Is esport still a thing?

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kiwifarms.net
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Dec 17, 2019
Had that thought catching up on the Overwatch thread, I never was into esports but I remember hearing about it a lot more in the past. I don't think there's been a new game played in that sphere for at least half a decade, and I wonder what is even the crowd for that today, or if any of the big players are notable in any way besides being yet another corporate sponsor.
 
Overwatch, no, not really. I don't remember the specifics, but there was something about Blizzard buying out the contracts of all the teams and sending the dude's home because they're done with it. StarCraft has its place, but outside of Korea, I don't think there's much life for it. Fighting games are doing well enough, so good that the Governor of Nevada got up on stage at EVO, gave a key to the city to the Cannon Brothers, and dedicated August 8th as EVO day. I'm not sure how CS, LoL, and those other things do, but I imagine they're going strong because their communities are more autistic to not be blinded by bright lights and shit.
 
Many E-Sports titles are downsizing operations, since the "free" VC money is less and less of a thing, due to rising interest rates.

League of Legends's various leagues, namely the North American LCS, have had massive drops in viewership.

DOTA 2's crowd-funded prize pool for The International, dropped by over half from 2021 to 2022, as it went from a $40 million prize pool in 2021, to $18.9 million in 2022. Valve also decided not to create a Battle Pass this year to crowd-fund TI, but will do something else instead, that has yet to be announced, and TI is only a month away.

Pokémon's World Championship is still a thing, although it only exists to be a massive advertisement for the games and TCG, and not as a serious E-Sport.

Some other examples of games that shut down their E-Sports operations include Heroes of the Storm's HGC (since it was a massive money pit for Blizzard), Paladins (the ill-fated Facebook exclusive streaming deal killed off all of it's viewership), and Vainglory (IIRC, the company overextended itself financially).
 
I used to watch EVO but there's no games there I'm interested in watching anymore so I don't bother.
 
CS is still going quite strong (not talking about the monetary aspect of it) and doesn't look like it's about to slow down, esp. with Counter-Strike 2 around the corner.
 
Blizzard has always been horrible at their Esport management and well obviously the state of their games.

Riot is still going strong with their LoL and Valorant.
LoL.png

DOTA 2 has The International

Epic games has Fortnite.
Fortnite.png

EA has Apex Legends championship ended yesterday. Despite having bare minimum support from EA and typical technical issues.
Apex Legends.png
Unironically both Call of Duty and PUBG still have their mobile esport scene. Though Battle Royale games as esport is kinda a joke themselves due to its nature.

Fighting games, the big one is called EVO, already ended in Aug.
Rainbow Six Siege,
R6 Siege.png

Esport beside their professional teams, they still cans sign with streamers as content creators. Content creators are usually highest skill in normal rank play and retired pro players. They can also help with viewership (watch party) when there is a tournament going on, if viewers don't want to watch the main channel.

For Apex Legends, even the professional themselves still stream on Twitch if there are no tournaments going on. The most successful team in Apex is TSM, so it's usually ImperialHal having the most views if he's on.
It's not necessary meaning that if you're in a pro team, you're settled down for good in monetary, obviously depending how your successful your team/organization in the scene. Many say if possible streaming is more profitable, provided with "good personality" and skill.
 
DOTA 2's crowd-funded prize pool for The International, dropped by over half from 2021 to 2022, as it went from a $40 million prize pool in 2021, to $18.9 million in 2022. Valve also decided not to create a Battle Pass this year to crowd-fund TI, but will do something else instead, that has yet to be announced, and TI is only a month away.
Kinda wonder if they took the wrong message from last year's battle pass shortcoming. It was late and the big rewards were so deep that I'd guess a lot of people just said fuck it. I don't think the drop of 50% in a single year is representative of declining interest in the game but rather they were asking too much and giving too little time to obtain whatever without dumping hundreds of dollars.

Have you seen the prices for TI tickets this year though? They're like double. A friend and I were considering going as it might be the last time it's held in the States but noped out due to the price. Right now, TI is six weeks away and all Valve has to show for it is massive price hikes.
 
Kinda wonder if they took the wrong message from last year's battle pass shortcoming. It was late and the big rewards were so deep that I'd guess a lot of people just said fuck it. I don't think the drop of 50% in a single year is representative of declining interest in the game but rather they were asking too much and giving too little time to obtain whatever without dumping hundreds of dollars.

Have you seen the prices for TI tickets this year though? They're like double. A friend and I were considering going as it might be the last time it's held in the States but noped out due to the price. Right now, TI is six weeks away and all Valve has to show for it is massive price hikes.
You would pay actual money to go to a venue and watch people play video games? Are you actually fucking retarded? I have some ocean front property in Nevada for sale.
 
You would pay actual money to go to a venue and watch people play video games? Are you actually fucking retarded? I have some ocean front property in Nevada for sale.
In general I never got the appeal of watching esports, let alone paying for them. At least physical sports have people reaching their limits, and larger than life personalities. esports is walking mental health statistics decked out in globohomo gear staring at a screen.
 
ESports? I file it as a fake and gay thing that has popped off which makes no fucking sense since the skillset required to be a top dog in a game can be made utterly useless with the game getting removed out of circulation or changing enough mechanics that new muscle memory is needed.

What LoL and DOTA achieved was a fucking fluke and seeing how any sort of replication of that seems to fail miserably for the most part, I consider my thought process validated.

I will recognize that the ones that seem the closest to something "real" is the fighting game ones, mostly because they start like something real which is a few dudes getting together in an arcade or a dingy place where they can set up some consoles and doing tournaments against each other. EVO started out like something that is real but in a much grander scale and kept going from there. It still has the exact same skillset issue as any other game (and some would say much worse since fighting games rotate a lot quicker than a MOBA), but at least it's something I see that people could realistically be creating their little events among each other without any sort of corporate oversight egging it along.
 
Starcraft Brood War is still alive in Korea, even as Starcraft 2 is shrinking massively. Also on the RTS side, Age of Empires II has had a major resurgence in recent years, but it's still a far cry from the games that actually see major e-sports money.
ESports? I file it as a fake and gay thing that has popped off which makes no fucking sense since the skillset required to be a top dog in a game can be made utterly useless with the game getting removed out of circulation or changing enough mechanics that new muscle memory is needed.

What LoL and DOTA achieved was a fucking fluke and seeing how any sort of replication of that seems to fail miserably for the most part, I consider my thought process validated.

I will recognize that the ones that seem the closest to something "real" is the fighting game ones, mostly because they start like something real which is a few dudes getting together in an arcade or a dingy place where they can set up some consoles and doing tournaments against each other. EVO started out like something that is real but in a much grander scale and kept going from there. It still has the exact same skillset issue as any other game (and some would say much worse since fighting games rotate a lot quicker than a MOBA), but at least it's something I see that people could realistically be creating their little events among each other without any sort of corporate oversight egging it along.
A lot of fighting games have the same issue that you mention: they're bound to play what the casuals play, since that's where the money is, so it seems like the players flock to the latest iteration of whatever game every few years. RTS has the distinct advantage for once of being a dead genre, so its standout games are all 20+ years old at this point, although the same point does still hold - the casuals play LoL and DotA and so that's where the money is.
That said, I don't pay much attention to e-sports myself beyond being aware that they definitely exist and continue to cause issues in many games as developers desperately ruin their games trying to chase an audience that doesn't exist.
 
I tried to get into watching Overwatch League, but I just didn't like it.
I'll watch a good youtube of regular people playing Overwatch though, those are great.
 
I tried to get into watching Overwatch League, but I just didn't like it.
I'll watch a good youtube of regular people playing Overwatch though, those are great.
Overwatch really just doesn't make a good esport, too much of the game is resolved through ultimates. Its really hard to constantly hype up people just running up to the enemy and pressing Q. The game favors flashy effects over visual clarity, making watching it, especially with stream compression, near impossible to decipher.

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The game really should have just focused on casual gameplay, its core audience that was originally drawn to it in 2016 was way more on the casual side. Even back then any hardcore fps player was already looking down on Overwatch for one reason or another.
 
I don't think it's dead, but I wish it was
Fucking esports is retard and it's the reason Lol has been garbage for years
It's def not dead, it just never took off like people figured. Valorant just had their big tourney and it was a pretty big deal and leaked into mainstream normie media a bit. But a few years ago you had ESPN pumping it and people were saying kids were going to start jumping into e sports and the money would be huge and blah blah blah. Pandemic ended up and some people just probably started touching more grass.

The big problem I see is just how unhealthy and generally repulsive so many of the top teams are. In real sports you at least have a chiseled body even if your face is gross. These e sport "stars" are all in their teens or mid 20s and look like absolute shit. Big guts, narrow shoulders, acne everywhere, poor personal grooming, dark circles and so on. It just looks bad for you, and of course it is. Sitting in a dark room playing vidya for 12-14 hours a day ages the fuck out of you. It will never go too mainstream because people will watch and just be turned off.
 
Kinda wonder if they took the wrong message from last year's battle pass shortcoming. It was late and the big rewards were so deep that I'd guess a lot of people just said fuck it. I don't think the drop of 50% in a single year is representative of declining interest in the game but rather they were asking too much and giving too little time to obtain whatever without dumping hundreds of dollars.

Have you seen the prices for TI tickets this year though? They're like double. A friend and I were considering going as it might be the last time it's held in the States but noped out due to the price. Right now, TI is six weeks away and all Valve has to show for it is massive price hikes.

It seemed like Valve knew that the 2022 Battle Pass wouldn't make as much as the 2021 one, due to two of their biggest markets, Russia and Ukraine, being unable to purchase it for obvious reasons, so they did the split up part so they can pocket more money, and also to pop the growing prize pool bubble.

The big problem I see is just how unhealthy and generally repulsive so many of the top teams are. In real sports you at least have a chiseled body even if your face is gross. These e sport "stars" are all in their teens or mid 20s and look like absolute shit. Big guts, narrow shoulders, acne everywhere, poor personal grooming, dark circles and so on. It just looks bad for you, and of course it is. Sitting in a dark room playing vidya for 12-14 hours a day ages the fuck out of you. It will never go too mainstream because people will watch and just be turned off.

And some players on Korean teams even practiced as much as 16 hours daily, and Korean teams are notorious for the extremely strict practice regiments.
 
This topic made me wonder, is MLG still a thing? I remember in like 2007-9 it was fucking everywhere but I never indulged in that garbage because it was stupid and gay.
 
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