LET IT DIE

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Suda has cited Kafka as a major author of influence in his work, and everything about the KILL THE PAST series (which includes K7) points to him not making it up. So you're really not going to find sincerity or gravitas in his work: his earlier titles are all puzzle-narratives with pretty juicy socio-political commentary baked into crazy shit, and his latter titles are all him alchemically spinning obnoxious self-indulgence into keeping the lights on at Grasshopper.

I'm not a huge fan of modern SUDA, and I'd say all his games are pretty skippable if you don't immediately click with his fondness for burying the lede in zany bullshit.
No More Heroes 2 was the last good Suda51 game, and he didn't even direct that one.
 
They just dropped the demo for the game.

I played through the tutorial and my first real raid. Got into a pvp with some guy that folded like a lawn chair. It might be expected to fight at least one player in most matches. It's not really what I personally want from a Let it die game. Also the game runs and looks pretty bad and it also crashed in the tutorial. Can't say much about the gameplay loop but it seems built around finding and collecting items that you can lose permanently instead of upgrading items in the shop.
 
Does anyone know if the items in the premium editions are things you can't earn normally? I haven't played the demo yet and wondering if there's an ultimate warrior decal equivalent to any of the extras.
 
All anyone wants is Let It Die 2. Stop messing with the formula. It's janky, quasi-anime Dark Souls with an over the top Japanese pop culture aesthetic mixed with dystopian futurism and that's what I want.

Honestly, a linear, simpler Soulslike that's more about action would be a perfect palate cleanser after the excessive bombasticness of Elden Ring.
 
I wish I'd put more time into the first game when it was active. I really dig the concept and aesthetics, but I was at a point where it was becoming a serious grind to keep up with the exponential power curve and decided to set the game down. It was also the only game I've ever played that was arguably under-monetized. If there's a demo for the sequel, then I guess there's no reason not to check it out.
 
Inferno just released and the game seems to be dead on arrival. The reviews are already "mostly negative" on Steam and the player peak during release hours was only 800 players. Pretty much what I expected since they released the game right after Tarkov and Arc raiders, the timing to release a shitty extraction game couldn't have been worse.
 
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