- Joined
- Jun 2, 2020
23 – They Wake
Now that the party has hit level 30, the upgrade vendor in Wyrmrest can be a lot more useful. Some of this gear has been sitting in the inventory for a long time, and upgrading anything is a significant expense, but there’s not a whole lot else to spend the money on.
Normal Battle (Bitterblack Isle) – Tadayoshi Makino – Dragon’s Dogma: Dark Arisen
Jon leads you through the swamp at a breakneck pace, weaving through its rotting boughs with a speed born of fear. As you hurtle towards the edge of Freewind, more feral screams rip through the air, issuing from beasts great and small.
Many of them seem to converge in Talestone’s direction. You do not waste the time to ask the others if they hear it as well, and hope against hope that you are instead mistaken.
As you crash through the outer bounds of the forest, a pack of terrified wolves finds itself tangled in your furious advance. There is a quick and vicious scramble between you and they, a running skirmish that ends once the animals are convinced that you are charging toward the thing that they are fleeing.
Once again, the earth rumbles. As fields race past, plumes of soil rise with a violent crash, spewing dirt and stone into the air on currents of raw mana.
Schisse!
What the fu-
Go! Keep your footing and go!
Even the earth bleeds…
From somewhere on high, there is a sudden jolt, a crackle of wild lightning that grows ever more loud. You look up and shout in alarm, grabbing the collar of Jon’s jacket before he rushes towards the spike of metal and bone hurtling earthward like a javelin.
Back! Backbackback!
The contraption lands with a thundering crash that knocks all of you to the ground. You tumble, seeing a few of the others land more gracefully as the world spins, then feel your hair stand on end as a charge builds in the air.
Cyka blyat!
Joseph’s outburst is all you hear before a blinding flash and deafening retort hurls you even further across the turf, the world swimming dangerously.
You feel several more shudders through the ground as you assuage your budding concussion, only for several shards of warped, melting metal to shear the air beside your head. Blinking away your shock and confusion, you see Chardler grimacing as smoke billows from his hands and chest while Ofone steadies your shaking feet.
Wha-
Dealt with it. Not important. You good?
You shake your head, pouring more of Altima’s light through your form, then steel yourself.
… Will be.
Good. C’mon.
… It hurts…
A faint voice cuts through the distant screams before you resume your mad dash. Somehow, it causes Chardler to turn even more pale, his head snapping toward the clearing where you hear it drifting from.
… Please…
Don’t leave me…
… Charlotte. I’m here.
… Chardler? It’s… it’s really you, isn’t it?
It is. I… I’m sorry. I should have protected you.
We would have both died.
Such thin bindings… She won’t last long.
They’re here, Chardler. They wake. Stop them.
I will.
Please…
I promise.
… Cold…
The pyromancer calls a cloud of embers into his hands and reaches for the spirit, mimicking a gentle embrace. The orange motes of light pass through her form, binding to what little remains for scant seconds before winking out of existence. When they dissipate, they take the spirit with them.
The mask of aloof courtesy you have grown so accustomed to seeing on Chardler’s face all but shatters. He twists his head aside, pursing his lips and squeezing his eyes shut as the drake pups croon and press their heads against his neck. After a moment, he tamps his staff on the ground with both hands, wringing it in a desperate bid to keep his composure.
Without a word, Ofone steps forward and rests a hand on the mage’s shoulder, giving a staunch shake. You hear Chardler draw a wavering breath through his nose that he exhales just as haltingly.
… She’s gone, Chardler.
I know.
You’re not.
… I know.
As the others grow restless, the pyromancer straightens back up. It takes him a moment to blink his eyes clear and steady his breathing, but it is enough to regain his wits.
Before he can speak, the drakelings fly into a panic once more. As they screech and flap and spit flames, a shadow passes over the clearing that casts a stiff downdraft at your group. The pups whip and tumble in midair, their fear palpable, as the creature’s form lands with a solid thud just beyond the trees.
Then, it lumbers forward with a menacing, sibilant growl.
… Oh, shit.
After your party’s average level hits a certain threshold I’m not 100% sure of, dragons finally start showing up as potential enemies.
Ice trickles down your spine. The dragon must be the size of a good working horse, perhaps larger, with leathery wings longer than you are tall. A sinuous distillation of havoc and ruin that crackles with lightning and barely-contained energy, glowering at you all like the predator it is.
Perhaps I owe you a gesture of gratitude.
Were it not for your meddling, I would have needed to wait so many of your lifetimes to see destruction incarnate as flesh.
I could have, if the need struck. But it would have been so dreadfully boring.
A shame this creature is not mine to direct. But now that you have loosed them into the world once more, it is only a matter of time.
A swift death is perhaps more than you deserve for all the woe you have caused. But I am a merciful God.
That ring could be nice… but not nice enough to deal with all the extra bullshit right now.
As the fae retreats with a peal of laughter, you hear even more sets of leathery wings approach. The remainder of the clutch, drawn to their elder in the hopes of a meal.
For a moment, all is still and tense as you and your companions match threatening stares with the pack of ravenous drakes.
At long last, we’ve finally hit Peak Fantasy Bullshit. The natural endpoint of 90% of generic fantasy settings.
Time to beat the shit out of a bunch of dragons.
Tense Battle (Bitterblack Isle) – Tadayoshi Makino – Dragon’s Dogma: Dark Arisen
Then, the world explodes into motion.
With a firm kick, Ofone sends a barrel of emberleaf rolling towards the drake with a dangerous sizzle. A lattice of ice and thorns spring up in its wake, herding the impending blast away from the corner of the grove where you have found yourselves.
NOW!
With a word, flames coalesce into a humanoid figure near the dragon. You turn before the explosion blinds you, but still you feel the sting of debris that slips past the crude barricade.
The crimson drakelings give diminutive roars in tandem and veer into the second inferno, feeding on the arcane flames before loosing them at the encroaching foe.
You feel the air shift, a pressure pulling it away from you in a frenzy. With a glance, you see the larger drake give a tremendous sweep of its wings that sends the wind into a spiral, launching stones and shattered wood across the field at random.
Nearby, Joseph lets out a frustrated grunt and gestures toward the beast. A sudden clap of lightning strikes it in the head, sending it reeling for a moment.
All dragons use some kind of elemental damage or otherwise themed attacks. Greens, as you can see here, use Lightning magic.
This one isn’t a boss, however, so it’s still eminently vulnerable to crowd control skills.
You turn your attention, calling on Altima to empower Ofone before he sprints off into the crowd of shrieking whelps that hover at the far edge of the clearing. With a roar, he leaps at them mid-stride, landing in the middle of the pack and slamming his weapon against the ground. The sheer fury of it must set off some small quake, which Adolf is swift to capitalize on by plunging the temperature low enough that it shocks the dragonlings to the ground in a sluggish heap.
Another blast of lightning in their midst seems to put paid to the lesser beasts, while Adolf turns the full weight of his craft against the larger beast. You see an ethereal scythe rise above its neck, but the strike is hidden behind an outcrop of rock that juts up in the middle of the clearing. Still, it cannot quiet the beast’s pained scream, nor hide the prodigious spray of crimson that follows.
… Did… d-did we get ‘em?
No sooner than Jon speaks, the sky above darkens with an ominous rumble. Unbidden, clouds roll in overhead, and a great shadow rips from their heart, careening towards your group.
You wince and duck low on instinct, feeling the rush of giant wings as the creature banks moments before it would slam into the dirt. It turns with alarming grace, hovering over the ruins as it regards you all with a cold, calculating stare.
Even as it lingers, it dwarfs any other creature you have seen in your time. Its low growl evokes the same feeling of panic a deer must feel on hearing a gun cock in the nearby brush; your limbs threaten to lock in place as fear grips you by the throat. In the corner of your vision, you see that Jon is little better, his eyes wider than you have seen them before.
The dragon does not know who you are. But it knows quite well what you are, and there is no doubt in your mind that it hates you for the high crime of your existence.
Then Ofone shoulders past both of you, mustering just enough force to jolt your seizing bodies into motion.
I didn’t bring a bunch of tyros to war. Keep your nerve. You’re better than this.
The dragon gives a rattling hiss, but his gruff encouragement breaks whatever spell it held over you. Jon nods and darts to one side, and you hear boots moving through the grass as the others fan out. Ofone strides through a ruined archway, rolling his shoulders… after a moment of hesitation so quick, you believe he is just finding his footing among the turf.
Well… shit.
Come on then, fucker!
For the most part, boss dragons are gigantic buckets of HP. The green still has Armored and Regeneration baked in, but no other surprises. Control Resistance is just normal boss stuff.
Hopeless Battle (Bitterblack Isle) – Tadayoshi Makino – Dragon’s Dogma: Dark Arisen
The beast roars a challenge, darting forward as Ofone draws his shield close. There is a horrid shriek when its claws rake against the metal, but you ignore it. You must ignore it, lest fear lock you in place once again.
You feel something brush your leg, and stoop to grasp the volatile keg in a shaking hand. When you release it, it rolls past the warrior as he wards off the dragon’s assault, his own boots shoving it further behind the beast.
As with any lone target, the first round is our best chance to set up for a proper dickpunch. We’ve got a frost and thunder barrel near at hand to start with, and Ofone backs up a space to be clear of the blast once it happens.
Adolf mutters long-forgotten curses, and Chardler snarls as his inner fire threatens to set the ground beneath him alight. A sudden lasso of thorns snares its hindleg, but the dragon rips it from the dirt like a cheap thread. Still, it is enough to give Ofone a short chance to lash out at the beast.
While you pool holy light into your hands, Joseph’s pistols bark in a hurried cadence, each shot crackling with lightning as the barrels kick wildly.
DOWN, NOW!
You see Ofone’s head whip to the side when Joseph roars, and in that instant his eyes shoot wide. The blond man hurls himself away from the dragon as you hear an ominous hum build to a crescendo.
Huh, I must have forgotten about this when I reset Joseph’s skills before. Tracker’s Mark is a T1 Ranger spell that serves as a nice force multiplier, and pairs well with his own crit-hunting aside from the damage boost for everyone else.
There is a single click, and one of the guns vaporizes as the collected energy all but overcomes Joseph’s control. For a moment, you see a beam of pure lightning emerge from the end of the disintegrating weapon and the dragon’s own look of alarm.
Then, all the world turns white and silent, save for a high whine.
You feel Ofone’s blood boil as he lashes out at the dragon. Shadows fill the silent void that you see plain and clear: crimson outlines of your companions and the dragon, the blurry masses of black where necromantic power animates the dead, streaks of orange-white as Chardler directs the red pups to strike alongside him.
You spare no time to mend your senses. Altima’s blessing is enough to carry out your duty.
The beast falters. Something strains its beating wings, forcing it to the ground where Ofone has more than ample room to lay into its thick hide with wrath and fury.
… Oh, that’s amazing. A Freeze managed to get past its CC resistance!
With a furious roar you feel ripple through the air, the dragon takes flight once again. You do not hear it speak, but you understand the rage and hatred behind its utterance more clearly than any words could describe.
Its first breakpoint is to summon a pair of lesser Green Drakes, like what we dealt with earlier. The second is to prime a bunch of lightning AoEs for the next turn.
The beast attempts to swipe at Ofone, who catches the blow on his shield and retaliates with a wild swing of his own. Perhaps it struck something vital – the dragon comes crashing to the earth in the next instant, reeling and unsteady on its feet when it rises.
lol Ofone managed a dodge counter on this thing’s one melee attack
As your vision begins to return, you wrap the warrior in holy might. He hefts his mace with both hands, and you see bright rivulets of blood stream down the beast’s face as the blow strikes true.
Beside you, Chardler shouts... something. You cannot hear the words, but the anger behind them is palpable.
Then a line of white-hot flame cleaves the air, striking the dragon in the face. It recoils and rears up on its hindlegs, thrashing in pain as a fountain of crimson paints the trees.
Then it collapses to the ground, graceless and limp. Its lesser kin screech and take wing, ignoring you all in their haste to flee.
The great beast’s claws continue to twitch and shudder long after its breathing comes to a halt. As you lean on your staff and repair your damaged senses, you cannot shake the feeling that its remaining eye still tracks your movement.
… Holy shit.
Good kill, pyromancer.
…
Minerva?
… We… We need to get back. Gods onl... only know what else is here.
No sooner do you say as much, the sounds of battle drift into the clearing. All heads turn at the clash of steel and the clamor of voices raised in anger.
But something in the din causes your heart to race. A voice, a bellow of tempered rage. Once thought locked away for a lifetime, now unleashed like a rabid animal in the throes of crisis.
Oh, for the love of-
He does not need to finish speaking. All of you take off once again, hurtling towards Talestone’s gates.
Now that the party has hit level 30, the upgrade vendor in Wyrmrest can be a lot more useful. Some of this gear has been sitting in the inventory for a long time, and upgrading anything is a significant expense, but there’s not a whole lot else to spend the money on.
Normal Battle (Bitterblack Isle) – Tadayoshi Makino – Dragon’s Dogma: Dark Arisen
After your party’s average level hits a certain threshold I’m not 100% sure of, dragons finally start showing up as potential enemies.
That ring could be nice… but not nice enough to deal with all the extra bullshit right now.
At long last, we’ve finally hit Peak Fantasy Bullshit. The natural endpoint of 90% of generic fantasy settings.
Time to beat the shit out of a bunch of dragons.
Tense Battle (Bitterblack Isle) – Tadayoshi Makino – Dragon’s Dogma: Dark Arisen
All dragons use some kind of elemental damage or otherwise themed attacks. Greens, as you can see here, use Lightning magic.
This one isn’t a boss, however, so it’s still eminently vulnerable to crowd control skills.
For the most part, boss dragons are gigantic buckets of HP. The green still has Armored and Regeneration baked in, but no other surprises. Control Resistance is just normal boss stuff.
Hopeless Battle (Bitterblack Isle) – Tadayoshi Makino – Dragon’s Dogma: Dark Arisen
As with any lone target, the first round is our best chance to set up for a proper dickpunch. We’ve got a frost and thunder barrel near at hand to start with, and Ofone backs up a space to be clear of the blast once it happens.
Huh, I must have forgotten about this when I reset Joseph’s skills before. Tracker’s Mark is a T1 Ranger spell that serves as a nice force multiplier, and pairs well with his own crit-hunting aside from the damage boost for everyone else.
… Oh, that’s amazing. A Freeze managed to get past its CC resistance!
Its first breakpoint is to summon a pair of lesser Green Drakes, like what we dealt with earlier. The second is to prime a bunch of lightning AoEs for the next turn.
lol Ofone managed a dodge counter on this thing’s one melee attack