Kill the target agent, how do you do so?

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We Are The Witches

True & Honest Fan
kiwifarms.net
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Feb 23, 2019



Your target is a bioengineered parasite, it needs to be exterminated completely. It's a few centimetres in length and width, and fits in the palm of your hand, but relies in a few powers:
  • Parasitism: gains full control of any lifeform it inhabits; his current host is a teenager boy.
  • Regeneration: fast paced, can regrow any body structure as long as its brain is not damaged, but can also grow and redistribute brain matter within its body.
  • Transformation: it gains a peculiar form and changes color of skin/hair/other to blue, in order to enhance all other abilities to their maximum.
  • Super strength: can push muscles to its limits and beyond by altering muscle-fiber density and mass; in a human host it could easily lift a van with one arm.
  • Evolution: with each battle, its senses adapt and it becomes sharper and faster (in movement and adaptation).
  • Super speed: linked to super strength, adapts muscles for explosive movements and deadly acceleration for dealing lethal strikes.
  • Acrobatics: coordination and balance is top-tier, even in the clumsiest of hosts.
  • Double blades: can reveal insanely sharp blades from its joints (like wrists in humans) and easily cut through metal, due to high frequency vibrations and heat transferred to them.
  • Afterimage creation: after an attack, it can leave traces of light, creating an afterimage of itself.
  • Longevity: can live for several human lifetimes, don't rely on it dying from old age.
  • Extrasensory perception: its senses are very sharp, gaining extra perception, such as accurate and fast intuition in battle.
  • Aura: can generate frequencies, sometimes in the form of electricity, in order to attack; they are deadly, and can also quickly raise the temperature around, so much so that can melt certain metals at high speed, or cause modest explosions.
  • Electricity manipulation: apart from its own aura, it can resist high currents through its body, even if from an extrenal source, and redirect at will.
  • Sharp needles: like the blades, it can create needle like structures and throw with incredible precision at the target; these needles may also be coated in aura, making them capable of puncturing and melting metal.
  • Toxin creation: can produce toxins and acids in its body in order to spray at enemies; highly corrosive.
  • Resistances: electrical, thermal, bio-agents, toxins, acids, impacts.
Agent, you cannot rely on missiles, it needs to be exterminated and you have to verify it! Once the host dies, the parasite can exit and go away at high speeds, but due to its small size, catching it would be difficult and could hide in any gap on the floor, walls, debris, etc, so don't let that happen!

What team do you require, and what weapons?

The target has been located in an abandoned building, but its perception will alert it before you get a clear shot at it, and will prepare for battle. It is required that you ultimately burn the body of the parasite, so you will have to go at close range and do so, long ranged weapons will be ineffective for you to verify its death.
 
Resistances: electrical, thermal, bio-agents, toxins, acids, impacts.
I guess it's time to hit it with the chlorine trifluoride flamethrower.
It is, of course, extremely toxic, but that's the least of the problem. It is hypergolic with every known fuel, and so rapidly hypergolic that no ignition delay has ever been measured. It is also hypergolic with such things as cloth, wood, and test engineers, not to mention asbestos, sand, and water—with which it reacts explosively.
It ignites sand, asbestos, glass, and even ashes of substances that have already burned in oxygen. In one particular industrial accident, a spill of 900 kg of ClF3 burned through 30 cm of concrete and 90 cm of gravel beneath.

As for the team, give me a lot of fodder and a place to lure it in before 3 men armed with said weapons just unleashes the torrent of pain. Try and resist one of the strongest oxidizers known to mankind.
 
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