in stone and yes we found an animator !Is there an estimated date for the first demo yet? And did you find the animator you needed?
And now I can't unsee it.Is it just me, or is one of the delinquents a teenage Nostalgia Critic?
I'm bummed about the lack of character customization, any reason why that won't be an implemented feature?
I'd figure because they want to have a character focused story, which is less effective, when the character is some kind of blank slate in the first place. Also character customization needs costumizable models which is quite much work and probably needs serious advanced skill and knowledge; by concentrating on the character at hand they can put more love into that one. Better one awesome model than many mediocre variations for variation's sake.
Hoping to see more from this project soon. Keep it up guys.
:powerlevel:Reading through the Eva thread and the work on this game has motivated me to get back into programming so uh, thanks for that I guess.:powerlevel:
What language will you be learning? Love Me is also looking for programmers.
I'm trying to relearn Python but I can't get Eclipse working again so I'm hunting for either another editor or getting Linux on an old laptop and using emacs.
I've also used GameMaker Pro because I found it for $15, made a shitty platformer, nothing special. Equally shitty games through Unity basic. I feel that I'm probably better off going even more basic though, just learning how to raw code things.
I am likely not to be of much help to you guys at this stage but I'm willing to learn. Hell, even point me in the right direction of some proper tutorials and how to avoid common pitfalls would be greatly appreciated.
When I'm developing in Python, I use Jetbrains PyCharms or Notepad++ depending on how I feel.
I'd suggest learning C# as it's a good language and it's supported by Unity3D but it relies on the .NET framework, but you do have projects like Mono (an open-source implementation of the .NET framework) which is what Unity uses to support C#.
Just remember that the current Mono in Unity is the rough equivalent of .NET framework version 3.5, so you can't use anything that got implemented in 4.0+. For example the "dynamic" keyword.
A good guide for C# can be found here and don't rush to finish it all try understand everything before moving forward. After you're done with the full guide try make a simple game in Unity and just go forward from there.
Good luck.
Many thanks, it's much appreciated. Are there any inherent benefits over learning Python over C# (and vice versa) and at what stage could I be able to significantly start being able to contribute to a project like "Love me"?
I'm also assuming you guys are using C# and Unity.
Perfect. I guess I'll take it from here. And I guess anyone else who is interested in code can use this as a jumping off point. Thanks again.Both languages are good but I suggest C# as Python's syntax style is actually uncommon and it'd probably be jarring when you try to switch to other languages but C#'s syntax style is quite common and is similar to a few other languages (e.g. Java).
It all depends on the what your project is, however I always use Python when I'm doing projects related to web related projects(e.g. web scraping) as Python has this really cool library called requests. C# has HttpClient but has quite a few issues with handling cookies that are marked as "HttpOnly" which is why I prefer to use Python for web related projects.
There isn't really a "stage" where you can significantly be able to contribute to a project as it depends on the project, but if you mean Unity games after you do that guide I posted earlier and you check the Unity documentation when you get confused, there shouldn't be any problem. It can help to watch a tutorial of a game being made in Unity just to understand the process. Note: This is what I did![]()