Is minecraft (in isolation) a badly designed game?

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Colon capital V

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Most of the info players get out of this game they get off of google or youtube, and while some things are explained to the player through the hint notifs on the top right or achievements, there are some things still not fully explained like building a Nether Portal, brewing potions, or using bookshelves near an enchantment table for better enchants.
Now most of these problems could easily be solved if the game included a tutorial world (like with the console versions) but as of right now, the java and bedrock editions have no such tutorial for newfags to begin with.
So that begs the question, is minecraft a badly designed game in terms of signaling the player on what they can/should do?
 
Minecraft is instant gratifcation reality: the game. It's good when your life isn't up to par with instant oatmeal high speed internet download asap double standard society and you find that your outlet. No, I haven't played it in a long time.
 
almost all of these things are hinted at. broken portals generate on the surface and often have flint and steel generate along with them. the potion brewing menu has outlines of blaze powder and a built in guide for different potion recipes. even the wither is shown in a painting.
 
You have to remember that the original minecraft had none of this. By the time they did, they had no need to create ingame tutorials because the internet community surrounding it had everything on the wiki as soon as they were able to dig into the code from the prereleases. There's no need for such in-depth tutorials.

You also have to recognize that the list of "what you can/should do" is so fucking long in a game like minecraft, the amount of tutorials would be sky high.
 
Whatever happened to just figuring games out? Tutorials ruined gaming.
IDK. I spent hundreds of hours with a Brady Games Official Strategy Guide for FFX-2 and it was some of the best days/nights of my life.

Also, (feel free to shame me for playing minecraft still) things like farm tutorials give an insight to the game mechanics, meaning I never usually build anything block for block, I just use them to understand why they work and make shit myself. It's still fun.
 
almost all of these things are hinted at. broken portals generate on the surface and often have flint and steel generate along with them. the potion brewing menu has outlines of blaze powder and a built in guide for different potion recipes. even the wither is shown in a painting.
For a while building a nether portal has never been entirely explained to the player up until 1.16, and even then new players would still have to make the connection that "using obsidian in this formation > light with fire = nether portal." It's sorta the same problem with the wither painting, it hints at its existance but players would still need to figure out that the blocks to make it are of soul sand + heads from Wither Skeletons.
You also have to recognize that the list of "what you can/should do" is so fucking long in a game like minecraft, the amount of tutorials would be sky high.
Maybe not dang near everything, but some crucial stuff like above that could use some more clarification (if they wanted to).
Whatever happened to just figuring games out? Tutorials ruined gaming.
I get that, I wouldn't want to have the game hand-hold me if I was a newfag, but I think either having a tutorial world option or making some things clearer in game would fix or validate some of the ambiguous features in the gameplay.
 
Minecraft really is a game designed by committee/outside players (TLDR, no central vision or plan besides voxel manipulation). I mean, they have votes every year to add new features to the game.

Also, I have not seen anybody talk or explain the word vomit at the credits.
 
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