Jurassic World Evolution 1, 2 and 3 - When you want to cram murderous prehistoric beasts in a box and throw popcorn at them

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TheGuntinator

kiwifarms.net
Joined
Oct 30, 2021
Developed by Frontier Studios, Jurassic World Evolution is a game series where you run a dinosaur theme park while managing their needs to prevent escapes and fights, while simultaneously entertaining guests to make enough profit to research more dinos.

Dinosaurs. 🦖

They're big. They're ugly. They remind me of your mother. Unlike her, they are also cool as fuck.

Curious how many Kiwis have been running dino zoos and if you have any cool screenshots or stories to share. Feel free to discuss news as well.
 
I have 315 hours in JWE 1 and more than double that in JWE 2. I think the gameplay can be especially stressful and tedious sometimes, especially in the first game when they were still trying to get a feel for how it should operate (I preordered the first game and I remember before certain bugs and QoL fixes were made what a nightmare it was to maintain a campaign for the first couple weeks after it went live). But I have found with the second game how much I enjoy playing a modified sandbox to de-stress. Just setting up a park with unlimited money and no DEI hired scientists, making any dinosaurs I feel like, and watching them roam around can be very relaxing. I think they got a better idea for what the series should be by the time the second game rolled around and I expect they will hopefully do even better with the third.

I do not care for challenge mode (why Brits think that kind of difficulty stacking is fun I do not know), but I did manage to power through all of the main challenge campaigns for the unlockable dinosaur skins, and have even been able to get Jurassic rating on the first two. One of the only two things off the top of my head that still really annoy me with this game are the vehicle controls which operate worse than a Warthog in Halo 2. It astounds me that a team of British game developers do not understand that tires do not slip and slide on jungle floor, concrete path, or dirt in the same way they do during a monsoon or while sliding on an ice lake. The other thing that annoys me is the need for all facility buildings to be connected to a main network of paths. When I was a kid playing Jurassic Park: Operation Genesis I used to like building little "secret" facilities on my islands a ways away from the rest of the main park. You can't really do that here if everything needs to be connected via public pathways. It wouldn't make sense to engineer vicious hybrid mutant dinos for military application in a place where everybody hanging out at the amusement park next door can just peek in the window and see what you're doing.

All in all though, pretty good games.

In related news, they released the latest dinosaur showcase for JWE 3 today. The Psittacosaurus:
 
But I have found with the second game how much I enjoy playing a modified sandbox to de-stress. Just setting up a park with unlimited money and no DEI hired scientists, making any dinosaurs I feel like, and watching them roam around can be very relaxing. I think they got a better idea for what the series should be by the time the second game rolled around and I expect they will hopefully do even better with the third.
Okay glad I'm not the only one who hated how fucking ugly all the scientists are. Good luck finding someone with white skin, never mind someone ethnically white. Ended up modding the game shortly after getting it to skip all the challenge mode shit
When I was a kid playing Jurassic Park: Operation Genesis I used to like building little "secret" facilities on my islands a ways away from the rest of the main park. You can't really do that here if everything needs to be connected via public pathways. It wouldn't make sense to engineer vicious hybrid mutant dinos for military application in a place where everybody hanging out at the amusement park next door can just peek in the window and see what you're doing
I have seen the facility paths but not sure if theyre just a reskin or guests cant path onto them like Planet Zoo. Doesn't help there's not much space to hide things on the maps beyond "hey look at that facility across this large field" that being said I do hope the third game fleshes out military dinosaur contracting.

Dedicate a section of your park to experiments, isolate it from guests who may be spies, research weapons to stick onto them and repel an attempt to take assets by force. I wanna watch my Utahraptors shred some chink then blow up his boat with a back laser. Though I don't think that exactly fits the themes of the franchise, unfortunately.
 
Okay glad I'm not the only one who hated how fucking ugly all the scientists are. Good luck finding someone with white skin, never mind someone ethnically white. Ended up modding the game shortly after getting it to skip all the challenge mode shit
I'm glad to hear that as well. I would love it if somebody over on someplace like basedmods.com would mod the game to make scientist selection majority White. That shit annoyed me so much and I became so stubborn about it that I would hire scientists specifically based on their skin tone even if their skills weren't the best and it potentially hindered my progress to do so. It was extra points if you could find a White man for hire. If I was really desperate I would settle on an Asian or (even more rarely) an Arab but that was as far as I could stretch my tolerance.

The Steam page for the third game says that this time scientist portrait generation will be AI generated, so I expect to have even more ugly swarthoids attempting to apply for my parks. I don't know if the portraits for the second game were AI but that's probably the one thing right out the gate that I know I will be annoyed about the third game having.

The same thing applies for the overly brown crowd diversity within guest groups although that doesn't bother me as much as the scientists. Which reminds me, it does kind of annoy me how, during death animations for guests, visitors tend to sound like cartoon characters when they are in the middle of being eaten by carnivores. These people are being eaten alive by rampaging dinosaurs but they sound like they are accidentally tripping on a step while walking up a flight of stairs. It would be much more appropriate if their audio kind of reflected what was actually happening.

Segueing off of that, it always really irritated me, in the first game as well as the second, how much guests are ultimately treated purely like statistics, or a walking mass of bodies. I get that this might somewhat reflect an accurate vision of how a large corporate entity might see humanity but I don't appreciate it in this game. It doesn't really make sense in-universe for most of the multiple timelines the events of these games take place in, for the parties involved to treat the guests in such a way. Ingen or Masrani or whatever overseer is maintaining the various parks would be very paranoid about potential guest fatalities and take them very seriously, specifically during events that would follow after the first Jurassic Park event or any time afterwards. A single death or maybe even a breakout would absolutely send the park into or near the red overnight (which is reflected in the first Jurassic World movie when Claire explains to Owen Grady that the park would never reopen if news of another breakout rampage reached the public). It also makes me nostalgic for how much more realistically Park Administration took visitor fatalities in Jurassic Park: Operation Genesis. In that game, if a visitor died, everything went to hell. An ominous, startling death bell is heard while a big red notification on the side of the screen notifies you that a fatality has occurred and you just earned yourself a $5,000 debt (a sizeable amount of money in game, especially early on). Multiple staff members including Ray Arnold and Robert Muldoon message you to tell you how badly you've fucked up, and in your next staff meeting Peter Ludlow grills you out the ass for your performance and tells you what a massive financial and PR disaster you've caused. You will probably lose at least half a star in your ratings as well.

In Evolution a carnivore or even herbivore can break out and cause a sizeable massacre, and the worse that might happen is you lose a bit of money under the euphemistically titled "Incident Prevention" tab in your finances screen.

In relation to this, the missions to make dinosaurs fight don't make any sense to me either, and I think in universe (or in the real world) actually displaying these kinds of events would certainly fall into the category of animal abuse. Again, in Jurassic Park: Operation Genesis there was a literal ASPCA for dinosaurs that would monitor your treatment of the animals, and if it looked like you were treating them poorly or abusing them (like needlessly expiring them with your chopper's gunner when they are just chilling in their enclosures minding their own business), the ASPCD would step in and tell you to knock it the fuck off or you would get shut down. In this game (at least according to what I've heard), Universal made absolutely clear to Frontier that killing dinosaurs via gunfire was absolutely forbidden, despite the fact that it had existed in JP:OG fifteen years earlier. However, you are totally allowed to pen dinosaurs into little enclosures like insects in a jar and force them to fight for entertainment. That's totally fine. Because, according to the game's narrative, it's For Science™️.

The fact that you are not allowed to lethally execute your dinosaurs when necessary, even when they are rampaging and killing guests, is absurd to me. I am always autistically adamant about never allowing guest fatalities in my games and now that I recall, it absolutely made me furious, especially in the first game, how bullshit it was to fire a dart and have to account for wind altering the aim of your shot because you weren't allowed to just blow a tyrannosaur's brains out with a .50 cal in an emergency where vistor lives were threatened. This was especially infuriating in JWE 1. It was, and still generally is, a nightmare dealing with escaped velociraptors because of how difficult their size makes them to shoot with the stupid tranq rifle.

In JP:OG guests were individuals. They had names and interests that you could account for an meet their needs with and they showed emotion. You didn't want them to get killed. In this game they're literally just statistics and their wellbeing is treated like a joke in every way from how they are viewed financially down to how they screech cartoonishly when they die and I hate it.

While I'm on a roll, by the way, it also sucks that herbivores don't act as passively as they did in JP:OG, and they'll rampage and scare guests while outside of their enclosures. I used to love airlifting an herbivore outside of its enclosure and close to nearby guests, and watching them marvel at seeing a dinosaur so up close without fences. I guess I could understand if that was the case with herbivore species that are generally viewed as more "aggressive", like Triceratops. But even like, ornithomimids can rampage? Really? Kind of ridiculous to me.

Anyway I am sorry for turning this post into one big autistic rant about everything I dislike about JW: Evolution on the very first page of the thread. I actually really like this game but I've never really had an opportunity to express my misgivings about it in writing (or vocally, as far as I can recall). It's good but there are many ways in which I think it could be improved on that would be easy to implement if they just took further inspiration from stuff like Operation Genesis.
 
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. Which reminds me, it does kind of annoy me how, during death animations for guests, visitors tend to sound like cartoon characters when they are in the middle of being eaten by carnivores. These people are being eaten alive by rampaging dinosaurs but they sound like they are accidentally tripping on a step while walking up a flight of stairs. It would be much more appropriate if their audio kind of reflected what was actually happening
So they basically take the Planet Coaster approach to horrific death being reacted to with goofy noises like the guests are on a rollar coaster.
It also makes me nostalgic for how much more realistically Park Administration took visitor fatalities in Jurassic Park: Operation Genesis. In that game, if a visitor died, everything went to hell. An ominous, startling death bell is heard while a big red notification on the side of the screen notifies you that a fatality has occurred and you just earned yourself a $5,000 debt (a sizeable amount of money in game, especially early on). Multiple staff members including Ray Arnold and Robert Muldoon message you to tell you how badly you've fucked up, and in your next staff meeting Peter Ludlow grills you out the ass for your performance and tells you what a massive financial and PR disaster you've caused. You will probably lose at least half a star in your ratings as well.
What the fuck, that sounds absolutely awesome for a consequences. I literally didn't even notice consequences for dinaurs breaking out and killing people in JWE2. I don't think I even get a scientist or anything voicemailing me to complain. Pretty jarring to realize how non-reactive the game is to death at an amusement park now that I think about it. Like even at a zoo, a guest dying to an animal would make headlines, fuck, look at Harambae.
While I'm on a roll, by the way, it also sucks that herbivores don't act as passively as they did in JP:OG, and they'll rampage and scare guests while outside of their enclosures. I used to love airlifting an herbivore outside of its enclosure and close to nearby guests, and watching them marvel at seeing a dinosaur so up close without fences. I guess I could understand if that was the case with herbivore species that are generally viewed as more "aggressive", like Triceratops. But even like, ornithomimids can rampage? Really? Kind of ridiculous to me.
DAMN YOU FRONTIER, YOU HAVE DENIED ME MY TINY DINO PETTING ZOO. Imagine a lil compy just crawling onto a guest's lap or guests going to pet some big dino that has been modified to be docile. (Dinos that dont have that trait should attack guests occasionally in a petting zoo)

Overall this was a good read into the previous games, didn't realize JP went so far back with video games.
 
They're the best thing that came out of the garbage Jurassic World movies. I know Operation Genesis came out much earlier, but they've been a respectable follow-up. What better way to continue on from watching other people fail at making a successful dinosaur park than failing at making one successful yourself?
 
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DAMN YOU FRONTIER, YOU HAVE DENIED ME MY TINY DINO PETTING ZOO. Imagine a lil compy just crawling onto a guest's lap or guests going to pet some big dino that has been modified to be docile. (Dinos that dont have that trait should attack guests occasionally in a petting zoo)
It is confirmed that JWE 3 will in fact have dinosaur petting zoos like the one seen in the first Jurassic World movie probably in the form of a building of some kind, where you will have actual observable guest interactions with baby animals. So at the very least your dream will be realized when the third game releases.

Visible at 0:09 seconds:
 
Have the first two games. Might try them out again now that I have a better CPU. Frontier's games ran like shit on my i5-8400 GTX rig even at 720p on ultra low settings. Planet Zoo would shit itself after about 3 new exhibits. Hopefully the 9700X can handle this.

If not, I'm just going back to Zoo Tycoon 2 after grumbling about shitty optimization for a few minutes.
 
It is confirmed that JWE 3 will in fact have dinosaur petting zoos like the one seen in the first Jurassic World movie probably in the form of a building of some kind, where you will have actual observable guest interactions with baby animals. So at the very least your dream will be realized when the third game releases.

Visible at 0:09 seconds:
https://youtube.com/watch?v=1Yx9J3T6gT4
Oh hell yeah, Scorpius Rex petting zoo coming soon to a wasteland near you. I REALLY hope the only limits on that are growth stage and I can get people petting rexes, maybe even feeding the animals. I really like how the buildings no longer look like they're bound to looking like the movies do. The range of aesthetics to choose from like Planet Zoo is a good direction.

JWE is quickly shaping up to be my next Tropico. Planet Zoo is a bit too granular for me to enjoy building massive sprawling locations plus watching your dinos go on a rampage invokes that same feeling of "lol get fucked plebs while I fix this problem I caused" and cause some real damage.

Side note, I do find it a bit regretable that the biggest franchise of dinosaur media is Jurassic Park. A lot of the themes feel surface level, and it holds back on how nasty a lot of these ideas really are for the sake of being a PG adventure movie. Which basically infiltrates any connected media into holding back on themes. Try to start a new franchise with dinos with any similar ideas and just get shot down with accusations of being a ripoff.

Also Ian Malcolm sounds like a fucking redditor and I want to feed him to my dinos. Shut the fuck up ethics guy, we're doing cool shit here. Get back in the gay nerd corner while the businessmen run this shit right.
 
Side note, I do find it a bit regretable that the biggest franchise of dinosaur media is Jurassic Park. A lot of the themes feel surface level, and it holds back on how nasty a lot of these ideas really are for the sake of being a PG adventure movie. Which basically infiltrates any connected media into holding back on themes. Try to start a new franchise with dinos with any similar ideas and just get shot down with accusations of being a ripoff.

Also Ian Malcolm sounds like a fucking redditor and I want to feed him to my dinos. Shut the fuck up ethics guy, we're doing cool shit here. Get back in the gay nerd corner while the businessmen run this shit right.
Ian Malcolm in the first movie was far more chad in his rebuke of the park, and the Ian Malcolm in the movie is even more overshadowed by his novel counterpart. Novel Malcolm is like the anti-Redditor. He basically calls the scientific community a bunch of frauds who are only focused on fame and glory and their own self-interests, who don't give a shit about the actual science of what they're doing and about how the concept of scientific progress is a bullshit cope.

Movie Malcolm in the World Trilogy is absolutely, unbearably Reddit though. The writers of those films know that Malcolm is supposed to be this insightful, going-against-the-grain, provocative figure but they have no idea what he should or would say and how to put that into form. I knew they had no idea who he was when they made him this fuckin' Neil DeGrasse Tyson figure in JW: Dominion. If Novel Malcolm or even JP1 Movie Malcolm was accurately portrayed in the World Trilogy he would be cancelled to hell and very few public figures would ever acknowledge that he warned them of the potential disasters of the parks lest he be shown as vindicated in his assessments. He would not be making smarmy, overly verbose speeches to soyfaced hipster millennials in a billion dollar conservation facility performing activities which he himself condemns. It's an example of that 4Chan greentext that explains how stupid writers write smart people like wizards because they have no idea how smart people actually think.

Michael Crichton, the author of the original novel for Jurassic Park, was an actually smart person who wrote smart characters. And if you would like to find a piece of entertainment that adequately makes intelligent, antiprogressive arguments about the cloning of prehistoric animals and scientific progress in general, I absolutely recommend you read the original novel. It also addresses all of the nastiness that you seem interested in exploring. It is far more gory and scary than the movies are, and includes stuff like compies escaping to the mainland and eating babies in their cribs, and characters getting their stomachs slashed open and their guts ripped out.

On the topic of other potentially new dinosaur franchises finding audiences (that will also be rated R), I have high hopes for this movie coming out this month:
 
Movie Malcolm in the World Trilogy is absolutely, unbearably Reddit though. The writers of those films know that Malcolm is supposed to be this insightful, going-against-the-grain, provocative figure but they have no idea what he should or would say and how to put that into form. I knew they had no idea who he was when they made him this fuckin' Neil DeGrasse Tyson figure in JW: Dominion. If Novel Malcolm or even JP1 Movie Malcolm was accurately portrayed in the World Trilogy he would be cancelled to hell and very few public figures would ever acknowledge that he warned them of the potential disasters of the parks lest he be shown as vindicated in his assessments. He would not be making smarmy, overly verbose speeches to soyfaced hipster millennials in a billion dollar conservation facility performing activities which he himself condemns. It's an example of that 4Chan greentext that explains how stupid writers write smart people like wizards because they have no idea how smart people actually think.
Oh God I didn't even think he's like this but  more in the World movies, fuck I'd have walked out if I had to hear this smarmy fuck let out another "if dinos are uhhhhh dangerous then uhhhh, humans bad????" For longer than a single blurb.

Went out looking for clips but basically all I got were action clips, video essays on JP, shit from every movie I didn't search for and the courtroom scene at the end of the World movie. Got a clip of that speech?
Michael Crichton, the author of the original novel for Jurassic Park, was an actually smart person who wrote smart characters. And if you would like to find a piece of entertainment that adequately makes intelligent, antiprogressive arguments about the cloning of prehistoric animals and scientific progress in general, I absolutely recommend you read the original novel. It also addresses all of the nastiness that you seem interested in exploring. It is far more gory and scary than the movies are, and includes stuff like compies escaping to the mainland and eating babies in their cribs, and characters getting their stomachs slashed open and their guts ripped out
That actually sounds awesome as fuck, and definitely beats the idea of rewatching the movies. Been trying to do more reading this summer while camping and detox from screen time but just sorta grabbed a random western book off a shelf that ended up getting soaked in the river before I even bothered to open it.
On the topic of other potentially new dinosaur franchises finding audiences (that will also be rated R), I have high hopes for this movie coming out this month:
https://youtube.com/watch?v=ixXxdWY6d68
Keeping an eye on this one, hope it gets a DVD. After the death of Xbox movies suddenly a physical collection looks very attractive.
 
With these games being as popular as they have been in recent years i'm a bit surprised they never did an updated re-release of mission genesis from 2003 on GOG or whatever
 
With these games being as popular as they have been in recent years i'm a bit surprised they never did an updated re-release of mission genesis from 2003 on GOG or whatever
Abandonware of typically positively regarded products are the saddest thing. A lot of old games really only need a bit of QOL and some under the hood fixes to be worth selling again. Dont even need to hire 200 pajeets to shit out 4k textures and 8D models. I'm gonna have to get a PS2 emulator working to try this one, and my luck with PS2 emulation has typically been pretty poor.
I am optimistic for it. It's disconnected from the JP IP, so they are unchained on their writing tone and themes, and they're actively listening to community feedback on what beasties to add. The game also seems interested in representing prehistoric mammalian megafauna which is my favorite era of prehistory. I am not too sure where they are going with their tone though, dev diaries sound like a Planet Zoo update but I imagine all the nasty mechanics are still coming.

I have to wonder if they are brave enough to add humanoid ancestor species? Great apes were my favorite animals in Planet Zoo and Ancestors: A Humankind Odyessy was a rather unique experience.
 
Abandonware of typically positively regarded products are the saddest thing. A lot of old games really only need a bit of QOL and some under the hood fixes to be worth selling again. Dont even need to hire 200 pajeets to shit out 4k textures and 8D models. I'm gonna have to get a PS2 emulator working to try this one, and my luck with PS2 emulation has typically been pretty poor.

I am optimistic for it. It's disconnected from the JP IP, so they are unchained on their writing tone and themes, and they're actively listening to community feedback on what beasties to add. The game also seems interested in representing prehistoric mammalian megafauna which is my favorite era of prehistory. I am not too sure where they are going with their tone though, dev diaries sound like a Planet Zoo update but I imagine all the nasty mechanics are still coming.

I have to wonder if they are brave enough to add humanoid ancestor species? Great apes were my favorite animals in Planet Zoo and Ancestors: A Humankind Odyessy was a rather unique experience.
I'd rather they focus on polishing what they have, instead of adding more creatures. My favorite thing to do in JPOG was an authentic environment with large herds and their predators. Couldn't do that well in jwe.
 
I'd rather they focus on polishing what they have, instead of adding more creatures. My favorite thing to do in JPOG was an authentic environment with large herds and their predators. Couldn't do that well in jwe.
The issue with adding depth to a zoo game over variety is someone will always complain their favorite animal got excluded so instead we get pokemon level depth to the diversity.
 
My stupid fucking chud Indoraptor won't stop breaking out of his enclosure.
 
My stupid fucking chud Indoraptor won't stop breaking out of his enclosure.
just gas him up or double wall the fence.

I've being autisiming through JWE2 campaign currently in Malta because i just want to have a megalodon lagoon. I've been really enjoying it, i don't have a much of a mind for the stats and guest satisfaction ratings but putting a few more shitters in and having the tram for the fat cunts seemed to work to bring it up. The only thing i wish they did better is explain the power plants a bit better. It took a lot longer then i'd like to admit to work out how to place the substations and power poles.

Once i get tired of getting frustrated in the campaign i just go back to my sandbox with infinite money and start building out my park. I do have to ask though does the visual greenery affect the park rating at all? Because it seems like it doesn't if i put nice lighting down paths and heaps of trees to hide the uglier structures.
 
My stupid fucking chud Indoraptor won't stop breaking out of his enclosure.
Can't escape if he's too busy deathfighting with everything (yes he can)
I've being autisiming through JWE2 campaign currently in Malta because i just want to have a megalodon lagoon. I've been really enjoying it, i don't have a much of a mind for the stats and guest satisfaction ratings but putting a few more shitters in and having the tram for the fat cunts seemed to work to bring it up. The only thing i wish they did better is explain the power plants a bit better. It took a lot longer then i'd like to admit to work out how to place the substations and power poles.
I still cant figure out if I want every location to serve every guest or not because the game acts like there is a difference but the amenities make money either way.
Once i get tired of getting frustrated in the campaign i just go back to my sandbox with infinite money and start building out my park. I do have to ask though does the visual greenery affect the park rating at all? Because it seems like it doesn't if i put nice lighting down paths and heaps of trees to hide the uglier structures.
You basically dont need to decorate for the guests, which is kinda nice, but also makes the decorations a bit pointless beyond personal satisfaction. It's really only the amenities and attractions that affect guests.
 
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