KiwiFarms CCG - As gay as it sounds

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Flexo

All this clanker hate is starting to feel personal
True & Honest Fan
kiwifarms.net
Joined
Jul 30, 2017
There was a request to bring this public.

We're currently debating whether to make a whole new system or just rip something off like MTG,
1673493391880.png (by @Souji Tendou)
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pokemon, or even Fluxx.
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Semi related

And of course we'll need to figure out some way to try playtesting it. I mean I have tabletop simulator, but figured meeting up on it would be doxing ourselves too much.
 
kind of need to establish what the game is trying to simulate

is it about being a kiwifarmer? jersh defending the farms with the help of jannies (players)? or is it an ultimate showdown of ultimate cowdom?
 
Flux would be better. There’s already hundreds and hundreds of Magic clones for various fandoms and it’s kinda played out.
 
What about something like that game about a sad gothic family where you heep disaster on them. But you are building the worst lolcow for the most points.
 
I think a concept like Net Runner where one player tries to take the farms down and the other tries to keep it up. Maybe even something that lets you select a vermin that's better at certain vectors of attacks as your character, and then the heroes are people like Jewsh and others who rebuke the attack. The stakes are the survival of the Large "I" Internet.

For expansions it could be side stories such as Rage Pig / Groyper flagging campaigns against Jim and so forth, and the goal is to keep the channel up against attacks, as opposed to the website, but it uses the same mechanics.
 
What about something like that game about a sad gothic family where you heep disaster on them. But you are building the worst lolcow for the most points.
Gloom would be hilarious.

I think a concept like Net Runner where one player tries to take the farms down and the other tries to keep it up. Maybe even something that lets you select a vermin that's better at certain vectors of attacks as your character, and then the heroes are people like Jewsh and others who rebuke the attack. The stakes are the survival of the Large "I" Internet.

For expansions it could be side stories such as Rage Pig / Groyper flagging campaigns against Jim and so forth, and the goal is to keep the channel up against attacks, as opposed to the website, but it uses the same mechanics.
I do think I have code for making net runner cards. Though man I would need help. I tried playing it and I still couldn't tell you the rules.

kind of need to establish what the game is trying to simulate

is it about being a kiwifarmer? jersh defending the farms with the help of jannies (players)? or is it an ultimate showdown of ultimate cowdom?
That's also been part of our debate. Though if enough people express interest, I could see several versions of the game existing. Build your own cow - defend the servers - chaos mode, etc.
 
Tanto Cuore!
here me out, yes the game is about anime maids, but its such a fun game and its not so super complex.
 
Tanto Cuore!
here me out, yes the game is about anime maids, but its such a fun game and its not so super complex.
It's literally dominion with anime maids replacing properties (and thus is superior).

Though I'm not so sure you just don't want to see Josh in a maid outfit, it could be converted easily enough. Instead of "bad habits" and "illnesses" to mess with opponents you have "registered complaints" and "DDoS attack"...
 
It's literally dominion with anime maids replacing properties (and thus is superior).
its close to Dominion, but for some reason it flows so much better.
and its not the anime titties, we play proxy because the game is 100€ and you cant get any of the expansions.

Though I'm not so sure you just don't want to see Josh in a maid outfit, it could be converted easily enough. Instead of "bad habits" and "illnesses" to mess with opponents you have "registered complaints" and "DDoS attack"...
well if we can get Josh in a maid outfit thats a bonus, but the game itself is fun and easy enough that we might even get a working online version running.
 
I do think I have code for making net runner cards. Though man I would need help. I tried playing it and I still couldn't tell you the rules.
I wouldn't really port the rules 1 to 1, just use a similar concept of one player being on the offensive while the other being more defensive. Something like different vectors of attacks that are progressed and built upon by the attacker, while the defender is trying to slow them down. A level of having to predict what your opponent is going to do with simultaneous actions, because if the defender is bolstering defense on the DDOS front you want to be pushing on the PR front as the attacker.

Then something that forces one player or the other to focus on a vector, so something that starts and progresses for a couple turns, with a ramp up, and then dies down. Cloudflare being cucks or black holing by ISPs is a big deal that needs to be mitigated fast, but you still have pressure on other vectors. Inversely, something like the troons turning on Keffals would force the attacker to go into damage control.
 
well if we can get Josh in a maid outfit thats a bonus, but the game itself is fun and easy enough that we might even get a working online version running.
It is on steam now... I do remember dominion having a browser version too that we could probably rip.

I wouldn't really port the rules 1 to 1, just use a similar concept of one player being on the offensive while the other being more defensive. Something like different vectors of attacks that are progressed and built upon by the attacker, while the defender is trying to slow them down. A level of having to predict what your opponent is going to do with simultaneous actions, because if the defender is bolstering defense on the DDOS front you want to be pushing on the PR front as the attacker.

Then something that forces one player or the other to focus on a vector, so something that starts and progresses for a couple turns, with a ramp up, and then dies down. Cloudflare being cucks or black holing by ISPs is a big deal that needs to be mitigated fast, but you still have pressure on other vectors. Inversely, something like the troons turning on Keffals would force the attacker to go into damage control.
Heh, that could be fun. The question is always what's the end state of the game? How do you tell when victory is achieved?
 
Heh, that could be fun. The question is always what's the end state of the game? How do you tell when victory is achieved?
There are a couple ways to determine a victory state in a game like that. The easy way for people to understand is have two "life totals" represented by something, say web site or channel health for the defender, and clout status for the attacker and whichever goes to zero first based on different events in the game loses.

The more complex way is after X turns or once resources are depleted on the attackers side (they deck themselves and are out of tricks for example) the game ends and if they website or channel has health remaining it's considered still standing and is the winner, otherwise if it goes to 0 at any point it loses. The health could be represented by something like the userbase or uptime.

So it would be a series of event cards that cause bleed damage and others that restore whatever the health mechanic is. Those event cards can be modified by other cards to cause more or less damage and the trick is to figure out ways to break synchronicity.

Something like a "Negative News Cycle" starts with 1 damage per turn ongoing, and lasts the whole game. The attacker can modify it with a "Byuu's Jar of Ashes" to make it ramp up so that it does +1, +2, +3, +2, +1 damage on following turns as the news cycle occurs because usually there's a big ramp up and then it dies down, however the defender can reverse it with a "Found Alive" or something of that nature that proves the suicide claim was bullshit and that can make the Negative News Cycle do 0 damage for a period of time as people lose interest or do reverse damage if you're using a system where both players have a life total. That's the more obvious style of you go-I go style of play, but you can also have a phase where hidden actions occur simultaneously, where for example the mitigation card doesn't last the full 6 turns (or phases if you want turns to be longer and less in quantity) so the ideal play is to wait to run it out for the +2, +3, +2 damage part to gain optimal negation, but if the opposing player runs out something that increases the counter so that the +3 happens when you expected a +1 it can catch you off guard. That's not a big deal in itself maybe, but if the game is in the late stages and there are multiple events going on at once it can be rather frantic as all of a sudden you might have a bunch of +3's across different events you didn't expect and can't mitigate, so you just lose.

Edit: Vectors of attack can be done in a few ways, but I think having them all start on the table but be locked is the best way. The first one gets unlocked for free and then the others have to be unlocked using resources. They can be tiered for each one (Cyber, PR, etc) so that you can unlock them in tier order to make subsequent tiers cheaper, but if you skip the early tiers you get some kind of bonus. So as resources are generated you have some idea of what a player might do and how they may chain things. The defender can also preemptively play cards, such as "Upgraded Fiber Line" to make a tier of the Cyber vector cost more, or only be unlockable if previous tiers are unlocked and the cost is modified based on which tier it's played on.

I'd say vectors would be on the attackers side, but the defender can also play vectors that don't start on the table. Something like "High Terf Rowling Releases New Product" as all of a sudden the news cycle and whatever turns on her, and have less energy to focus on attacking the Farms or whatever. It's a good universal card as it can syphon off some negative modifiers regardless if you're running Null or Metokur and have a different objective.

And modifiers can be chained for added effect, or played directly, but the risk of chaining is that if a prior link is destroyed then all chained cards after it are destroyed unless they have special text that states otherwise.
 
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My autism boils.

Idea.

There are three kinds of cards, people, qualities, and drama.

The goal is to play lolcow characters and have them gain negative qualities to be the ultimate lolcow. Lolcows fluctuate in power due to fame, but you want to win several 'battles' between two lolcows. Because thats the core of kiwifarms, seeing retards trash each other online.

Each cow has three stats, crime, lies, lust.
We can measure each cow by those numbers.

At work, will post more ideas later
 
If you wanted to turn the Farms into a card game type thing; you could probably, unironically, take the random text, and turn them into a Cards Against Humanity expansion.
 
If you wanted to turn the Farms into a card game type thing; you could probably, unironically, take the random text, and turn them into a Cards Against Humanity expansion.
If @Null wanted to do that for a forum promo/fund I would seriously help him generate it. Would have insanely quick turn around.

What would we call it? Kiwis against Troonery?
 
What would we call it? Kiwis against Troonery?
Farms Against Troonanity? or Tards Against Humanity?

There are variations of Cards Against Humanity like Superfight or Funemployed that I could see maybe working. I'm only vaguely familiar with Superfight, but adapting it would go something like:

Players
You need at least 3 people, two opponents and a judge.

Objective
Convince the judge that your side would win a hypothetical contest. With Superfight, it's who would win in a fight. With Tards Against Humanity, maybe the hypothetical is determined by a card drawn by the judge. "We're interviewing for a teaching job. Which of you would be the worst choice?" or "I'm looking for a lolcow to help me rob a bank. Why should I choose you?"

Card Types
1. Cow cards. Self-explanatory. You have a card with Chris, a card with Ralph, a card with DSP, etc. Probably need some flavor text explaining who each cow is.
2. Milk cards. Cards with a description of something some lolcow has done. You have a card with "Fucked his 80-year-old mother," a card with "Jacked off on camera," a card with "Humiliated by the Nostalgia Chick," a card with "Consent accident," etc.

Play
1. Judge draws a topic card, "I'm looking for a lolcow to help me start a business. Why should it be you?"
2. Players draw X cow cards and X milk cards.
3. Player 1 plays 1 lolcow and 3 milk cards: Moviebob, "Writes erotic Wizard of Oz fanfiction," "Trooned out," and "Sued Taylor Swift."
4. Player 1 makes their case as to why Moviebob, who has trooned out, writes erotic Wizard of Oz fanfiction, and once sued Taylor Swift, would make a good partner for the startup business.
5. Repeat steps 3 and 4 with the remaining player(s).
6. The judge decides who wins based on who was funniest or most convincing or whatever.
7. Winner takes the topic card, and the next round begins with a new judge.

Or something like that.
 
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