Killing Floor

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What is your favorite perk?

  • Sharpshooter

    Votes: 9 8.7%
  • Support Specialist

    Votes: 15 14.6%
  • Berserker

    Votes: 13 12.6%
  • Commando

    Votes: 4 3.9%
  • Field Medic

    Votes: 8 7.8%
  • Demolitionist

    Votes: 3 2.9%
  • Firebug

    Votes: 19 18.4%
  • SWAT

    Votes: 5 4.9%
  • Gunslinger

    Votes: 9 8.7%
  • Survivalist

    Votes: 2 1.9%
  • They're all good imo

    Votes: 16 15.5%

  • Total voters
    103
I don't like the Siren design and behavior in KF3. Also the bosses aren't that impressive and quite generic looking.

I'm mixed on the Siren. I hate the fucked up meat Jack-in-a-box design, but I don't completely hate that she has to stand still to attack, but that's just my Firebug ground fire bias speaking. Fully agree on the bosses though. The Chimera feels the worst of the bunch to me. I thought the Impaler would give me the most trouble, but they're mainly an issue when you're playing multiplayer because the player count determines how many spawn on the final wave. If you're solo it's one, if it's a full lobby it spawns 3. None of the new bosses have the same charm as Hans Volter, the Patriarch, or even the Matriarch.

Bosses look like something purchased off of the asset store, or at least the queen crawler and chimera do. Those are the only ones I've seen, dunno how many there are.

There's only three at the moment. The Impaler and Chimera honestly look like they were leftovers from from the cutting room floor of a Doom game.

Tip for bosses, don't sleep on Explosive Locks. Four locks can chunk almost half of any boss's life bar and it gives you a few seconds of breathing room before they bust down the door.
 
Those are the only ones I've seen, dunno how many there are.
There's also the Impaler (or Impalers, since there are 3 of them), the design is ok but the gimmick of shooting the glowing parts doesn't really work if 3 of them spawn.

I thought the Impaler would give me the most trouble, but they're mainly an issue when you're playing multiplayer because the player count determines how many spawn on the final wave. If you're solo it's one, if it's a full lobby it spawns 3.
Oh, I didn't know that. Interesting.
None of the new bosses have the same charm as Hans Volter, the Patriarch, or even the Matriarch.
True.
 
Can anyone give the quick skinny on how this went to shit or link a good video explaining it? I haven't been following the development at all.
 
Can anyone give the quick skinny on how this went to shit or link a good video explaining it? I haven't been following the development at all.
  1. Tripwire is now owned by Embracer Group
  2. The lead guy for Killing floor and CEO of Tripwire was forced out because he disliked abortions.
  3. Most devs from KF2 probably left over time since the later half of the updates made for KF2 were outsourced to Saber Interactive.
  4. KF2 already tried microtransactions using the box and key model, why not continue and make KF3 a shitty mess that has a cash shop and battles passes.
  5. Publishers want money and are always looking for a larger audience, at the cost of the games quality and identity.
There is probably more that I missed.
 
  1. Tripwire is now owned by Embracer Group
  2. The lead guy for Killing floor and CEO of Tripwire was forced out because he disliked abortions.
  3. Most devs from KF2 probably left over time since the later half of the updates made for KF2 were outsourced to Saber Interactive.
  4. KF2 already tried microtransactions using the box and key model, why not continue and make KF3 a shitty mess that has a cash shop and battles passes.
  5. Publishers want money and are always looking for a larger audience, at the cost of the games quality and identity.
There is probably more that I missed.
I had no idea that KF2 development was taken out of Tripwire's hands and given to Saber Interactive. That's really interesting and definitely explains a lot. I have come to hate Saber Interactive so much it's unreal. They make so much dogshit and have their hands in so many completely mid experiences.
 
If KF3 has anything going for it, it's the main menu theme. Shit goes surprisingly hard.
https://youtube.com/watch?v=PP-NOcS16Zg
A bit too shrill and monotone for me, but it's good enough for main menu theme. You aren't supposed to sit around on that screen for long.
Payday 3 is still a steaming pile of shit too. These game companies should skip 3 and go right to 4. Seems to be an unlucky number
Heroes 3 did fine (released about 25 years ago...) :smug:
 
you forgot to mention he was a gunfag, why is that important you might ask?
THIS:

also i didn't know they added fagex legends sliding to it, fucking lol.
The M1014 is my waifu. Had to quit using it in the Zedternal mod because all the click spam was giving me repetitive stress injuries.

Also yeah, not at all surprised that people are finding the game wanting. Unless some miracle happens and it gets good, I won't be partaking.
If they bring those stupid fucking robots back, i'm never buying this piece of shit.
They wouldn't have been so bad if the hitbox for their weak spot wasn't so obnoxiously tiny. Shit's almost as bad as trying to headshot sirens in KF1.
 
and i found another complaining about kf3.
https://youtube.com/watch?v=SHDPAinrecca bit unrelated but if that nigger can get married then i should still have hope (it's a joke you shits).
"This might sound silly but Killing Floor 3 isn't British enough"

No, no it isn't silly videoman. There is a reason there was a lot of endearment to KF1, Clair Obscur, Pathologic, and several others that might fall into personal opinion but still have cult-hit status, Prey, Sleeping Dogs etc, is that they were clearly identically, unashamedly, fully immersed itself in a specific culture which helps carve out it's own identity in a crowd.
KF3 is the perfect example of generic global appeal diversityslop lineup, that isn't interesting or particularly appealing to anyone. A fate I knew was coming with KF2's lineup and censoring of even the most inoffensive 'naughty' words.
 
I've been playing KF3 a fair bit and it's fine, but I miss some of the sillier aspects of 2... looking forward to how this version might come into it's own.

That's about my impressions of it. It's not unfun, it just feels lacking. Even by Tripwire standards this is pretty bare bones in terms of features. You would think at the minimum they would have text chat working at launch. Even if Tripwire swears and pinky-pwomises us shit down the line in the form of a relatively vague road, it doesn't make sense for things like not having match length selection or being able to edit your perks (and also weapon loadouts) without backing out to the redundant lobby system.

I already bitched about the technical and content issues a few posts back, so I'll focus on something more positive. I'm slowly coming around to Ninja. It's still essentially Berzerker with pretty much the same damage mitigation and healing options. Melee in this game feels the strongest it's ever been, even while using the default knife (sorry, no more unique knives for each perk). Ninja's gadget is surprisingly good and sets up good damage options and crowd control. Having throwing knives and shuriken as a secondary feels kind of weebish, but at least they work decently and can be retrieved from enemies and the environment. I haven't really messed around much with the bow because the twin katanas are just that nice. Good hurtzone on the attacks and the animations are passable (the reload animation is cool though).
 
>Liked Rising Storm 1
>Rising Storm 2 is a meh game they run into the ground
>Liked Killing Floor 1
>Liked Killing Floor 2
>Killing Floor 2 gets run into the ground
>I still like it but all the DLC guns were overpriced and felt like I was doing charity
>Killing Floor 3 gets released
>It's a massive flop


Such a shame tripwire are massive fuck ups. Maybe 82 will turn out alright without them involved.
 
Has anybody encountered that weird bug/glitch that disables slide, run and crouch and your character walks like if he was lagging?
 
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