🥝 Community Kiwi Space Station 13 Server (2024 edition) - Space Station 13

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Is griefing allowed if it's in character? For example, can a scientist go insane and start dissecting people? Or injecting them with chemicals? Or do you need to be an antagonist to kill anyone for any reason?
Is destroying infrastucture ban worthy if you are not an antagonist?
 
total mapper enslavement

Is griefing allowed if it's in character? For example, can a scientist go insane and start dissecting people? Or injecting them with chemicals? Or do you need to be an antagonist to kill anyone for any reason?
Is destroying infrastucture ban worthy if you are not an antagonist?
As long as you are funny.

Yep, it pretty much follows the general rule of "Doas you wish so long as you're not an asshole". Admins pretty subjectively decide what is and isn't ok, actual hard set rules are pretty sparse.
If you want to do something that is traditionally against the rules but you have a good common sense belief that it would be fun, try it at your own risk!
 
My current intent is to rekerjigger game mechanics to make sabotage more difficult over having an 800 page wiki article elaborating on the rules, IE actually do a good job of game design instead of trying to force the desired gameplay flow by banning people for playing wrong.

Honestly though the main issue in practice is the greater ss13 playerbase is so raped now they rarely ever dare to do anything. Like far from too much griefing, I have to put in timed implants that kill traitors who don't do their objectives just to get something to happen. Its kindof weird but times have changed and we must adapt.
 
Honestly though the main issue in practice is the ss13 playerbase is so raped now they rarely ever dare to do anything. Like far from over the top griefing, I'm having to put in timed implants that kill traitors who don't do their objectives. Its kindof weird but times have changed and we must adapt.
TBH tots being too scared to do anything substantial (until the shuttle is called at least) or straight up forgetting/missing the fact that they've rolled a special role has been a thing since forever. Some newbies just stress over antagonising actions too much because they're afraid of fumbling it and getting caught (even doe doing a shit job and dying trying is literally a part of game experience for every job and role).
Though some day I'd maybe like to see a legitimate way for tots to covertly clone other dead tots because you can literally catch a straight bullet out of the blue, die and boom there goes your antag roll since your brain has been destroyed. Maybe the implant should only go off when the timer runs out?.. It'd also prevent a metacheck and give less leeway to tots murdering other tots ("why did you kill him?" - "uhm he was a tot as you can see and please don't ask me if I knew that before murdering him" - "oh okay and don't worry I will not").
 
I would like to do a second official but secondary session sometime during the week, maybe Friday. Sucks to have only one per week imo
 
My current intent is to rekerjigger game mechanics to make sabotage more difficult over having an 800 page wiki article elaborating on the rules, IE actually do a good job of game design instead of trying to force the desired gameplay flow by banning people for playing wrong.

Honestly though the main issue in practice is the greater ss13 playerbase is so raped now they rarely ever dare to do anything. Like far from too much griefing, I have to put in timed implants that kill traitors who don't do their objectives just to get something to happen. Its kindof weird but times have changed and we must adapt.
holy shit. Actually making a game instead of writing a bunch of rules like a retard who can't code????? UNHEARD OF in multiplayer role play games.
 
I would like to do a second official but secondary session sometime during the week, maybe Friday. Sucks to have only one per week imo
Yeah i always get a hankering to do a quick sesh during the work week and up just asteroid mining or playing with the WIP physics on station so I know what i will get fucked over by on Saturday.
 
Maybe you could make a real camera system? I've never seen the security cameras do anything in any ss13 server. Do they actually record anything?
They don't record anything; I think it would be too laggy for them to do so. At best, you could make them take a picture every 30 seconds. And store those pics on a special menu.
Amogus has cameras that record everything in real time, it cannot be that resource intensive.
I think the AI already makes things difficult enough for bad guys when it comes to cameras.
 
@Jotch thank you for sponsoring but please do not use the 'live' banner when we are not live
Yeah I saw that, I was thinking in my spare time(ie for free) inbetween my other random art thingies I should make a separate free-to-use casual banner for sponsoring so the (live now) banner doesn't get molested, I will probably do it in the same format 1280x250px. :story:
 
What's the pop average? And is it mostly eu or amerimutt hour server? I don't know whether to get byond client for this or not
We've been consistently 15-20 the past couple sessions. Rarely have anyone on outside of the event.
7PM ET is probably prohibitive for EU players. It's set up for our NZ bros to also play.
 
Is griefing allowed if it's in character? For example, can a scientist go insane and start dissecting people? Or injecting them with chemicals? Or do you need to be an antagonist to kill anyone for any reason?
Is destroying infrastucture ban worthy if you are not an antagonist?
if you join as a nigger i may join as a clown named "TOTAL NIGGER DEATH" and attack you, be prepared for that (or for a Hitler to shoot you on sight)
 
oh yeah Is it possible we could ever fix the security camera monitor? I find the ocean of choices for cameras to view to be utterly chaotic and some times hard to navigate key areas in a graceful fashion, is it possible it can be fixed via re-organizing it in a drop down menu fashion? So like Arrivals, Security, Engineering, Science, Central, Dorms etc and you can click on one of these to open a list of cameras in that area to view things and close the drop down to look at another list if you so wish since the current system for the monitor feels very messy. Or is there any old code restraints that makes this untenable?
 
Reposting a funny moment from the DM chain (captured by @geckogoy)

oh yeah Is it possible we could ever fix the security camera monitor? I find the ocean of choices for cameras to view to be utterly chaotic and some times hard to navigate key areas in a graceful fashion, is it possible it can be fixed via re-organizing it in a drop down menu fashion? So like Arrivals, Security, Engineering, Science, Central, Dorms etc and you can click on one of these to open a list of cameras in that area to view things and close the drop down to look at another list if you so wish since the current system for the monitor feels very messy. Or is there any old code restraints that makes this untenable?
There's an option in the top-right corner to open the station map with the cameras marked on it, it was working before however it's currently broken because no station map and no camera icons will appear when you open it. That getting fixed would improve the experience susbtantially, along with the camera's PoV being actually INSIDE the computer window and not just grabbing your character's PoV and teleporting it to the camera in the primary game window.
 
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