- Joined
- Oct 27, 2021
There's kind of a ticking clock element too with how everything is broken up into "working days" (basically you only have between 7am to 7pm to get shit done or it's an auto retreat)I mean, 1 is alright but it has a lot of issues that were ironed out in 2. For example, the game's turn-based combat would stretch out because it won't stop until you killed the last fucker on the map, so enjoy moving all your guys across the battlefield to find that one fucker, second your guys cannot aim for shit, and better mercs won't wanna work with you until you level up your status. Plus, there's the whole aspect of how you not only had to pay your hired mercs but also the guards and staff who'll be treating these rare plants that the whole fight is all about.
I forget exactly how long each working day lasts in the game though.