Kingdom Come Deliverance - Or how I stopped worrying about SJW and love Bohemia | Now with betrayal and a lot more niggers. "Historically accurate." BlackRock ruined the series.

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Vavra is a faggot, but the current party of Czech is ODS which is liberal and the guy crying is sad because the populist right wing party ANO is popular. It looks like Vavra is happy that ANO is popular and saying the liberal party are the socio paths for blaming others, but MTL sucks.
I would try researching or reading about foreign politics before posting.
I had just done so and was going to point this out before you sniped me. Lots of reasons to call Vavra out for being a fag but this seem in line with his right-wing larp.
 
I had just done so and was going to point this out before you sniped me. Lots of reasons to call Vavra out for being a fag but this seem in line with his right-wing larp.
Czech politics is American style kindergarten style 'he's a big mean poopyhead' debates, followed by meltdowns over how Ano are Nazi's or something. It's pathetic.
 
After completing the game I have to say that the final 30% of the main story feels like it was written by a completely different person. Take for example the difference between the gypsies were written and how the Jews were. The game shows the Gypsies as they were good and bad, they are apprehensive to you since they're a strange group of people with backwards beliefs and traditions that often times get in the way of you completing their quest. The quests ends with the daughter of the chief tricking you into getting her dad to hand over the amulet she needs but because Henry does so much for them they end up bringing Henry into the fold. This is all done in a completely optional quest, The Jewish questline is mandatory main quest with Henry tracking down John in Kuttenberg. Henry learns that he is in fact in the Jewish quarter of the city (that didn't exist at the time of the game). He goes to inquire about John from the Jews and talks with Samuel who will only tell him where John is if he snitches for the Jews at an anti-sematic meeting. Turns out this was a trap to get Henry killed by the Jews but of course he beats them and only then is he allowed to visit John. At this point you're given absolutely no reason to like the Jews as they blatantly tried to get you killed but the game tries to play it off as them just not knowing. So when you've reached the final part of the game you're supposed to go help fend off the mob from mascaraing the Jews at Kuttenberg at this point I feel like Varvra realized that the player wouldn't really have cared to save them so right before Henry rides out to Kuttenberg Samuel reveals that he is the bastard child of Martin. At that point in the game you've only known Sam for maybe one or two hours and it makes it feel so forced and unnecessary much like the mission to save the Jews feels. By the end of the game when you sneak out of the castle to get reinforcements with Sam I didn't even bother finding him when the nanosecond he got lost from sight and left without him only to then find out he got hung by the enemy and even then I felt more sad about Adder dying then Henry's own step brother.
 
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That kind of lines up with his 'confession thru projection' Vavra did for months. He went onto podcasts saying developers were going to hide woke content late game in order to trick players. He and warhorse were based and would never do that though. Cram all the DEI in the back of the game and count on most players not finishing the game so they wouldn't get called out.


Fandom pulse posted an article on this but substack is trash so since i found the source i will save you the hell i went thru.


tl;dr vavra hired an african supremacist as a consultant on the game. Seems that the people who only got out of mud huts in the 1800s discovered europe according to Vavra's expert.
The article he wrote and the moby games link archived.
 
tl;dr vavra hired an african supremacist as a consultant on the game
kino casino ppp laugh.gif
Woah, Buddy! You can't make this shit up!
Let me guess, he also included that rape scene where Henry gets knocked out and fucked against his will because he would be scared that feminists would cancel him, just like he coped he included a gay underage sex scene for the same reason?
 
Spoiler: Rambling
It also extends to Martin, as very early on he outright tells Henry to keep fighting no matter what… but then if you kill the bald shithead who raided and killed everyone you knew and loved your parents all of a sudden decide that “REVENGE IS BAAAD” and essentially “walk away” from Henry. Who or what the fuck does Martin want Henry to “Keep on fighting” against? It’s almost like the developers flat out forgot what happened in the Trotsky region. Hell, Henry can cart back in right after escaping and walk around Trotsky Castle with no problems despite basically being public enemy number one at that point.
 
It also extends to Martin, as very early on he outright tells Henry to keep fighting no matter what… but then if you kill the bald shithead who raided and killed everyone you knew and loved your parents all of a sudden decide that “REVENGE IS BAAAD”
They should've saved the dream sequence like that for if you help Von Bergow burn down Semine. Semine is a great example of not just blindly following orders and deciding if revenge is actually worth it.
 
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The crime system is so broken in the first game.
I basically play both Henry & Theresa as a functional psycopaths: killing unnamed villagers and guards (if possible) in early game, hiding the bodies and act like nothing happened.
It's more ridiculous when the girl tells Henry about "doing a good Christian act" when saving everyone in the DLC. Yeah girl.
 
Still have no plans to buy this game since The Backlog (TM) is so damn large I can find better games that aren't as pozzed, but just wanted to comment that a number of these stupid inclusions would be alleviated if you had the option to kill them. For a game that's "muh freedom of choice", it's baffling that you can't turn on Musa whether he's talking down to you or during his escorting mission. It made the women's suffrage bitch from RDR2 a little more bearable since you could drag her by horse and feed her to the alligators if you felt so inclined.
 
Still have no plans to buy this game since The Backlog (TM) is so damn large I can find better games that aren't as pozzed, but just wanted to comment that a number of these stupid inclusions would be alleviated if you had the option to kill them. For a game that's "muh freedom of choice", it's baffling that you can't turn on Musa whether he's talking down to you or during his escorting mission. It made the women's suffrage bitch from RDR2 a little more bearable since you could drag her by horse and feed her to the alligators if you felt so inclined.
That's what you get when devs create cutscene dependent characters. A lot of missed oppertunities for player choice
when you get tortured, Musa's trial, which of Dry Devil's gang to recruit and so on. The only recurring character
that you can choose to let die or save is the jew Samuel and even that choice isn't that impactful to the story.
 
I know I’m necroing this thread, but another rebuke to critics from xtards/redditors I’ve seen used is “wow, these chuds totally don’t understand historical fiction, heh.”
The original game was very careful about where and when they messed with history, simple little things, like side quests can be argued to be completely fictional, but they served a purpose to help educate people on authentic things that would happen back then. Things like the village Uzhitz thinking they are plagued by the Black Death, despite it turning out that it was really water poisoning due to a dead animal in the well. it was few and far between, and Henry is practically just a way for the players to be in the world while helping historical characters who would’ve had many underlings very similar to Henry. The second game very much goes out of it’s way to include things like ghosts, death “herself”, mythical black people and apparently time traveling Jews due to the fact the Jewish quarter didn’t exist at the time. It almost feels like a straight “fuck you” to all the kickstarter people who wanted a game series with the most realistic sword combat, as well as retelling the history of a pretty cool time period in an authentic way.
 
I know I’m necroing this thread, but another rebuke to critics from xtards/redditors I’ve seen used is “wow, these chuds totally don’t understand historical fiction, heh.”
Many of these same people are likely tourists who cried that KCD1 didn't have any niggers, or ignored it because it was "boring". Now that it has niggers/strong women ect. or now that there is nothing better to play, NOW they jump on the bandwagon and pretend they were always Kingdom Come fans #1, that or they liked the first game and just have no standards. What they have to say, in either case, doesn't matter.
The second game very much goes out of it’s way to include things like ghosts, death “herself”, mythical black people and apparently time traveling Jews due to the fact the Jewish quarter didn’t exist at the time. It almost feels like a straight “fuck you” to all the kickstarter people who wanted a game series with the most realistic sword combat, as well as retelling the history of a pretty cool time period in an authentic way.
If you played the first game, you would find this ridiculous. They didn't, or as I said, if they did and they still see no problem with any of this, they are really desperate to play anything at all.

"Necroing" a thread about a month since the game's launch, looks like I was right that this game is nothing more than flavor of the month. Now it's completely irrelevant and it's Embracer/Warhorse that has to cope that they burned down their IP to the ashes, do you really think any tourist will give a fuck about KCD3 in 7 years or so?
 
After completing the game I have to say that the final 30% of the main story feels like it was written by a completely different person. Take for example the difference between the gypsies were written and how the Jews were. The game shows the Gypsies as they were good and bad, they are apprehensive to you since they're a strange group of people with backwards beliefs and traditions that often times get in the way of you completing their quest. The quests ends with the daughter of the chief tricking you into getting her dad to hand over the amulet she needs but because Henry does so much for them they end up bringing Henry into the fold. This is all done in a completely optional quest,
Goes to show that the Jewish questline, like Yasuke in Assassin's Creed Shadows, was crowbared into the game for the sake of diversity points/author's fiat.

The Jewish questline is mandatory main quest with Henry tracking down John in Kuttenberg. Henry learns that he is in fact in the Jewish quarter of the city (that didn't exist at the time of the game). He goes to inquire about John from the Jews and talks with Samuel who will only tell him where John is if he snitches for the Jews at an anti-sematic meeting. Turns out this was a trap to get Henry killed by the Jews but of course he beats them and only then is he allowed to visit John. At this point you're given absolutely no reason to like the Jews as they blatantly tried to get you killed but the game tries to play it off as them just not knowing. So when you've reached the final part of the game you're supposed to go help fend off the mob from mascaraing the Jews at Kuttenberg at this point I feel like Varvra realized that the player wouldn't really have cared to save them so right before Henry rides out to Kuttenberg Samuel reveals that he is the bastard child of Martin. At that point in the game you've only known Sam for maybe one or two hours and it makes it feel so forced and unnecessary much like the mission to save the Jews feels. By the end of the game when you sneak out of the castle to get reinforcements with Sam I didn't even bother finding him when the nanosecond he got lost from sight and left without him only to then find out he got hung by the enemy and even then I felt more sad about Adder dying then Henry's own step brother.
If they really wanted RPG-style player choice, the player would be given the choice to A) side with the Jews and appeal to a higher authority to save them, like the Pope or the Holy Roman Emperor, (lawful good) B) side with the Jews and help them get away from their persecutors on your own, (chaotic good) C) do fucking nothing because it's not the player's problem, (neutral) D) side with the persecutors because as a good Christian, you're tired of the Jews taking a massive dump on your religion, (lawful evil) or E) side with the persecutors because even if you don't give a shit about religion, you can kill the Jews and steal their material possessions, and the persecuting authorities won't mind; their dudes are probably doing the same. (chaotic evil)

I remember games like Shadow the Hedgehog, KOTOR, and Mass Effect where you had legit player choice.

In KOTOR, you can have your Jedi character run around like a bandit killing people with the Dark Side and stealing their shit, or have your Jedi character heal people with the Light Side and give free money to passing beggars.

In Mass Effect, you can have Commander Shepard act like a total racist towards aliens and let their leaders get killed by hostile robot armies, or you can have Shepard go full tolerant and say that humanity has to work with the aliens, while sending an entire legion of human soldiers to die so that the alien leaders might live.

Shadow the Hedgehog can have the titular hedgehog join an alien invasion against the humans because he's still mad at the fact that they killed his stepsister, or he can join the humans and repel the aliens because his stepsister wanted him to make the humans happy.

THAT was player choice. This? You might as well remove all illusion and just say that Henry is fated to save the Jews no matter what. Make it into a Dynasty Warriors game where you mow down scores of crusaders and angry mobs who want the Jews dead. At the very least, that'd be more entertaining. I mean, that formula was really fun when I was cutting down scores of soldiers or peasant tax-dodgers in Han China for Dynasty Warriors 3.

The original game was very careful about where and when they messed with history, simple little things, like side quests can be argued to be completely fictional, but they served a purpose to help educate people on authentic things that would happen back then. Things like the village Uzhitz thinking they are plagued by the Black Death, despite it turning out that it was really water poisoning due to a dead animal in the well. it was few and far between, and Henry is practically just a way for the players to be in the world while helping historical characters who would’ve had many underlings very similar to Henry. The second game very much goes out of it’s way to include things like ghosts, death “herself”, mythical black people and apparently time traveling Jews due to the fact the Jewish quarter didn’t exist at the time. It almost feels like a straight “fuck you” to all the kickstarter people who wanted a game series with the most realistic sword combat, as well as retelling the history of a pretty cool time period in an authentic way.
They sold out and "went legit". KCD1 was the hip, cool new game that wanted to give the world a game that was historically realistic for the time, KCD2 was the sellout that went "nuts to that" and threw away everything medieval realism had to offer, from back-talking Jews, Muslim scholars who know everything (by this time, Islamic science was already fully adopted in Medieval Europe thanks to the Church and the Crusades, so it would've been more accurate if Musa was a Greek scholar running away from Constantinople), girlbosses at a time when most women preferred the home life, and gay sex at a time when everyone, Christian, Muslim, or Jewish, would've reacted to that by playing dodgeball using rocks, with you as the target practice.

Warhorse got big and fat from KCD1's success, so they don't need those kickstarter people anymore. As far as they're concerned, those original backers can get fucked; they've got big money now, and that's all that matters to them.
 
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They sold out and "went legit". KCD1 was the hip, cool new game that wanted to give the world a game that was historically realistic for the time, KCD2 was the sellout that went "nuts to that" and threw away everything medieval realism had to offer, from back-talking Jews,
I feel like this became the attitude in the last third of the game. There wasn't any woke elements in the game before you got to Kuttenberg and Sigismund's camp (besides the gay Hans romance option and the other guy at Trosky castle), I feel like there was some elements of office politics or corporate fuckery that caused Warhorse to try and push for these woke parts near the end of development.
 
I feel like this became the attitude in the last third of the game. There wasn't any woke elements in the game before you got to Kuttenberg and Sigismund's camp (besides the gay Hans romance option and the other guy at Trosky castle), I feel like there was some elements of office politics or corporate fuckery that caused Warhorse to try and push for these woke parts near the end of development.
If you removed all this stuff about gay romance and the Jewish massacre sidequest, and stuck with the main story, you'd barely miss a beat. Hell, replace Musa with a Greek scholar who left Constantinople and you'll have a more realistically accurate game.

It's the same thing that happened to AC: Origins. It was clear from its inception that the game was designed for the female ninja; she's the one doing parkour and sneaking all over the place. But Yasuke coming in complicates matters, because the game wasn't designed around him. Enemies that the female ninja would sneak around or assassinate from behind, Yasuke can just bash their defenses down like he's Lu Bu from Dynasty Warriors 3. He trivializes the game's difficulty and makes the sneaking part hardly necessary, which is funny for a franchise originally built around stealth and assassination.

In the same vein, all the woke shit from KCD2 complicates matters because they take away your player choice. You can't snap back at Samuel or Musa the way a Christian from that era would; that saps away the very realism the game was supposedly founded upon. You have to keep Musa alive, you have to save Samuel's community; things that your average Medieval Christian might not do given their hatred of Jews and Moors. The Pope had to publish several laws against persecuting Jews because persecution of them was very popular among both peasants and kings, and some rulers consolidated power and popular support by rallying the people against Islam. If KCD2 was as realistic as the first game was supposed to be, the player would have the option of telling Samuel to get fucked, or the option of chiding Musa about the shitty treatment women get in Islamic lands, or their use of slave-soldiers like the Mamluks.
 
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