- Joined
- Jun 13, 2016
Also, if they’d somehow managed to get themselves there, there’d be “Deliverance” of the Alabama kind...
Deliverance was set in Georgia, you fool.
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Also, if they’d somehow managed to get themselves there, there’d be “Deliverance” of the Alabama kind...
I think you are right though, and "Zulu Normie: The Game" would be excellent. Although it would probably draw massive screeching because... well, just because.
In terms of money? Sort of. Though, I'll admit that getting that Leipa Horse tabbard thingy after the Waldensians quest is very neat, even if it has no effect on the game.Holy Christ this auto save feature is fucking autistic with this amount of bugs
I have been trapped in the NW corner of the map for 5 hours just trying to get back to the monastery and the "combat mode never end" bugs keep forcing a reload
just now I finally got free and the game crashed for the first time
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Edit: Is it just me or are the sidequest's in this game extremely unrewarding
I liked Witcher 2 more than Witcher 3 and Planescape: Torment more than Baldur's Gate. Come at me., but not up to Witcher 3 (though something like W3 comes along about once a decade, frankly; it is to the 2010s what Baldur's Gate was to the 2000s and Ultima VII was to the 1990s.)
Just completed the "tough love" quest... I think I made the right choice in the end. Gave me a fuzzy feeling.
I wonder if these people will ever learn that Portugal isn't anywhere close to Bohemia. They say "it's just 1000 miles", as if that wasn't a fuckhuge distance, even in the era of the aeroplane. Also, it's all nice and dandy that there were always ambassadors in important cities (which I find a dubious claim at best), but that means jack fucking shit for a backwater bumfuck place like Rattay.
People use this as the foundation to claim that KCD is historically absolutely inaccurate when in fact, pretty much all points boil down to: "I think this is slightly inaccurate, based on screenshots from the game that I've seen, even though I haven't yet played it myself."okay, so i've seen some people mention this reddit thread on twitter. here's the link for your own discretion
https://www.reddit.com/r/badhistory/comments/7yvidc/picking_apart_the_armour_of_kingdom_come/
http://archive.is/Ttq1W
Hello ladies and gents.
So Kingdom Come: Deliverance came out, and with it came out screenshots that allow me to pick apart some of the plate armour present in the game. I don't own the game myself, because I'm poor filth, but I have friends who have it and I've seen one of them play a bit. And I was not amused. Alas, I was concerned when I saw what I saw.
I think it's best for me to pick apart the armours one-by-one. What's interesting is that, fairly often, Kingdom Come gets the general shape right. On the surface everything looks great. But the problems really start when any significant level of scrutiny is given to the armour. I have a feeling that they based a lot of the armours off full-contact reenactors, for a couple of reasons.
So this image comes first. Right off the bat, the breastplate is based on a real survival example from Churburg. This breastplate is most likely from the late 14th century, and had the plackart added to it in the early 15th century to update it. Interestingly, because of this, the real example is much thicker and heavier than even some reproductions of it. The breastplate appears to be Italian, so quite a distance from Bohemia, which would be far more influenced by Germanic armour traditions, anyway, but the time period more or less fits (the plackart is estimated to have been added around 1410, so a bit later than the game), and it's a very interesting breastplate, so I'll allow it. Besides, exports happened. The bigger problem is the lack of shape on the breastplate. You'll note that the extant bulges out sideways a lot more. This is a very common problem with reproductions in general. The globose shape of late 14th and early 15th century breastplates was very pronounced. It'd smooth out slightly later on, though that too depended on the style and region.
It would appear that around this time period the arm harness in Germany would be different to this. Firstly, in this period the gauntlets, for the most part, continued to be of the hourglass sort. This means a very short, very flared-out wrists that weren't articulated. I think there might have been a few experimental period examples for this elsewhere in Europe, and indeed there's an effigy from 1407 showing articulated gauntlets. I have a feeling, however, that the artist either completed the effigy decades after the death of the person depicted, or had no idea what armour looks like. Or both. Anyway these gauntlets might actually be accurate, though not common at the time.
More importantly, however, the breastplate isn't covered by any cloth. While 'white armour' (which at the time meant armour not covered by any cloth) was popular elsewhere in Europe, it seemed that Germanic family of armours at the time often put cloth over their plate armours. Examples here, here, and here. While you might consider it slightly pedantic, I believe that regional variations in armour and style are very important, and we shouldn't allow ourselves to mix and match armours from all over Europe just because we feel like it.
Also this breastplate seems very ubiquitous in this game. That's a very big problem, because the real example is an old breastplate that has been repurposed, and so is more than likely to be a one-of-a-kind. That's not to say similar breastplates didn't exist, though they certainly seem rare.
Also just a note about use of effigies: they're generally a decently reliable source of information. Tobias Capwell quite famously loves effigies, and if one of the de-facto experts on European plate armour finds them fairly reliable, I don't see why we shouldn't.
The leg harness is a little bulky, but since I'm not very well-versed in how leg armour was formed (there were tonnes of small variations here and there with leg armour that I can't begin to comprehend), I won't say much more.
Now we get onto the helmet. And oh boy the helmets in this game annoy me. You might think that there are too many breadths in the visor, but there are historical examples, such as this beauty housed in the Polish Army Museum in Warsaw, so this isn't necessarily badhistory. They were fairly uncommon, but existed. What IS wrong is more or less everything else.
The bascinet (aka the helmet bit) itself is very round. Late bascinets had a ridge running along the top of them, and often it even ended at a fairly sharp point. The possible exception, and one that an earlier effigy I showed presented, is when the bascinet was used as the secondary helmet for a great helm, which despite being a way of wearing armour dating back all the way to early 14th century, seems to have persisted even at Agincourt, and even moreso in Germany and Eastern Europe.
(NOTE: At a different angle, the shape doesn't seem to be too bad, though still doesn't seem great for the time period. The bascinet also has a klappvisor hinges, which would have been removed if the helmet had been converted to side pivoting. However, that seems to imply that this is an old bascinet which was repurposed, so the shape argument doesn't work. So the closeup fixes a problem, while creating another. I'm keeping my argument because I think it might be of interest to people).
The eyeslits are just terrible. My God they're wide. You could fit the Titanic through those bloody things, let alone a sword. Refer to the visor I showed earlier to see what real eyeslits would look like. Thin, difficult to fit a dagger through. The visor was there primarily to protect the wearer, that's why it pivoted so easily - the wearer was protected when he needed to, and when he needed to see he could raise his visor. That's why a lot of deaths occurred from wounds to the face in that time period.
What this also doesn't show is that, from what I've seen, the (chain)mail aventail is problematic. There are two different kinds of mail armour we'll discuss: the mail coif and the mail aventail. A coif is a hood made out of mail. An aventail only goes up to attach to the bascinet, and doesn't cover the top of the head that's protected by the helmet anyway. The whole point of the bascinet is that the mail is attached to it, instead of forcing the wearer to wear a coif underneath. From what I've seen very often the mail is not integrated into a bascinet. Furthermore the mail doesn't protect the chin. Look here. The mail in the time period ALWAYS covered the chin, then tapered down over the neck. This is very important in armour.
Lastly, we have this monstrosity. I have absolutely never seen a helmet with oculars like this. And why on good God's earth would I? The oculars in this instance provide a flat surface with many holes. The point of a pollaxe would have a lot of flat space to bite in and penetrate, and at that point it's game over sunshine.
And it unfortunately goes on. Most armours have very unfortunate, and seemingly easily fixed problems. There seems to be an obsession for keeping BOTH the klappvisor hinges and the side-pivoting hinges on bascinets, which was very rare. Repurposed bascinets would have the klappvisor hinges removed and have the holes riveted over. I have a sneaking suspicion that there was relatively little research on the arms and armour of the Bohemian region from the early 15th century, and instead a lot of the armour was based on reenactors. This is confirmed by a LOT of things that reenactors often get wrong. The mail not covering the chin, for example, is very common in reenactment. 'Sporterizing' gear and thereby making it more dangerous to the wearer through methods like making the oculars wider than they need to be is another. Breastplates being poorly shaped is another. There are a few reasons that reenactors do this. Firstly, and obviously I shall never hold this against anyone, the budget. Plate armour is expensive, and if you want to get into a hobby, you should have every right to. Secondly, many reenactors, especially the full-contact guys such as Battle of the Nations, seem to believe that they know better than people that did this for a living, and as a result often get the wrong impression of how an armour should really work on the wearer. Lastly, there is the rule of cool, which is the bane of many a historian.
This isn't to say that ALL reenactors are bad. Hell, pretty much all reenactors I've met are really nice people who are genuinely fascinated in the time period as I am. The problems really start when their word is taken as gospel, and no further research is done, and that unfortunately is how the vast majority of people will get their history. So the myth that all Medieval swords were blunt clubs persists and is reinforced by BoN and others, without the given caveat that these sports have very little actual historical basis. This seems to be what happened here: relatively little research into real period examples has been done, and as a result the historical accuracy of armour in this game suffers. This is an even greater shame because museums LOVE to jump on every opportunity they can to help out people who want to present history. I recently went to the Polish Army Museum, and the curators there were fascinating to talk to and said that they very often get budding armourers (as I wish to be once I can actually afford the startup costs) asking questions and getting to handle the extant examples. I know that Tobias Capwell at the Wallace Collection also loves a good chat, and any museum, really, will be happy to share their findings with people who want to learn.
I'll get the game eventually, and I'll look past these problems, because it still looks beautiful and is set in a very interesting time period. But the problems are there, and they're very unfortunate.
One of his main complaints seems to be that the Houndskull helmets and Bascinets aren't pointy enough and that the eyeslits are too big on some helmets... but the screenshots that he posted must be really old, since I've never seen helmets like those in the game ever. I assume they were early placeholders that got replaced along the lines.
Well, this guy was talking about the helmet itself not the visor:Not pointy enough? The hounskull is almost as beaky as a 1990s Space Marine helmet in 40K...
It's an artifact of the 18th and 19th century that nobility is "too good" for the regular people and that there's a strict seperation between the higher ups and the regular soldiers in the army.
I might have worded that poorly. The idea that higher nobility essentially treats their servants like worthless scum and having contempt for them seems rather unrealistic to me in terms of a medieval setting.Even in the U.S. military there are still fairly arcane policies against officers and troops "fraternizing." It isn't currently a "too good" thing so much as a policy preventing favoritism and other forms of unfair treatment.
Movies like to depict nobility of the middle ages as haughty assholes that have nothing but contempt for their slave-like servants which seems pretty wrong to me. Nobles can claim that they have been born into their position through god's graces
you know a lot about this topicWanted to post this in the Salt Mines, but it didn't really fit, so I post it here instead.
I wonder if these people will ever learn that Portugal isn't anywhere close to Bohemia. They say "it's just 1000 miles", as if that wasn't a fuckhuge distance, even in the era of the aeroplane. Also, it's all nice and dandy that there were always ambassadors in important cities (which I find a dubious claim at best), but that means jack fucking shit for a backwater bumfuck place like Rattay.
But since the Reddit Thingy has been brought up, I wanted to shed some light on it:
People use this as the foundation to claim that KCD is historically absolutely inaccurate when in fact, pretty much all points boil down to: "I think this is slightly inaccurate, based on screenshots from the game that I've seen, even though I haven't yet played it myself."
The early 14th century saw many examples of the fully articulated gauntlet, where every finger was protected individually. The Hourglass gauntlet was a simplification, somewhat a mass product of later times, but when you can find ledgers depicting fully articulated gauntlets from almost 100 years prior to the setting of KCD, I would call their approach fair game.
The eyeslit for a helmet, similarly, should not be too big, that's right, but 8mm seems to be the average (which is wide enough to allow a blade to enter). Those were not meant to protect from sword-stabs or daggers, they were supposed to protect you against lances and arrows.
As the article itself notes, the wider eyeslits are usually something reenactors do, cause they need better view and the protection is less of an issue.
Overall, the reddit-article makes a few good points, especially about how asking reenactors can be a bit of an issue, but people blow it way out of proportion.
One criticism is that you can wear tabbards over the armor, which is only anachronistic, when it covers white armor. It's important to note that compared to, say, french or english knights, german and bohemian knights wore much less intricate suits of armor. When the French and English already had fully closed arm and leg plate armor, us Germans were still relying on mail chausses (The English and French were waging war against each other while Central and Eastern Europe was mostly just feuds and small, local conflicts).
One of his main complaints seems to be that the Houndskull helmets and Bascinets aren't pointy enough and that the eyeslits are too big on some helmets... but the screenshots that he posted must be really old, since I've never seen helmets like those in the game ever. I assume they were early placeholders that got replaced along the lines.
It's still way more accurate than most documentaries that just grab whatever group of local reenactors they can find that halfway fit into the time frame as extras. I would call it even the best and most accurate large-scale reconstruction of a medieval setting, specifically since you can walk around and explore many aspects, such as handscraftmen, mills, castles, houses and so on.
Still, salty haters go "Hurr, suddenly I totally care about accuracy and with these supposed inaccuracies they should have just added black people, since there was nothing to lose anyway."
I've seen a German called "Joe Köller" (who's Tweets got posted on the Salt Mines thread) claiming that Henry's rise to become a soldier and how he spends time with nobility was completely unrealistic, but that's the most idiotic claim that I've ever heard.
Haven't played through the game yet, but Henry is a regular soldier. History is full of regular people that rose to high positions in the military. Sergeants, for instance, had similar privileges as knights. The only difference was the number of horses they could bring to a tournament (2 instead of 3). Hell, regular citizens were allowed to participate in jousting competitions later in the medieval period.
Even if he later becomes a knight, that's not unheard of, either. It was a popular move to make some people knights before or after a big battle to raise morale or to reward someone.
And, of course, these people would also have a lot of contact with the regular nobility, since said nobility wasn't living in a social vacuum. Especially in places like the ones in KCD, you'd have very tightly knit social connections. It's an artifact of the 18th and 19th century that nobility is "too good" for the regular people and that there's a strict seperation between the higher ups and the regular soldiers in the army. Armies back then were hierarchical, but they weren't the prussian infantry of 1870.
Every regular person deserves respect and to a certain degree, they have rights. It only stands to reason that nobility would be polite, if not respectful to most people - let alone their own soldiers.