Kirby Thread - https://youtube.com/watch?v=Cc3PAAije0Y

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I guess nobody cares about Kirby Air Riders because Nintendo fumbled so damn hard with the Switch 2.
First of all, how dare you. :mad:

Second, what can you really say? It got a tiny teaser with the most generic logo ever, a pretty generic title, a small clip of pre-rendered cinematics and an announcement that Sakurai is finally reuniting with his long-lost son. Discussion will pick up when the first trailer drops and there's an actual game to talk about.
 
Speaking of Sakurai... in general, what do people think of the games taken as groups? Namely:
  • Sakurai games [Dream Land, Adventure, Super Star]
  • Shimomura games [Dream Land 2, Dream Land 3, 64]
  • Handheld games [Nightmare in Dream Land, Amazing Mirror, Canvas Curse, Squeak Squad, Super Star Ultra, Mass Attack]
  • Kumazaki games [Return to Dream Land, Triple Deluxe, Planet Robobot, Star Allies, Forgotten Land]
[I don't particularly want to include Epic Yarn as an option but people can give their option too, it just didn't fit any of these...]
 
Speaking of Sakurai... in general, what do people think of the games taken as groups? Namely:
  • Sakurai games [Dream Land, Adventure, Super Star]
  • Shimomura games [Dream Land 2, Dream Land 3, 64]
  • Handheld games [Nightmare in Dream Land, Amazing Mirror, Canvas Curse, Squeak Squad, Super Star Ultra, Mass Attack]
  • Kumazaki games [Return to Dream Land, Triple Deluxe, Planet Robobot, Star Allies, Forgotten Land]
[I don't particularly want to include Epic Yarn as an option but people can give their option too, it just didn't fit any of these...]

Never paid attention to who directed what outside of Sakurai, but now I see how good of a track record Kumazaki has (outside of Star Allies, but apparently it got better with updates that dropped way after the fact)

Was surprised by how much I wound up loving Return to Dreamland, enough to 100% it. Getting the collectables and doing the copy ability challenge levels was a lot of fun
 
Speaking of Sakurai... in general, what do people think of the games taken as groups? Namely:
  • Sakurai games [Dream Land, Adventure, Super Star]
  • Shimomura games [Dream Land 2, Dream Land 3, 64]
  • Handheld games [Nightmare in Dream Land, Amazing Mirror, Canvas Curse, Squeak Squad, Super Star Ultra, Mass Attack]
  • Kumazaki games [Return to Dream Land, Triple Deluxe, Planet Robobot, Star Allies, Forgotten Land]
[I don't particularly want to include Epic Yarn as an option but people can give their option too, it just didn't fit any of these...]
Sakurai and a lot of the handheld games are great (worth noting that Nightmare in Dreamland was also one of Sakurai’s)

Don’t particularly like any of Shimomura but I like the diversity in their visual styles

Kumazaki is a mixed bag, I like a decent amount of his stuff but don’t like his overreliance on fan service. Star Allies and Robobot were really bad about this, with Star Allies especially bordering on circlejerk levels of sacrificing original content for the sake of ‘memberberries, but I can’t deny his talent as a director and the only thing he’s made that I’m not especially fond of (Star Allies) is on the same system as Forgotten Land, so if I want “Kirby on the Switch” I’m thankfully not stuck with it. Main complaint is in the visual department, all of his shit looks identical and it’s a pretty sanitized and bland style. Triple Deluxe is the sole exception due to its heavy emphasis on beauty and ornate theming, I really wish later games took more inspiration from it

for reference, Super Star Ultra is easily my favorite game and I’m a heretic who prefers Triple Deluxe to Robobot and I mostly played the handheld stuff so frankly my opinions might just come from nostalgia more than proper experience lol. I’m a pretty casual fan so I can’t remember the last time I replayed most of the handheld stuff. I know Canvas Curse always sucked, I 100%’d Squeak Squad in like 5 hours, and Mass Attack threw in a lot of annoying bullshit at the end that turned me off but only from the main game, not those SUPERB minigames, but Amazing Mirror was really cool (hope it gets a sequel/remake soon) and Super Star Ultra has stolen hundreds of hours of my life so they easily make up for it
 
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Speaking of Sakurai... in general, what do people think of the games taken as groups? Namely:
  • Sakurai games [Dream Land, Adventure, Super Star]
  • Shimomura games [Dream Land 2, Dream Land 3, 64]
  • Handheld games [Nightmare in Dream Land, Amazing Mirror, Canvas Curse, Squeak Squad, Super Star Ultra, Mass Attack]
  • Kumazaki games [Return to Dream Land, Triple Deluxe, Planet Robobot, Star Allies, Forgotten Land]
[I don't particularly want to include Epic Yarn as an option but people can give their option too, it just didn't fit any of these...]
I personally call Amazing Mirror and Squeak Squad “the Flagship duology” even though no one else seems to do that. The two games that Flagship made share some things, and I think many of the enemies in them don’t appear in any other Kirby game.
Kumazaki is a mixed bag, I like a decent amount of his stuff but don’t like his overreliance on fan service. Star Allies and Robobot were really bad about this, with Star Allies especially bordering on circlejerk levels of sacrificing original content for the sake of ‘memberberries, but I can’t deny his talent as a director and the only thing he’s made that I’m not especially fond of (Star Allies) is on the same system as Forgotten Land, so if I want “Kirby on the Switch” I’m thankfully not stuck with it. Main complaint is in the visual department, all of his shit looks identical and it’s a pretty sanitized and bland style. Triple Deluxe is the sole exception due to its heavy emphasis on beauty and ornate theming, I really wish later games took more inspiration from it
I give Robobot a pass on the excessive fanservice because it’s undoubtably one of the best Kirby games ever made. Also because some of the fanservice I liked tbh
for reference, Super Star Ultra is easily my favorite game and I’m a heretic who prefers Triple Deluxe to Robobot and I mostly played the handheld stuff so frankly my opinions might just come from nostalgia more than proper experience lol. I’m a pretty casual fan so I can’t remember the last time I replayed most of the handheld stuff. I know Canvas Curse always sucked, I 100%’d Squeak Squad in like 5 hours, and Mass Attack threw in a lot of annoying bullshit at the end that turned me off but only from the main game, not those SUPERB minigames, but Amazing Mirror was really cool (hope it gets a sequel/remake soon) and Super Star Ultra has stolen hundreds of hours of my life so they easily make up for it
I played KSSU relentlessly as a kid, I vividly remember how awesome it felt to beat The True Arena for the first time. One of the best feelings ever.
 
Speaking of Sakurai... in general, what do people think of the games taken as groups? Namely:
  • Sakurai games [Dream Land, Adventure, Super Star]
  • Shimomura games [Dream Land 2, Dream Land 3, 64]
  • Handheld games [Nightmare in Dream Land, Amazing Mirror, Canvas Curse, Squeak Squad, Super Star Ultra, Mass Attack]
  • Kumazaki games [Return to Dream Land, Triple Deluxe, Planet Robobot, Star Allies, Forgotten Land]
Kumazaki > Sakurai > Shimomura > Handheld
… but they’re all good.
Never paid attention to who directed what outside of Sakurai, but now I see how good of a track record Kumazaki has (outside of Star Allies, but apparently it got better with updates that dropped way after the fact)
Star Allies did get better with updates. Its biggest sins are that it’s way too easy, the music isn’t quite up to snuff (but there are still great songs), the low framerate, and it started Nintendo’s “finish it later” approach of launching incomplete games.
 
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Tune in on Tuesday, August 19, for a livestreamed Kirby Air Riders Direct featuring about 45 minutes of information about the upcoming Nintendo Switch 2 game.
 
repost from the Switch 2 thread:
>gameplay with actual skill instead of luck
>actual characters, no costumes disguised as characters
>a mode with infinitely more replayability than a simple battle royale mode
>it's $20 cheaper

View attachment 7801824
fucking kek, your flagship character absolutely mogged by one of your secondary mascots. still not buying a Switch 2
completely unrelated:
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On the one hand, this looks amazing and I’m hyped. On the other…

Did… did they remove split-screen multiplayer? And Top Ride? The last one I understand since most people didn’t really care about it (except me :( ) but fucking split-screen?! Sakurai didn’t outright say it, but it’s pretty heavily implied.
Top Ride didn't even get a single mention, so i think it's safe to say it's gone... Wasn't a fan of the mode myself, but i did love this track along with it's OST.

 
On the one hand, this looks amazing and I’m hyped. On the other…

Did… did they remove split-screen multiplayer? And Top Ride? The last one I understand since most people didn’t really care about it (except me :( ) but fucking split-screen?! Sakurai didn’t outright say it, but it’s pretty heavily implied.
Top Ride didn't even get a single mention, so i think it's safe to say it's gone... Wasn't a fan of the mode myself, but i did love this track along with it's OST.

https://youtube.com/watch?v=bt0kKaHAiyg
I'm not sure why there's so much dooming about this game right off the bat. Air Riders is five months out from release, and Sakurai ended the Direct by saying there was still a lot left to share. Frankly, I believe him.

Am I optimistic that split-screen multiplayer will stay in? No, the press release that came afterwards clarified that you need multiple games and multiple devices for multiplayer. I don't think it's happening. It's a shame, and I really dislike it (especially with the prices of new Switch 2 games, dear god), but I can't say I'm too surprised given the slow extinction it's been going through since the sixth generation. Still sucks, and I do think it's a huge blow, but I don't think it ruins the game. There's still local multiplayer, and if someone is invested enough in Nintendo to want to play a Kirby Air Ride sequel multiplayer I'm sure they'll have another Switch 2 and copy to do it with. (They shouldn't need it, though.)
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(also, apparently there are video features in the game that haven't been clarified yet? That, or I'm reading this wrong and it's just referring to any camera use with GameChat as an Air Riders feature. Assuming it's the former, it could have something to do with those little windows you could see popping up during the City Trial stuff in the Direct.)
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Anyways, I don't think it's safe to rule out Top Ride yet. It was a major mode in the original game, even if it's barely remembered today, and it seems like most of this Direct was just devoted to the basics of the game and how Riders improves on the most beloved/essential modes. City Trial got a huge spotlight because everyone adores it, Air Ride got a spotlight because it's the structure the entire rest of the game is built off of and City Trial couldn't be explained without it. You can already see hints of other features throughout the gameplay, such as clear times being saved in Air Ride's victory screen and blank space where there should be nearly half an entire roster when choosing a character, so I highly doubt this Direct covered more than the surface level and what's new.

I do hope there are more than four or five courses for Air Ride. That seems like a mighty small amount in a game with 6 racers max and that big a roster. No matter how many vehicles or characters there are, having that few courses to race them on would get boring fast.

It's also worth noting that this is a $70 game that has been in development for at least 5 years, possibly longer, given Sakurai explicitly mentioning a former HAL CEO requesting it of him while he still held that title. That CEO only held the position for 3-5 years (depending on what Director vs President means, I'm honestly not sure of the difference), from 2015 until either 2018 or 2020. Sakurai probably didn't start working on it properly until the Smash DLC was all done (since he mentioned postponing full production due to obligations related to that), so assuming he started proper (non-concept) production work on Riders immediately after finishing up Smash Ultimate's DLC, he would have begun working on the game sometime in early-to-mid 2021. That is the absolute most pessimistic estimate, and I'm tempted to believe that the game had a lengthy pre-production phase given how thought-out a lot of the new additions are, so I really do think Riders has been in the oven since before the pandemic and probably has quite a lot to offer that we don't yet know about.

TLDR; cease your doompilling, faggots. Just because everything the game had to offer wasn't immediately given away in the Direct, doesn't mean something's cut. Split-screen is probably gone though, which does indeed suck. :(
 
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Air Riders looks cool, but like I said in the Switch 2 thread I hope they put the original game on NSO prior to release. Would be nice to have both on one platform if nothing else.
 
TLDR; cease your doompilling, faggots. Just because everything the game had to offer wasn't immediately given away in the Direct, doesn't mean something's cut. Split-screen is probably gone though, which does indeed suck. :(
Oh i'm not pessimistic at all! Matter of fact, i'm very excited about Riders.

One thing i was hoping for that i got my hopes up for when they mentioned involving a second button, was that using your copy abilities would be tied to the second one instead of having to use the brake button... Whatever, not a deal breaker either.
 
I'd be surprised if Hydra and Dragoon don't end up being in the game in some form, those two vehicles are super iconic to the original. It seems obvious to bring them back somehow.
 
This game looks great, I guess if I'm gonna get switch 2. I'll make sure to get this game when i do.
 
It's also worth noting that this is a $70 game that has been in development for at least 5 years, possibly longer, given Sakurai explicitly mentioning a former HAL CEO requesting it of him while he still held that title. That CEO only held the position for 3-5 years (depending on what Director vs President means, I'm honestly not sure of the difference), from 2015 until either 2018 or 2020. Sakurai probably didn't start working on it properly until the Smash DLC was all done (since he mentioned postponing full production due to obligations related to that), so assuming he started proper (non-concept) production work on Riders immediately after finishing up Smash Ultimate's DLC, he would have begun working on the game sometime in early-to-mid 2021. That is the absolute most pessimistic estimate, and I'm tempted to believe that the game had a lengthy pre-production phase given how thought-out a lot of the new additions are, so I really do think Riders has been in the oven since before the pandemic and probably has quite a lot to offer that we don't yet know about.
Where on earth did you get early 2021 from? Sakurai already said he started writing the proposal in July 2021 (and finished it in July/August) and started working on the game itself in April 2022.
I hope you’re right. The way he talked about multiplayer seemed really suspicious:
>in the original game, you could play split-screen multiplayer with up to four people, but now… up to 16 people can be in one game! And you can play locally if each player has their own game and system
If it had split screen, that would have been the perfect time to just… show it.
If Sakurai of all people doesn’t put split-screen in Kirby Air Ride of all games, then split screen is fucking dead in AAA.
 
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Starman is such a random Glup Shitto Kirby enemy to show this level of favoritism towards, it only appears in certain games and even then they’re uncommon. I’m sure a lot of people weren’t even aware of them before now, they’re just featureless star-shaped things with a cape, Waddle Dees are at least significant because they’re basically Kirby’s equivalent to Goombas. Sakurai was just like “fuck it, I like this uncommon enemy from Kirby’s Adventure so we’re putting it in the game as a playable character.”
 
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