Many E-Sports titles are downsizing operations, since the "free" VC money is less and less of a thing, due to rising interest rates.
League of Legends's various leagues, namely the North American LCS, have had massive drops in viewership.
DOTA 2's crowd-funded prize pool for The International, dropped by over half from 2021 to 2022, as it went from a $40 million prize pool in 2021, to $18.9 million in 2022. Valve also decided not to create a Battle Pass this year to crowd-fund TI, but will do something else instead, that has yet to be announced, and TI is only a month away.
Pokémon's World Championship is still a thing, although it only exists to be a massive advertisement for the games and TCG, and not as a serious E-Sport.
Some other examples of games that shut down their E-Sports operations include Heroes of the Storm's HGC (since it was a massive money pit for Blizzard), Paladins (the ill-fated Facebook exclusive streaming deal killed off all of it's viewership), and Vainglory (IIRC, the company overextended itself financially).